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                      Utopia diskmagazine  (C) 1992 The Phobia
                      ----------------------------------------

                             Issue #1  Contents:


                              
INTRODUCTION         KROGENIK AGAIN?       THE DMI RESOLVER       ETERNITY?

THE PHOBIA ARE       DUTCH BUST            DEVCON ANNUAL MEETING  DR. RATTER

HOW TO USE UTOPIA    RUMOURS FOR APRIL     BENCHMARK RESULTS      ADVERTS

CREDITS              THE DUTCH SCENE                               
                   
INTERROGATION        CODING WITH THE 040
                                                    UTOPIA
                                                    P.O BOX 162
                                                    EPPING  NSW
                                                    2121 AUSTRALIA



4@2                            AMIGA HARDWARE UPDATE
@1
        This is some of the new things out for the amiga. This is for those hardware
maniacs like myself who need everything!!! This is mainly geared for devs. those who
are serious about the amiga. Well read the text and enjoy!
                                         Brought to You By
@2                                   Synadex   RiFt / cANADa
@1
----------------------------------------------------------
  DMI-RESOLVER  DMI-RESOLVER  DMI-RESOLVER  DMI-RESOLVER  DMI-RESOLVER  DMI-RESOLVER

** Note: conference transcript has been edited to consolidate long responses

Notice on door Welcome to the Graphics night with CHRIS.P and DMI! Tonight's guest is
Phil MacGovern of Digital Micronics, here to answer your questions about the Resolver
and SAGE, the upcoming retargetable graphics standard! Be sure to add your name with
the /NAME command (for example: /NAME Jim).

<[DMI (Phil)] DEBS-GUEST> We are the manufacturers of the DMI Resolver, a
high resolution graphics processor for the Amiga. It is based on a 60MHz
Texas Instruments 34010 graphics chip. We (in conjunction with Progressive
Peripherals) are the authors of SAGE (Standard Amiga Graphics Environment), a
retargetable graphics system for the Amiga.




<[DMI (Phil)] DEBS-GUEST> SAGE allows programmers to write programs that are
independent of display hardware. We are also working on several other
products. The 34020 board will have the capacity to display the same
resolutions as the Resolver (which is 2048x2048, BTW) at 24 bit color. It
will support up to 4 TI34082 Math coprocessors that operate in parallel for a
total of @2160MFLOPS @1(million floating operations per sec). A 68030 can do about
1 MFLOP now. THe '020 will have Gouround and Phong shading in hardware.

<[DMI (Phil)] DEBS-GUEST> It should be able to pump out around @330,000@1 shaded
polygons per second (Imagine does 2 or 3 now) with the right software.
Availability: April 1 (no April fools).
@2
<[DMI (Phil)] DEBS-GUEST> But back to the released products. The first
question most people ask is what software can I run on the Resolver? This is
where SAGE comes in. With SAGE we are trying to get developers to release
themselves from using only the custom amiga chips directly, and to think a
little more about portability. There are many high-quality graphics boards
out there and little software. Most software uses the boards only as a frame
buffer.@1



<[DMI (Phil)] DEBS-GUEST> The Amiga's graphics were hot several years ago,
but they are lagging now. So, to take advantadge of the hot boards, SAGE was
written (I knew I was going somewhere with this!) SAGE is based entirely on
"graphic environments." An example of a graphics environment would be TMS340,
our superset of TIGA (a graphics standard for IBM PC 340x0 based boards) 0or
some other environment based on the Intel i860, etc.

<[DMI (Phil)] DEBS-GUEST> When a developer writes for a graphics environment,
he makes standard function calls (draw_line, fill_rect etc) and it up to the
correct hardware specific driver to translate it into a function that the
board can understand. This way, the TMS340 environment is not simply limited
to 340x0 based boards, any board with a driver to translate TMS340 functions
can use a program written for the TMS 340 environment. 

<[DMI (Phil)] DEBS-GUEST> I will stop lecturing for a second and answer any
questions.

<[Chris] CHRIS.P> OK, here is the format for the questions: To raise your
hand for a question, type /RAISE. Get your question ready, so that when
you're called upon, you can just hit return. With that out of the way, here
is our first question...



<[Bill] W.LEE18> Is it possible to write a hack that will intercept screen
data and perhaps emu the copper list?

<[DMI (P
<[Bill] W.LEE18> To use the Resolver with progs which don't currently support
SAGE. and to enable virtual screens like a Mac.

<[DMI (Phil)] DEBS-GUEST> Yes and no. The display memory of the Resolver is
not accessable by the Amiga's 680x0. This means that any program to get data
into the display must put the data thru the 34010, and the Amiga bus isn't
fast enough.

<[Bill] W.LEE18> So it would be no faster than letting Copper draw it?

<[DMI (Phil)] DEBS-GUEST> No. The 34010 is about 10times faster than the
Copper. The best way to get existing programs to run on the Resolver is to
use SetFunction() to intercept all the graphics.library calls, or to simply
rewrite graphics.library (!) but then all programs that break the rules
would die. CBM really screwed up by not doing retargetable graphics from the
start.



<[Chris] CHRIS.P> ok, next question...

<[Rick] R.JONES108> Phil, SAGE is a good idea which will need many
supporters, any besides DMI and Progressive peripials lined up (like CBM
would be nice)?

<[DMI (Phil)] DEBS-GUEST> The main supporter that we have is CBM itself. They
have not officially "blessed" it as the standard, but they really like it.
There are several other companies programming for SAGE, they include ASDG,
Gold Disk, Oxxi, Octree, Ditek, and Electronic Arts.

<[Rick] R.JONES108> Next question is (not that I'm really up to the task),
How do I get enough details to start programming for SAGE today?

<[DMI (Phil)] DEBS-GUEST> All you have to do is call up DMI and get the
developers kit. SAGE itself is a small .library with only 4 functions. It is
the environments of SAGE that do all the work. SAGE simply acts as a
moderator between software and hardware.

<[Chris] CHRIS.P> alright, next question...

<[Mark] M.THOMAS24> So, SAGE calls are based upon TMS340 funtions?  If so,



then any other graphics board has to translate TMS340 calls.  Do you see a
problem with this?  SAGE's font support is based upon the TIGA builtin font
system, right?

<[DMI (Phil)] DEBS-GUEST> The function calls for the TMS340 environment are
based upon TIGA calls would be a more accurate statement. And for a program
to use the TMS340 environment, yes they would have to translate the
functions. This is can and cannot be a problem, depending on the board and
the speed of the GSP (graphics system processor) if any. To translate all the
functions for the DCTV would be ridiculously slow, but doing it for some of
the other boards (ImpactVision or Firecracker) would be fine - even for CBM's
custom chips.

<[DMI (Phil)] DEBS-GUEST> ok. Next?

<D.WALKER51> Does SAGE dictate how a 3D object is represented? I mean, does
it care if it is polygons vice something like Real3d?

<[DMI (Phil)] DEBS-GUEST> No, remember SAGE is really a moderator for
environments, not a graphics language itself. There could be an extension to
an environment written that handles 3D in a standard way as there will be
when we release the '020 board.



<[DMI (Phil)] DEBS-GUEST> Next?

<D.WALKER51> Don't you think that developers are going to get upset when they
have to rewrite the way their program thinks?

<[DMI (Phil)] DEBS-GUEST> Yes and No. It really depends on the program. A
very graphics intensive program is the hardest type to port over, yet the one
that would benefit the most. On the most part SAGE has been recieved very
well by developers, and CBM's blessing will make it hard to turn down.

<[DMI (Phil)] DEBS-GUEST> Next?

<[Bill] W.LEE18> So it is possible to use SAGE with i860 boards? (not that
there are any yet for the Amiga)...

<[DMI (Phil)] DEBS-GUEST> Yes. I know of at least one in development.

<[Bill] W.LEE18> Also, is there any chance of DMI later incorperating
JPEG/MPEG chips to the Resolvers?

<[DMI (Phil)] DEBS-GUEST> SAGE can be used by any type of display hardware as



long as there is a driver for it. We are working with board developers to get
more drivers written.

<[Bill] W.LEE18> Can you tell us something about the new 24-bit 4 chip
parallel processing Resolver?

<[DMI (Phil)] DEBS-GUEST> Yes, the '020 board will have a support board,
which will have a @2JPEG chip@1, @3SCSI II @1controller, and a scan converter built
in (scan converters convert RGB to NTSC) for@4 30FPS off a hard drive@1.

<[Chris] CHRIS.P> :whistles:

<[DMI (Phil)] DEBS-GUEST> We figure about @330 minutes of live video on a 500
meg hard drive@1. Plus the scan converter will have some video effects built
in, so with the right software, the '020 board is defintely a hot customer.
Unfortunately power doesn't come cheap, the board should list for about $4K
and go up from there depending on config. But when you consider it is the
@6same speed as a Silicon Graphics Workstation@1...

<[Chris] CHRIS.P> ok, next question...

<[GeojoeC[JTC]] J.COLLINS5> What slot does the DMI Resolver use, and if it



uses the Video Slot, do you have any plans to make your rumored JPEG card
Toaster-compatible? And what slot will this 020 board use (like I can't
guess)?

<[DMI (Phil)] DEBS-GUEST> The resolver uses a Zorro II slot, and the '020
board uses a Zorro III slot (3000 only).

<[GeojoeC[JTC]] J.COLLINS5> So the Resolver can co-exist with a Toaster?

<[DMI (Phil)] DEBS-GUEST> Since the JPEG board should put out NTSC, it could
go straight into a Toaster, I suppose. Yes, the Toaster and the Resolver work
fine together in the same machine.

<[DMI (Phil)] DEBS-GUEST> The '020 boards memory will be directly accesable
by the 68030, as well, unlike the resolver.

<[GeojoeC[JTC]] J.COLLINS5> About the Jpeg board, will that be available for
the 2000, and will it digitize from live video in real time?

<[GeojoeC[JTC]] J.COLLINS5> Will it be expandable to Mpeg and Mpeg II?

<[DMI (Phil)] DEBS-GUEST> The JPEG board is a daughter board to the '020



board and that works only in 3000s. It will not be able to digitize live
video, and compression is slower than decompression.

<[DMI (Phil)] DEBS-GUEST> At this time, I dunno. The JPEG chip set does have
a special lossless compression mode that will make MPEG useless.

<[GeojoeC[JTC]] J.COLLINS5> Sorry to hit you with so many rapid fire
questions. Is there any chance for a seperate real time JPEG compression
board for the A2000. I'm trying to make a nonlinear Video tape editing system
for the Amiga. And the biggest problem is getting the images into the
computer in a reasonable amount of time.

<[DMI (Phil)] DEBS-GUEST> I don't know. Can't you make it 3000 only? The
input should be able to handle 10-15fps. That kind of defeats the purpose
since it's supposed to go with the toaster as as a TV studio in a box.
That's the toasters fault.

<[GeojoeC[JTC]] J.COLLINS5> I know;  B) How will the resolver handle realtime
animation?

<[DMI (Phil)] DEBS-GUEST> The only thing that this board won't do that the
toaster can do is act as a switcher. Everything else can be done. The output



of the '020 boards NTSC will be MUCH better than the Toaster, definitely
network quailty. The Resolver is not intended to be an animation board. The
Amiga Zorro II bus is too slow to get the required amount of data across...

<[DMI (Phil)] DEBS-GUEST> Figure each 1280x1024 frame takes up about 1.3
megs, and the Zorro II bus can only transfer around 5 megs per sec. It
doesn't work. The '020s JPEG board has a dedicated SCSI II controller (22
megs per sec) and doesn't even use the Amiga's bus, so it is the animation
machine. One thing I forgot to mention back at the beginning is that we have
an AmigaUnix XWindows driver for the Resolver that runs XWindows, OpenLook,
and Motif, so you can ask question on that too (to interject for a moment).

<[GeojoeC[JTC]] J.COLLINS5> Do you have any plans for an Amiga based video
switcher to go with 020, since the Toaster missed that market?

<[DMI (Phil)] DEBS-GUEST> It would be interesting, but at this time I don't
know.

<[Chris] CHRIS.P> Next question...

<[Mark] M.THOMAS24> Is anyone working on something similar to QuickTime for
the Mac to work on the Amiga?  Also, what products that support SAGE are



available now?  When is Progressive's graphics board supposed to ship, if you
know and can tell?

<[DMI (Phil)] DEBS-GUEST> I am not that familiar with what QuickTime actually
does. SAGE products available now: (you probably mean Resolver products)
ASDG's saver for our board, Oxxi's presentation Master, Black Belt systems
ImageMaster, and the Paint program that ships with the board. Coming by end
of Feb: Dynacadd and Caligari 2.

<[DMI (Phil)] DEBS-GUEST> As far as Progressives board, it is supposed to
ship November 1991 ;-)! I really can't say anything about that status of the
board (not that I'm not telling, just I don't know).

<[Chris] CHRIS.P> ok, I'm next <grin> How far is SAGE going to be taken; will
its implementation require two monitors, one for the standard display, and
one for the auxilliary display, or will there [eventually] be operating
system support? g/a

<[DMI (Phil)] DEBS-GUEST> If CBM picks it up, then it defintely will have OS
support. And this display configuration of SAGE is up to the display
hardware, not SAGE itself.



<[DMI (Phil)] DEBS-GUEST> CBM has been planning on making retargetable
graphics part of a future OS release, so we hope they save time and use ours.
CBM really likes SAGE and the Resolver, and is supposedly working on a patch
to get Workbench on our display.

<[Chris] CHRIS.P> ok, next question...

<[Bill] W.LEE18> Can you concurrently run SAGE as well as X Windows under
Under 3000 UNIX? I Mean AmigaDos/SAGE as backround on a UNIX system.

<[DMI (Phil)] DEBS-GUEST> Since SAGE is an AmigaDOS concept, and Unix and
AmigaDOS can't run concurrently, no. XWindows is already a retargetable
graphics system.

<[Bill] W.LEE18> Also, If I were to buy a Resovlver A can it be later upped
to a C version?

<[DMI (Phil)] DEBS-GUEST> Yes, definitely. For those who don't know, the
Resolver comes in three models, A, B, and C, each differing in the amount of
VRAM which directly affects display resolution.

<[Chris] CHRIS.P> ok, next question...



<[Denny@COMPUT] DENNYA> Could SAGE be retrofitted to work with the standard
Amiga chipset, or any hypothetical future chip sets, or is it TI-chip
specific? Are the calls similar to the ones used with current chipsets (ie-
how complicated is it to port a program)?

<[DMI (Phil)] DEBS-GUEST> The calls for the TMS340 environment are similar to
the Amiga graphics.library function calls. It has everything that
graphics.library has plus more. It definetly is not TI-chips set specific.
All SAGE does is act as an arbitrater for software and graphics hardware. The
TMS340 environment runs under SAGE and all it is is a translation of TIGA
2.2 which is simply a graphics language. It is designed to work on TI chips,
but that doesn't mean interpreters can't be written for other chipsets. If an
i860 board was developed for the Amiga then a driver could be written for it
to process TMS340 functions or a whole new environment could be created for
it.

<[Chris] CHRIS.P> ok, next question...

<[Mark] M.THOMAS24> You said from my earlier question that the listed
products support the Resolver, not SAGE.  So, these products will not support
other graphics boards that implement SAGE?  What was SAGE for, then?




<[DMI (Phil)] DEBS-GUEST> No, I assumed in correctly, I suppose. ;-) . All
the support for our board uses our implementation of the TMS340 environment
of SAGE. There is no Resolver specific part to any of those programs (except
the paint program, and that is gone in the next release). So that means when
another board supports SAGE, ASDG simply has to rename our saver and they
,support that board. That is what makes SAGE great.

<[Mark] M.THOMAS24> Okay, I like that.  I have the technical information on
SAGE, now all I need is a board.  Thanks.

<[GeojoeC[JTC]] J.COLLINS5> How would you compare the Resolver to the
Firecracker?

<[Chris] CHRIS.P> ok, folks, we're out of formal mode now.

<[GeojoeC[JTC]] J.COLLINS5> The smallest Resolver I mean? (cheapest)

<[DMI (Phil)] DEBS-GUEST> The firecracker can only display resolutions of
1024x484 if I am not mistaken, we can display 2048x2048. We are only eight
bits, but...



<[Chris] CHRIS.P> (Is the Resolver interlaced? I believe the FireCracker is)

<[DMI (Phil)] DEBS-GUEST> Ok, the smallest reolver can only display up to
1024x768. But for all those who worry 8 bit sux, at this resolution there is
little difference.

<[Mark] M.THOMAS24> The Resolver is great.  It can display@4 2048 x 2048@1 on a
Commodore 1950 monitor that is@7 800 x 600.@1

<[Chris] CHRIS.P> sounds like I need one ;-)

<[GeojoeC[JTC]] J.COLLINS5> What about the top of the line resolver, can it
handle 24 bit?

<[DMI (Phil)] DEBS-GUEST> The resolver's resolutions are completely
programmable. It can display up to @51280x1024 noninterlaced@1, everything higher
is interlaced, but flicker free up to @32048x1600@1.

<[DMI (Phil)] DEBS-GUEST>@3 The PP&S board is 1024x1024 max interlaced@1, BTW.
All the @7Resolver boards are 8 Bit@1. Our next board (due April 1) is@2 24 bit@1,
same resolutions.



<[GeojoeC[JTC]] J.COLLINS5> Will that board be Zorro II or Zorro III only?

<[DMI (Phil)] DEBS-GUEST> The next board is based on a TI34020 and is
Zorro III only.

<[GeojoeC[JTC]] J.COLLINS5> Awwww.

<[Bill] W.LEE18> Phil, the 24 bit board is 4 chip parallel processing
though, right?

<[Chris] CHRIS.P> how is the TI processor going to be handled; will its full
capabilities as a processor be used, or is it only a display driver?

<[DMI (Phil)] DEBS-GUEST> We need the speed of the bus. The Zorro II is too
sllllllooooooooowwwwwwww

<[DMI (Phil)] DEBS-GUEST> The 4 TI34082 coprocessors work in parallel, yes.

<[Chris] CHRIS.P> In other words, will I be able to ray-trace faster with a
board?

<[GeojoeC[JTC]] J.COLLINS5> No plans for a middle of the road 24 bit Zorro II



board?

<[DMI (Phil)] DEBS-GUEST> The use of the processor is up to the program.
There are several companies that are salivating to get the '020s speed. And
some are from non-Amiga markets. Yes there are plans to make the Resolver 24
bit in the future.

<[Bill] W.LEE18> Like NeXt?

<[GeojoeC[JTC]] J.COLLINS5> YEA!!!!

<[DMI (Phil)] DEBS-GUEST> no, like Silicon Graphics. I can't name names tho'.

<[GeojoeC[JTC]] J.COLLINS5> Same board as available now?

<[Bill] W.LEE18> For what? the Indigo? The IRIS is still much faster than a
Resover equiped Amiga

<[DMI (Phil)] DEBS-GUEST> No, this is the '020 board due in April. The '020
board will do about 30000 shaded polygons per second, the IRIS does about
35000. For 10x the price.



<[GeojoeC[JTC]] J.COLLINS5> I meant the 24 bit Resolver, will it use the same
board as the 8 bit?

<[Mark] M.THOMAS24> So, when will we have a gadget library for SAGE?

<[Chris] CHRIS.P> I've a feeling we have awhile to go, mark :)

<[DMI (Phil)] DEBS-GUEST> No, there is a company working on it. No names tho.
They are working on a device independent system that uses SAGE.

<[DMI (Phil)] DEBS-GUEST> I would guess about a month or so away.

<[Mark] M.THOMAS24> I know that there is a company working on gadgets, and I
know who it is.  I just wanted to know the status, Phil.

<[Chris] CHRIS.P> Do you know if Gold Disk has decided to support SAGE in
ProPage?

<[DMI (Phil)] DEBS-GUEST> Gold Disk just recently got a board and SAGE, so I
would venture to say yes.

<[Chris] CHRIS.P> that would be truly great. SAGE is resolution and palette



independent, right?

<[DMI (Phil)] DEBS-GUEST> Most definitely. 

<[Bill] W.LEE18> Finally we have QuickDraw/Device Independent Graphics! ;)

<[GeojoeC[JTC]] J.COLLINS5> Do you get royalties for SAGE is say, Impluse
uses it with their Firecracker?

<[Chris] CHRIS.P> also, can we expect to see games take advantage of SAGE?

<[DMI (Phil)] DEBS-GUEST> Programs will have to be written to handle the
myriad of choices. Our board for example can display resolutions anywhere
between 64x64 and 2048x2048.

<[Chris] CHRIS.P> I imagine that some of the simulations you could make would
be nothing short of phenomenal on a good board/machine.

<[DMI (Phil)] DEBS-GUEST> I know of one game that works on the board in
development now.

<[Chris] CHRIS.P> <--- thinking of the ultimate flight/combat sim




<[Xdc] M.NELSON29> Could you imagine the memory and speed required, though?

<[Chris] CHRIS.P> I was thinking more along the lines of processor/board
speed, xdc :)

<[GeojoeC[JTC]] J.COLLINS5> 24 bit Donkey Kong!!   BP

<[Bill] W.LEE18> Look out CRAY! ;)

<[DMI (Phil)] DEBS-GUEST> That is what the game is. Since the Resolver is an
entire computer in of itself, host machine speed and memory is not as
important.

<[Xdc] M.NELSON29> Interesting.

<[DMI (Phil)] DEBS-GUEST> For instance, the '020 board will have up to 24
megs on it.

<M.PRINCE> Nite all.  Thanks for the info, Phil.

<[Chris] CHRIS.P> does SAGE support multitasking? Is there a SAGE windowing



system?

<[DMI (Phil)] DEBS-GUEST> SAGE does support multitasking, and a
windowing/menus/gadgets system is in progress.

<[GeojoeC[JTC]] J.COLLINS5> Ew yeah!!! Imagine having full Amiga screens as
windows!!!

<[Chris] CHRIS.P> makes the Viking look pretty pathetic, I imagine.

<[DMI (Phil)] DEBS-GUEST> Actually at 2048x2048, about 48 amiga screens are
on one resolver screen, and those are 640x400 screens too.

<[Chris] CHRIS.P> sheesh!

<[DMI (Phil)] DEBS-GUEST> No, only about 20, I multiplied wrong.

<[GeojoeC[JTC]] J.COLLINS5> I'll take a 24 bit resolver to go!

<[Chris] CHRIS.P> I'll take one and wait for it! heheh

<[DMI (Phil)] DEBS-GUEST> You should see some images we rendered at 2048x2048



with Imagine. @2You cannot tell they are only 8 bit.@1 They look AMAZING!

<[GeojoeC[JTC]] J.COLLINS5> Really I was close to getting a @3Firecracker@1 till
tonight.

<[Chris] CHRIS.P> let's hope commodore gives @7SAGE@1 their blessing.

<[DMI (Phil)] DEBS-GUEST> Really, they look hot. If anyone is going to be at
AmiExpo, they can see 'em in person.

<T.ELAM> Excuse me. Is SAGE used by the DMI device?

<[DMI (Phil)] DEBS-GUEST> Yes, we wrote SAGE, with progressive peripherals.

<[GeojoeC[JTC]] J.COLLINS5> Will the@3 24 bit Zorro II@1 Resolver use the same
board as the 8 bit?

<[DMI (Phil)] DEBS-GUEST> Maybe. There are no firm details about that one
yet. That is further down the road.

<[GeojoeC[JTC]] J.COLLINS5> I'll take one of those also!



<[DMI (Phil)] DEBS-GUEST> One might ask how CBM is going to get GSA Unix
contracts when all the GSA contracts require 1280x1024 and the A2410 only
does 800x600.

<[DMI (Phil)] DEBS-GUEST> And we have an Unix XWindows driver.

<[Bill] W.LEE18> And the 2410 is monochrome right!?

<[DMI (Phil)] DEBS-GUEST> No the A2410 is 8-bit.

<[Chris] CHRIS.P> no, 2410 is 256 out of 16.8M (I think)

<[GeojoeC[JTC]] J.COLLINS5> Well, I'd get an 8 bit resolver if I could one
day upgrade it to 24 bit.

<[DMI (Phil)] DEBS-GUEST> We are going to offer an upgrade path.

<[Bill] W.LEE18> HeHe, That's a laugh! Have you ever seen how you have to
hack around the IBM bios to mount new technology Phil? ;)

<[Chris] CHRIS.P> now that we have stuff that uses zorroIII, we can really
blow the other platforms away :)




<[DMI (Phil)] DEBS-GUEST> I worked for two years on those pieces of oh IBMS

<[Mark] M.THOMAS24> Oh, I have a question.  I heard that there is a really
long process you have to go through to adjust the Resolver to a particular
monitor. How hard is this, and how long does it take?

<[GeojoeC[JTC]] J.COLLINS5> I really need 24 bit, and I need it on my 2000!
(ZorroII) I suppose the next big Amiga craze will be Zorro III expansion
boxes for the 2000 and 500!

<[DMI (Phil)] DEBS-GUEST> There is a process, but the newest software that
comes with the board is much better than the first stuff. It is very
painless, and only needs to be done once when you first get the board.

<[Chris] CHRIS.P> I doubt it's possible, Geojoe :-/

<[DMI (Phil)] DEBS-GUEST> It's not, we looked into it.

<[Bill] W.LEE18> Give it up JTC. Zorro II is ancient... like 8086 ins. set.
We have to progress unlike IBM! ;)



<[GeojoeC[JTC]] J.COLLINS5> Everything is possible, but FEASIBLE is another
thing.

<[Chris] CHRIS.P> right, I was gonna add that :)

<[DMI (Phil)] DEBS-GUEST> 2000 Zorro III expansion kit: Replace mother board
with one from a 3000. ;-)

<[GeojoeC[JTC]] J.COLLINS5> Well see, there you go!!!! So what am I going to
put in the Video slot of my new 3000?

<[DMI (Phil)] DEBS-GUEST> Who needs a video slot?

<[Bill] W.LEE18> I do! for the Toaster!

<[GeojoeC[JTC]] J.COLLINS5> Well there's one in there! It should be filled
with some over-expensive card!

<[DMI (Phil)] DEBS-GUEST> Get them to fix the toaster!

<[Bill] W.LEE18> 'workin on that Phil! ;)



<[GeojoeC[JTC]] J.COLLINS5> Really! I just wish their software was more
multitasking friendly.

<[DMI (Phil)] DEBS-GUEST> Does anyone have any questions about the 20Meg
floptical drive?

<[Chris] CHRIS.P> yes!

<[Bill] W.LEE18> Me!

<[DMI (Phil)] DEBS-GUEST> shoot

<[Chris] CHRIS.P> do they fit in a 3000?

<[Bill] W.LEE18> IS it SCSI II compat?

<[Chris] CHRIS.P> <kneeling and praying to diety>

<[DMI (Phil)] DEBS-GUEST> Yes, no.

<[GeojoeC[JTC]] J.COLLINS5> Nah, I had that reseached up the wazzoo 2 years
ago when Insite came out with it.



<[DMI (Phil)] DEBS-GUEST> It does fit in a 3000. It is not SCSI II compat (as
far as I know)

<[Chris] CHRIS.P> will it work on a SCSI-II controller, even if it doesn't
support SCSI-II

<[DMI (Phil)] DEBS-GUEST> I don't know, we don't have any SCSI II controllers

<[Bill] W.LEE18> Will it also read/write other formats? 1.44, 2.88?

<[GeojoeC[JTC]] J.COLLINS5> Can it be used to replace DF0: and still read
regular AmigaDOS floppies, ie- Games?

<[DMI (Phil)] DEBS-GUEST> It will read the following formats:

<[DMI (Phil)] DEBS-GUEST> 720K AmigaDOS, 1.44Meg AmigaDOS, 720K IBM, 1.44M
IBM and then 20Meggers. Haven't tested Mac floppoes yet. It will NOT read
880K amiga DOS floppies (yet another CBM blunder!)

<[GeojoeC[JTC]] J.COLLINS5> WHAT!!! Why can't it read 880K Floppies?



<[DMI (Phil)] DEBS-GUEST> I don't know the technical details, but it has
something to do with MFM.

<[GeojoeC[JTC]] J.COLLINS5> I mean that's like ALL Amiga floppies made to
date!

<[DMI (Phil)] DEBS-GUEST> Yes, I know.

<[Chris] CHRIS.P> didn't commodore license the very same mechanisms
themselves?

<[DMI (Phil)] DEBS-GUEST> I don't know.

<[GeojoeC[JTC]] J.COLLINS5> What's the point! I might as well go for a
Syquest.

<[DMI (Phil)] DEBS-GUEST> I have heard that they did.

<[Chris] CHRIS.P> Insite, right? (naah, I'd go floptical myself, fits right
here in the spare drive bay ;-)

<[DMI (Phil)] DEBS-GUEST> The Insite drives have three advantadges over



syquest:

<[DMI (Phil)] DEBS-GUEST> 1. Media Size

<[DMI (Phil)] DEBS-GUEST> 2. Price per Megabyte (syquest = $2/meg, insite =
$1/meg, expected to go to 40 cents/meg)

<[DMI (Phil)] DEBS-GUEST> 3. Data integrity.

<[DMI (Phil)] DEBS-GUEST> You can't beat $.40 per meg. Is the syquest any
more compatible?

<[GeojoeC[JTC]] J.COLLINS5> If there is any possible fix for the 880K problem
I'd tell R&D to do it.

<[Chris] CHRIS.P> just because it looks like a 3.5" disk, I know the
technologies are very different (!)

<[Bill] W.LEE18> Is Flopptical being supported on many other platforms? that
will surely help reduce the cost.

<[DMI (Phil)] DEBS-GUEST> We have tried. To read 880K floppies, the head



would have to be replaced. Insite has an Amiga now so mabye the next rev of
the drive.

<[GeojoeC[JTC]] J.COLLINS5> But it's like color coding. You can read the
name, but the color speeds things up.

<[DMI (Phil)] DEBS-GUEST> The Floptical works on IBMs, Macs, and Unix as
well. Same drive and all.

<FRED.M> hello! what's the latest news?

<[GeojoeC[JTC]] J.COLLINS5> Everything except the Amiga!  LOL!

<[DMI (Phil)] DEBS-GUEST> Where were you two hours ago, Fred? :-)

        The 24 bit board that they were talking about is most likely the Rembrant from
PP&S which comes stock 8 megs of VRAM 8 Megs of normal ram The TI processor which will
clock at 40 MFLOPS. The SAGE library for this board is expanding as will become a
standard for commodore. This baord ahs some unique designs which allow to do things
like Bit-Blitter, hardware resizing, PIP, etc. It includes an onboard 3D graphics
engine as well. the price is about 4,000 US Funds and for DEVS its 2G's.



@4                              Who are the Phobia?
                         
@2Well, to inform The Scene about the phobia, here is a bit about us..We have 11
 members at the time of this magazine.. They are:
@1 
Sigmund Droid..........Leader/Artist
Sausage................Music
Werdna.................Modem Trader
Data-Lore..............Modem Trader
Acid...................Artist
Jorrem Almighty........Coder
Mig....................Sysop Of Predator's BBS
Ratter.................Utopia team
Slarty.................Music/Utopia team
B.O.B..................Sysop of Dutch Pirate/Leader of Holland division
Koos...................Holland Division Modem Trader
@5
Of  course, we  are looking  for more!  Especially  codes,modem  traders  and  
Graphix artists.  If for  any  reason  you  wish to  contact the  Phobia  via 
Voice, then  ring  @202-249-6069@1   (Punisher's  Voice  Mail Box) and leave your 
name, number and we'll call you back.



    -----------------------------------------------------------------------
                             -+* 7TH HEAVEN  *+-                
                            The Phobia's Dutch HQ
      ____ __
     /    \\ |  ________ ______  ______   __ __    _________    ____
     \     \\||\\  /__\ \\    /|\\  /__ |\\//  |   \   _   /|\ _\   |
      \     \ | \\  __|\ \\  / | \\  __|| \ \  |    \_/_\_/ | \\\\  |
     |\\     \|  \\/__  \ \\/  |  \\/__ |  \ \ |      / \   |  \\\\ |
     |_\\____/|___\\__|  \_\   |___\\__||___\ \|     /___\  |___\  \|
                   _____
               |\ _\    |  ______    __ __ ______  ______   __ __
               | \\\\   ||\\  /__    \ \\ \\    /|\\  /__ |\\//  |
               |  \\\\  || \\  __|  /\\ \\ \\  / | \\  __|| \ \  |
               |   \  \ ||  \\/__  /  \\ \\ \\/  |  \\/__ |  \ \ |
               |____\  \||___\\__|/____\\_\\_\   |___\\__||___\ \|
    -----------------------------------------------------------------------
            210 MB ONLINE WITH A USROBOTICS DUAL STANDARD ASL 14.4
                          GVP TURBO BOARD 68030
                     WEIRD SYSOP AND SOME LUNATIC CO'S
                      24 HOURS ONLINE / LATEZ WAREZ
 
               DAIL THIS FOR A GOOD TIME : +31-(0)70-3876294



           /\__+   /\_   _/\_    _       /\___ /\__ +           /\_   /\___
          / __ \  / _ \ / __ \  / \     / _  // __ \  /\    /\ / _ \ / _  /
         / /_/ / / // // /_/ / / /\\   / /_\// /_/ / / /   / // // // /_\/ 
        / // _/ / // // // _/ / / / \ /   / / // _/ / /+  / // // //   /
        \/ \ \ / // // / \ \ / / /  // /\/ / / \ \ / /   / // // // /\/  +
        ___/ // // // /  / // /_/  // /___/ /  / // /___/ // // // /___
        \___/ \___/ \/ + \/ \_____/ \__  /\/   \/ \__  /\/ \/ \/ \__  /
                                       \/            \/    +        \/
    
             :::   __              1.2 GIGS!!!                __
        :::.::+:: /\ \ sysop                        co-sysop / /\
       ::+:::::: /\ \ \viper   FOR 0 DAY OLD WARES  voltage / / /\
      ::+:::.   /  \ \ \              CALL          blaze  / / /  \
      .:::::   /    \ \ \        +61(0)49 874875         +/ / /    \ .::: 
      :::+    /      \ \ \          GOOD HACK &          / / /      \  :::
       :::   /\      /  \ \       PHREAK SECTION        / /  \      /\  ::.
        :::  \ \    /    \_\+                          /_/ /\ \    / /  :::.
          :::.\ \  / /\  / /                           \_\/ /\ \  / /   .::::
               \ \/ /\ \/_/   RUNNING ON A AMIGA 2000   \ \/ /\ \/ /    ::::.
                \  /\ \/ /       RUNNING AT 25Mhz        \ \/ /   /   .::::.
                 \ \ \/ /     US ROBOTICS HST DS 14.4k    \_\/   /   ::::+::
                  \ \/_/      RUNNING AMI-EXPRESS          \ \  / . +:::::+::
                   \/_/  PLACE YOUR VOTES  FOR UTOPIA HERE  \_\/ :+:::::. 



       ______   ______  ______  ______  ______  __   __  __  __   
       ::::::|  ::::::| ::::::| ::::::| ::::::| ::|  ::| ::| ::|
       ::|  ::| ::|__   ::|___    ::|     ::|   :::| ::| ::|_::|
       ::|  ::| :::::|  ::::::|   ::|     ::|   ::|:|::|  ::::| 
       ::|__::| ::|___  ____::|   ::|   __::|_  ::| :::|   ::|  
       ::::::|  ::::::| ::::::|   ::|   ::::::| ::|  ::|   ::|  
                ______  ______  ______  __   __  ______
                ::::::| ::::::| ::::::| ::|  ::| ::::::|
                ::|___    ::|   ::| ::| :::| ::| ::|
                ::::::|   ::|   ::| ::| ::|:|::| :::::|
                ____::|   ::|   ::|_::| ::| :::| ::|
                ::::::|   ::|   ::::::| ::|  ::| ::::::|

            L I B E R T Y ' S   W O R L D   H Q ! (PC-EXPRESS)
 
             RELAXED RATIOS , 2400 ,9600HST OR 14400HST ONLY 
             (NOTE : 2400'S MUST UPLOAD 1 MEG IN FIRST WEEK)
  * AMIGA WAREZ AND DEMOS  * PHREAKING TOOLS AREA  * C AND 68000 SOURCE CODES 
  * SEXUAL TEXT AREA       * HACK/PHREAK TEXT AREA * ANARCHY TEXT AREA
       /\   *** SOUTHERN CHARTS VOTING CONFERENCE ASWELL!! ***  /\




+---------------------------------------------------------------------------+
| .oO$) MAJIC 12 EASTER CONFERENCE TO BE HELD IN MELBOURNE AUSTRALIA ($Oo.  |
|---------------------------------------------------------------------------|
|                                                                           |
| Okay... this is TV of MAJIC 12  writing to announce our Easter Conference |
|       to be held in Melbourne, Australia on 18th - 19th of April '92.     |
|                                                                           |
| The Venue is close to Public  Transport and Shops etc... though food, etc | 
|                      will be available at the party..                     |
|                                $15 Entry Fee                              |
|                                                                           |
|                Competitions will be for : BEST DEMO   $200+               |
|                                       BEST GRAPHICS    $50+               |
|                                       BEST MUSICIAN    $50+               |
|                                                                           |
| This is  only to  announce it  and  to  get some  feedback  on attendance |
| numbers, etc... Prize details, along with the address will be released in |
| our bbs  intro.. Details to  follow.  If you  are interested in attending |
| get back to us  at  NOWARE +61-3-500-0373   or write to  Po.Box.323, 3143 |
|                                                                           |
|                                  TV/MAJIC 12                              |
+---------------------------------------------------------------------------



     __________________________________________________________________
    [__________________________________________________________________]
            _       _   ____    _____   _____   _______   _     _
           [ ]     [ ] [  _ ]  [  ___] [  _  ] [__   __] [ ]___[ ]
      |    [ ]     [ ] [ [_] ] [ ]_    [ [_] ]    [ ]    [__   __]   |
    --+--  [ ]     [ ] [  _ ]  [  _]   [ ][ ]     [ ]       [ ]    --+--
      |    [ ]___  [ ] [ [_] ] [ ]___  [ ] [ ]    [ ]       [ ]      |
           [_____] [_] [____]  [_____] [_]  [_]   [_]       [_]
     ___________________________________________________________RIPMAX_
    [__________________________________________________________________]

          \/\->   A FUTURE NOT OF DREAMS BUT REALITY   <-/\/

                    WHY NOT GIVE OUR BOARDS A CALL
               DESTINY STONE    - WHQ  - +61-9-447-6588
               BLUE MARLIN N1   - AHQ  - +61-43-851-463
                           N2   - AHQ  - COMING SOON
               DIGITAL HOLOCAUST NODE1 - +61-66-285-080
                                 NODE2 - +61-66-285-070
                                 NODE3 - +61-66-PRIVATE
               REVENGERS PALACE -IHQ   - +39-6-832-SOON

               /\/-> SUPPORT THE SOUTHERN CHARTS! <-\/\





      _____ ____   ____  ___\/     ____         _____       /\ ______\/
     / ___// __ \ / __/ / __/\    / __//\   /\ / ___/  /\  / //__  __/\
    / /_  / /_/ // /_  / /_      / /_ / /  / // /     / /_/ /   / /   
   / __/ / // _// __/ / __/     / __// /  / // / ___ / __  /   / /     
  / /   / / \ \/ /___/ /___    / /  / /__/ // /_/ _// / / /   / /
  \/    \/  / /\____/\____/    \/   \___/\/ \____/  \/  \/    \/  
            \/                                                    
                   AND WHY NOT CALL OUR COOL BOARDS ON
                   -----------------------------------
         BORDERLINE AHQ....+61 049 874875 (FASTEST BBS IN OZ, HST DS)
         PIRATES EXCHANGE WHQ..+1 805 4852913 (FOR PC WARES, HST)
         DISASTER AREA....+61 062 591132 (BEST TEXT FILE BBS IN OZ)
         INSANITY FLIGHT..(OFFLINE)
         OUTPOST...+61 (0)02 278811(OUR NEW BBS, 2400-9600)
         FREE TRADE ZONE..(COMMING SOON) 
                   -----------------------------------





      _____ ____   ____  ___\/     ____         _____       /\ ______\/
     / ___// __ \ / __/ / __/\    / __//\   /\ / ___/  /\  / //__  __/\
    / /_  / /_/ // /_  / /_      / /_ / /  / // /     / /_/ /   / /     
   / __/ / // _// __/ / __/     / __// /  / // / ___ / __  /   / /   
  / /   / / \ \/ /___/ /___    / /  / /__/ // /_/ _// / / /   / /   
  \/    \/  / /\____/\____/    \/   \___/\/ \____/  \/  \/    \/  
            \/                                                  
                         -=WE ARE IN SEARCH FOR=-     
                           --------------------                           
      MORE CODERS,ORIGINAL SUPPLIERS,GFX,MUSICIANS AND MODEM TRADERS
  IF YOU ARE WHAT WE ARE LOOKING FOR AND WANT TO JOIN LEAVE ME A MESSAGE
  (VOLTAGE) ON BORDERLINE AHQ BBS +61 (0)49 874875 OR RING MY VOICE MAIL 
BOX ON +61 (0)2 867 1172  OR  +61 (0)3 506 1268  OR  008 025 727 + * + 900
         OR WRITE TO:VOLTAGE PO.BOX 124 WARATAH, NSW 2298

SOME PERSONAL GREETS TO:
JARRE, CADDY, BEAST MC, SLAINE, RAGE , POISON, MISFIT, RIPMAX, STEEL, SLAYER
                     AND ALL THE GUYS IN FREE FLIGHT



           ____  ____  ____    ______  ________________________    ____
          /   /\/   /\/ __ \  / ____/\/ __  /\     _      /\   \  /\   \
         /   / /   / /  \/ /\/  \__ \/  \/ /  \___/ \____/  \   \/  \   \
        /   / /   / /   __/ / ____/\/     /   /  /  /    \   \   \  /   /
       /   / /   / / __ \ \/  \__ \/  /\  \  /  /  /      \   \   \/   /
      /   / /   / /  \/ /\/     /\/  /  \  \/  /  /        \   \      /
     /   /  \__/ /\____/ /\____/ /\_/ /\ \__\ /  /          \  /     /
    /   /    \ \/  \   \/  \   \/  \\/  \/  / \_/            \/     /
   /    \____________________________________________________/     /
   \                                                              /
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       \ YOKINE  PERTH  6060            THIS INCLUDES          \
        \WESTERN AUSTRALIA              RETURN POSTAGE         /
         \____________________________________________________/



                    The                  
          _  _______  __     __  _________  _  _______    __  _  ________
         / \/ ___   \/  \   /  \/   ____  \/ \/ ____  \  /  \/ \/ ____   \
        /    /  /   /   /  /   /   /   /  /    /   /  / /   /    /   /   /
       /    /__/   /   /__/   /   /   /  /    /  _/  / /   /    / __/   /
      /    / \    /   / \    /   /   /  /    /   \   \/   /    /  \    /
     /    /   \__/   /  /   /   /   /  /    /    /   /   /    /   /   /
     \   /      /   /  /   /    \__/  /     \___/   /   /\   /   /   /____
      \_/       \__/   \__/\_________/\____________/\__/  \_/    \__/ \__/   

     Sigmund Droid, Punisher, Jorrem Almighty, Werdna, Data-Lore, Sausage
                        Acid, Ratter, Slarty, and Mig
 
                          Welcome our new Dutch members!!

                                 B.O.B and Koos
 
             Call our Boards for cool contacts and latest wares..

              Predators Oz HQ   - +61 2  604 6644   (NON PIRATE, CONTAX ONLY!)
                                - +61 2  604 6816
              7th Heaven        - +31 70 387 6294   (PIRATE DUTCH HQ)



                                      THE 
                    !!!!!!! !!  !! !!!!!! !!!!!! !! !!!!!!
                    ||   || ||  || ||  || ||  || || ||  ||
                    ||   || ||  || ||  || ||  || || ||  ||
                    ::::::: :::::: ::  :: :::::  :: ::::::
                    ::      ::  :: ::  :: ::  :: :: ::  ::
                    ..      ..  .. ..  .. ..  .. .. ..  ..
                    ..      ..  .. ...... ...... .. ..  ..
  
                         Are looking for new members.. 
                     =====================================
                     =   Coders, Artists and Musicians   =
                     =====================================
                     =  Send samples of your work to     =
                     =                                   =
                     =    Sigmund Droid or Punisher      =
                     =      on any of our Boards         =
                     =                                   =
                     =  Predators   - +61 2  6046816     =
                     =              - +61 2  6046644     =
                     = 7th Heaven   - +31 70 387 6294    =
                     =====================================



            ______
           /      \____  ______  ____  __________________  _____  _______
          /  ---  /__  \/ ____/ /    \/     \__   __/    \/ __  \/   ___/
         /  _____/ _   / ___/  / /   /  /   / /  / / /   /  _   /      /
        /  /   /  / \  \ \____/ /   /  _   / /  / / /   /  / \  \---  /
        \_/    \_/   \_/___________/\_/ \_/  \_/  \____/\_/   \_/____/
  
          ##########################################################
          #        The Phobia Oz HQ........... Sysop: Mig          #
          ##########################################################
          #     Call on :(NO PIRATE UPLOADS)#   Greets to all our  # 
          #                +61 2 6046816    #       OZ and O/S     #
          #                +61 2 6046644    #        Contacts      #
          ##########################################################
          #   The Phobia are:                                      # 
          #                   Sigmund Droid, Punisher, Werdna,     #
          #                   Data-Lore, Acid, Mig, BOB, Koos,     #
          #                   Ratter, Slarty.                      #
          ##########################################################



@3In our first issue of Utopia, Dr. Ratter  helps out some pre-pubescent boys and
their sexual problems. If you wish to seek  help from our Dr Ratter, then write
to: P.O box 92 Spit Junction  NSW 2088, or post a private  EMAIL to 'DR RATTER'
on PREDATORS  BBS: 02-604-6644  All  letters will be printed in the next issue!
@5
Dear Ratter,
    I wrote to you because I am having  trouble with my girlfriend! We first met
about 6 months ago. she is 16 and I am now  18. We hit it off fairly well and we
both love the same  things. We got  into  the sex  soon after we went out and we 
both enjoy it  immensly! All was  fine until after a night of hot sex, she asked
me if I could perform anal sex on her.  I had never thought of this act with her
before and I was surprised she asked! After alot of coaxing I finally decided to
try it. Suffice  to say that I  didn't like it very much but she told me it gave 
the best  orgasms she'd  ever had! I don't  know what  to do, anal sex is not my 
style but I realy love my  girlfreind! what should I do??

                           Yours Sincerely,  Victim of Sodomy.
@6
Well "Victim of Soodomy", Looks like you've got abit of a situation here! If you
say you love your  girlfriend then you'll  do anything to make her happy. You've 
got to know where to draw the line!  Don't obey her every desire! She knows what
you like and she  should respect  that! Just tell  her you hate the smell of her 



@6shit on your dick!  If Anal is what she really wants then I advise to go and buy
yourself a Dildo or Vibrator and, while having sex insert it into her Anus. This
will probably give the best  orgazms she's ever had and you'll be able to have a 
good time  aswell! A cheap  Vibrator can be  bought from The Wolf's Den in Kings 
Cross for about $25.00. I hope my Advice proved useful.

                                            Dr. Ratter
@5

Dear Dr. Ratter,
       There's a girl I chat to on  the BBS almost every  day  she sounds really
nice and I  really  enjoy chatting  with  her.  Anyway,  after  several weeks of
chatting she  now wants to meet me. The  problem is, I am only 14 and I told her
I was 17. I also have Acne. But  despite  all that, I think that this girl might
be a  big fat ugly  pig!  I mean  that's what  eveybody  else  told me about BBS
girls! What  should I do???  Should I stand her  up or just  chicken out of  the
offer??
                                               Richard.
@6Well Dicky!!
There's a  couple of things you  should know! Firstly  Most BBS women are PIGS!!
I mean what kind  of girl sit  home  and types on a  keyboard  for fun. Secondly 
you sound like a real dweeb!!! I mean lying about your age is bad enough but the



@6fact you you are a  little  pimply faced arse  hole tops it  all off!!  I'd  say 
leave each other be  and don't see  her, however  knowing the type of people you 
both are, you'd probably suit each other!                
        
                                               Dr. Ratter
@5
Dear rat, the other  day i was talking to my  friend about stuff, and he told me
how sick having  sex with a family  member is.. But i  always suck my dads cock!
Am I the only  one in the world who does this? Or does  everyone, it's just that
they dont admit it??? Im confused,
                               Signed,
                                      Sticky Throat.
@6  
Interfamily relationships! A very hot Issue indeed. So you suck your dads cock??
An interesting form of Bonding!! Well it seems a bit hard to break it to you but
not very many peoople suck their dads  cock. Well not many  Guyz anyway!! (Fudge
packers excepted)  So I'd have to say keep this little secret under your hat for
now, I mean if you enjoy it, go ahead!! If you like the feel of hot sticky stuff
hitting the back of your throat then, enjoy! But if you don't I think you should
raise up the issue with your parents!! Talk to your dad about the uneasy feeling
you get when he  whips his cock out in  front of you. You  might even be able to
pass the  job onto your sister (if you've got  one), it'll be good  training for



@6her!
                                              Dr. Ratter 
@5
Dear Rat, My  girlfriend is so  UGLY that when ive got a  hard on, and i look at
her, my dick goes soft! The only way we can have sex is if i close my eyes! What
can i do?? She doesnt  know why i  close my eyes,  and it's the only  way I  can
enjoy myself.
  
                              Signed,
                                     Mono-Testi..
@6
   Well Mono-Testi, looks like you've got a bit of a situation here. I think what
you've gt to do is vary your sex style to a level which SHE thinks is Kinky! Now,
a way  to do  that  would be  to pull out a  brown paper  shopping bag! When  the
initial foreplay  starts, get your  hard-on and then  say "Honey,  this paper bag
really turns me  on could you put it over  your head?"  Or "I've got a paper  bag
fetish, would you mind  wearing it? it'll really blow my mind!!"  And if all else
fails, put a pillow over the bitches  head or even turn the bitch over and do her
doggy!
                                              Dr. Ratter



@2  Welcome to Utopia,  issue one of what I
hope will be  a long  series!. Before you
say 'Oh not not another  diskmag!'I would
like to say  that Utopia exists to bridge
a gap in the Australian  scene. Australia
has  many mags,  some have  charts,  some
have   ads,  none  have   the  bells  and 
whistles that  are expected  to appear in
European   productions,  and  that  is  a
shame.  Utopia is  an attempt  to  change
all that. Too many people underate Aussie
coders, artist, and musos. Near enough is
good  enough  is the  catchphrase  of the 
decade. Its time for the Australian scene
to  join  the   90's.  Few  groups  reach 
international acclaim, though many 
deserve to.  So there   you have  it, the 
vision.  Don't  think   of  Utopia  as  a 
'Phobia  production', more as a statement
 of where  our  scene  is  and  where  it
headed.  This  first  issue is  only  the 
beginning, a difficult time for anything.
For Utopia to fulfill  its  objective, it
needs   help   from   everyone.  Artists, 
musisicans ,    coders,    writers,   all 
contributions are  welcome!.  Its time to
shake off  the image,  and show the world 
that we  are  1st rate.  Stand  up and be 
counted!!
 @7             Sigmund Droid (999)
@1I  would  like  to  thank  the  following
people, without  whom, Utopia would never
have been possible :-
@2Punisher,    Dhrystone+,   Ratter,  Acid,
Slarty,@1 and the rest  whose contributions
to the first  issue have made  the vision
that is Utopia, a reality.



                    @5      CREDITS FOR ISSUE #1

@1Thanx to everyone who contributed to make this debut issue 100 pages!
   
  @2             All Coding:
        @3                Punisher
  
    @2              Artwork:
            @3              Sigmund Droid (999)
                            Acid,Spice (title pic)
      @2              Music:
              @3            Dhrystone+
        @2         Articles:
             @3          Ratter
                         Punisher
                         Sigmund droid
                         Spice
                         Synadex/Rift









,







 @2                 Rumours
                  ~~~~~~~               
@5-----------------------------------------
@1Spy busted for Carding due to Kryogenic
lagging to the police.
@5-----------------------------------------
@1Piranha, Australia's former leading coder
from the  group Predators  is now  out of 
computers altogether! And he is now going
to enroll in a Commerce course!
@5-----------------------------------------
@1CAVE have  broken  up, and  most of their
former  members  have  formed  the  group
                'Rift' 
@5-----------------------------------------
@1Fraud #7 probably wont be released for a
while, as Metallic went on holidays for
a few months (his phone is disconnected
too!)
@5-----------------------------------------
@1Dhrystone+ (who was independant) has left
the Amiga scene. 
@5-----------------------------------------
@1J.A.G the F.A.G is now going under the
handle of MEGABLASTER, so watch out
sysops
@5-----------------------------------------
@1The Amiga 3000 with Lightwave 3d V2.0 and
a Video  Toaster were  used in the making
of Startrek  VI for the console graphics.
@5-----------------------------------------
@1An Airforce cadet's  flight in  Sydney is
using the amiga 500, with 1meg of ram and
only   a  floppy  drive,  and a  modified 
joystick, with the software 'interceptor'
to give  young cadets hands on experience
about  all  the   'forces' acting  on  an 
aircraft!!! (what a joke!) 
@5-----------------------------------------
@1Borderline, a Free Flight BBS now has a
1.2GIG hard-drive. Call it on: 

            +61-4-385-1463
@5-----------------------------------------
@1Blue  Marlin BBS  has Left The Phobia and
joined Liberty
@5-----------------------------------------




@5-----------------------------------------
@1New software for the video toaster is now
out,  apparently it  is  Hard-drive  only
software,  understandable  because  it is
OVER 40MEG in SIZE!!!!!
@5-----------------------------------------
@1A new Graphics board for the A2000/A3000
has been  released, it  apparently  beats 
all hardware of it's type and price range
on any computer, including 24bit graphics
and  REALTIME Bitmap  scaling,  and other
spectacular   'Hardware'   features.  The 
board is 32bit all the way, and has a BIT
blitter.
@5-----------------------------------------
@1A Majic 12 Easter conference will be held
on 18th  of April  '92, the  arrangements 
should be truly awesome, with all the big
names  turning  up,  and some  new groups 
entering the demo competition. There will
be  competitions (with  Prize money!) for
Best Graphix,  best music  and best  demo.
Contact:

      NOWARE BBS on -- 03-500-0373

   for more details on the conference!
@5-----------------------------------------
@1The new HST's  are now  for sale for $599
US.  With 16,800 Baud. Current HST modems
unfortunately  can't  be upgraded  to the 
new baud rate.(this is the Sysop deal)
@5-----------------------------------------
@1Blue  Boxing  has  completely  died.  New
tones were released to make it work again
but no-one  has had success  with the new
tones. What have  OTC/Telescum Done??????
@5-----------------------------------------
@1Well, that wraps up the Rumours section!
Thanx to all the guyz who helped to 
collect these rumours, including Syndadex
@5-----------------------------------------



@3                         HOW TO BECOME A "Sydney" RAVER
                                  
                                   By Spice.
@1
What are raves  I hear  you ask??? Well technically they are underground dance 
parties run by a bunch of pommies in dirty sweaty warehouses out in the middle
of no-where. Sounds  interesting??? probably not.. but somehow a whole culture
has seemed to risen out  of this  strange  form of  entertainment practised by 
todays corrupt and drug fucked youth.
@6
How do I become a raver??? Well first you must adopt a set of rules called
THE RAVER CODE OF ETHICS. These state:
@1
1)  ALWAYS WEAR SHOES THAT BEAR LABELS
2)  ALWAYS WEAR CLOTHES THAT BEAR LABELS
3)  NEVER EAT AND ONLY DRINK WATER BEARING A LABEL
4)  ALWAYS COMMENT ON HOW COMMERCIAL RAVES ARE BECOMING, EVEN          
    THOUGH YOU ARE "MR. COMMERCIAL" YOURSELF
5)  ALWAYS FIND OUT THE ADDRESS OF A RAVE BEFORE YOU GET LOST
6)  NEVER GO HOME BEFORE DAWN
7)  ALWAYS WEAR EXPENSIVE SUNGLASSES IN THE MORNING
8)  ALWAYS HAVE A CAR WITH A LARGE STEREO PLAYING HARDCORE TECHNO



9)  NEVER DANCE LIKE MC HAMMER.
10) ADOPT A UNIQUE HANDSHAKE THAT YOU CAN GREET ALL YOUR FELLOW        
    RAVER FRIENDS WITH
11) ADOPT A UNIQUE LANGUAGE THAT ONLY YOUR FELLOW RAVER FRIENDS        
    CAN UNDERSTAND, FOR EXAMPLE " MAN, I GOT TOTALLY BENT THE          
    OTHER DAY ON 4 HALF-WEIGHTS AND 3 MICRODOTS AND AN E. IT WAS       
    FUCKNUNREAL."
12) NEVER ASK THE DJ FOR REQUESTS
13) NEVER SHOW YOUR EYES TO A POLICE OFFICER
14) ALWAYS GO WITH A LARGE GROUP OF FRIENDS.(INCASE ONE FRIEND
    GETS BORING)
15) ALWAYS CHEW EXTRA
16) TAKE A CHANGE OF CLOTHES WITH YOU SO YOU CAN MAINTAIN YOUR         
    TITLE OF BEST DRESSED RAVER
17) DON'T MESS WITH THE FRIENDLY RAVER SECURITY
18) ALWAYS MAKE FRIENDS THAT YOU CAN Benefit FROM EG: A DEALER...
19) NEVER MAKE A BIG MESS IN THE PORTA-LOOS (ITS DISGUSTING)
20) ARRIVE INCREDIBLY LATE (AFTER TWELVE)

@2So, following these simple rules can guarantee a successful start to raving life.
                               TO BE CONTINUED



@3    an Article appearing in `The Leader', a Sutherland Shire Local Newspaper
                         ( January the 28th 1992 page 5)
  @2                    BOY CHARGED IN COMPUTER HACKING RACKET
 @1
    SUTHERLAND detectives are investigating an international computer hacking
    racket following  the arrest of a 15-year-old  boy at Gymea on Wednesday.
      Police witnessed the delivery of computer hardware, alleged to be worth
    nearly $3000, to the boy's home about 1:50pm on January 22.
      Their inquiries revealed a Mona Vale firm had approved the  delivery in
    good faith but a false  credit card number, expiry date and name had been
    used in the transaction, police said.
      It is  alleged the  youth `hacked'  into an  overseas  computer bulletin
    board system, making contact with another juvenile in Canada, who supplied
    him with local credit card information.
      According to  police intelligence, credit card numbers are being swapped
    freely between computer users internationally in a major deception racket.
      During the afternoon raid police discovered other computer equipment had
    been  acquired in the  same  manner, including  50 megabite hard discs, 47
    floppy discs and a computer mouse control.
      The juvenile was escorted, with his mother, to Sutherland police station
    and charged with three counts of obtaining benifit by deception.
    Police enquiries are continuing.



@4                     Death may not be certain after all   
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@5   Biologists have  found that  there may  be virtually no limit to the human
life span and that some  day there  may be ways of dramatically increasing it
by techniques such as gene manipulation.
   They are convinced  that their  experiments with  fruit-flies, round-worms
and mammals shows that  what have been natural limits to longevity are merely
the predictable result of evolutionary selection.
   The scientists, who  are  reporting their findings  at the  annual meeting
of the american association for the advancement of science, says these limits
can be greatly expanded by tampering with the selection process.
   "Aging is something  that we can manipulate, analyse and understand", said
Professor Micheal Rose, Professor  of Ecology and Evolutionary Biology at the
University of California. "aging can be changed."
   In fact, Professor Rose  and his colleagues  have been  able to double the
life span of fruit  flies, giving them the equivalent  of a human span of 150
years. They achieved this by reversing the rules for natural selection, which
is the fundamental basis for the process of evolution.
   Evolution  typically favours  members of a  species  that  reproduce at an
early age. This  increases the  odds that the  parents-to-be will have eluded
death by  predators or desease  and hence that their genes will be passed on.
   But  evidence  shows that  delaying reproduction  actually prolongs  life,



@5according to an evolutionary biologist, Steven Austad, of Harvard University.
   By Genetic manipulation in  cross-breeding experiments, Professor Rose and
his collegues repeatedly delayed the repoduction of flies and their offspring
until later than usual.
   After multiple  generations, they  found that the  average lifespan of the
fruit-flies had increased by 80 per cent.
   If human genes responsible for  aging can be identified, they say this may
eventually  lead to gene  replacement  which could increase human life spans.
   They also found  that they could increase  the life span of fruit flies by
restricting the  amount of food they ate and, separately, by exposing them to
extreme envionmental stress and mating the survivors.
   Professor  Rose concluded: "Aging  used to be mysterious and now it isn't.
With the  scientific foundation  we are now building,  for the first  time in
human history there is a real possibility of affecting the aging process with
biomedical intervention." But he didnt expect that to happen in his lifetime.
                                     
                                       
@7                                        
                                       Typed By Punisher



@2              Intelligence and Interrogation Processes
                                INTRODUCTION:
                                =============

@3   Doing what we do best always carries the risk of someone, somewhere, wanting
to hold you for questioning. In this article I hope to give those persons who
that are in use (and are in no ways happen to be all new), that can give you
the edge you need to come away "sin faulta". In fact, these interrogation
practicies are used a lot by teachers, local police, the FBI and Secret Service
girlfriends, wives, parents, etc. to obtain information from you that you
probably don't want to give out.

@5     Interrogation is the art of questioning and examining a source in order to
obtain the maximum amount of useful information. The goal of any interrogation
is to obtain useful and reliable information in a lawful manner and in a
minimum amount of time. The goal of any source is to deceive or hinder any
attempts of the interrogator to get information out of him.

@3     This article will deal primarily with the principles, techniques, and
procedures of intelligence interrogation. By reading this article, one
who runs the risk of being interrogated can build countermeasures for common
interrogation techniques. This article has some paraphrased material from a



fact, and in some cases, believe that your future might well depend upon your
association with the interrogator. As in the case of police questioning,
"cooperate and we will go easy on you". Like hell they will.

@2     The interrogator knows the purpose of the interrogation; the source does
not necessarily know the exact reason, but can generally assume (especially
in the case of a computer hacker or phone phreak, which is what the term
"source" will be referring to during this article) because he or she is most
usually conscious of horrible and nasty wrong-doings he or she may have been
responsible for.  Unfortunately for the source, he is generally very much in
the dark about what's happening to his life while it is, in fact, crumbling
around him (temporarily, anyway). This gives the source a not-so-illusionary
behavior pattern of the proverbial chicken who's had its head chopped off.

@2     Having gained the initial advantage which is quite an understatement,
seeing that, although the risks to the source during the perpetration of
a crime are quite obvious, the possible realistic results of being caught
aren't quite as impressive while one is getting away with a crime than when
one's home is invaded by the JC Penny-suit men wearing mirrored sunglasses,
the interrogator must strive to maintain the initiative applying appropriate
interrogation techniques through the exercise of self-control; by taking
advantage of the source's weaknesses as they become apparent; and by



continuously displaying an attitude of confidence and self-assurance. The
interrogator, however, is 'supposed' to never take advantage of your weaknesses
to the extent that the interrogation involves threats, insults, torture
or exposure to unpleasant or inhumane treatment of any kind. Remember, the
keyword is supposed.

@2     It is possible for the interrogator to lose the initiative during the
interrogation of a source. If this should occur, he will probably postpone the
interrogation and reassess the situation. If the interrogation is resumed, a
different interrogator will probably be introduced. Following are some examples
of loss of initiative:

@1* The interrogator becomes angry and completely loses his self-control because
  of the arrogant actions of the source (such as the unbuttoning of a jacket
  to reveal "Secret Service Sucks" spray painted onto the source's T-shirt.)
  As a result, the interrogator loses sight of his objective and concentrates
  his efforts on humbling the source.

@2* During the interrogation the interrogator fails to note significant
  discrepancies in the source's story. The interrogator may lose his initiative
  as the source gains confidence from his success and resorts to further
  deception, leading the interrogator away from his objective.



@2* The interrogator becomes overly friendly with the source and allows him to
  lead the interrogation. The source reports only what he believes to be
  important and neglects several significant items of info which could have
  been obtained had the interrogator maintained the initiative.


@2                           PHASES OF INTERROGATION:
                           ========================

      Approach Phase:
      ---------------

     Regardless of the type of source you are and your outward personality, you
do possess weaknesses which, if recognized by the interrogator, can be
exploited. A human being is likely to:
@4
      o   Talk, especially after harrowing experiences
      o   Show deference when confronted by superior authority
      o   Rationalize acts about which he feels guilty
      o   Lack the ability to apply or to remember lessons he may have been
          taught regarding security if confronted with a disorganized or a



4          strange situation.
      o   Cooperate with those who have control over him
      o   Attach less importance to a topic which the interrogator demonstrates
          identical or related experiences and knowledge
      o   Appreciate flattery and exoneration from guilt
      o   Cooperate readily when given material rewards
      o   Cooperate readily when treated as an equal


@2                                  TECHNIQUES:
                                  ===========

       "File and Dossier"
        ----------------
@1
     The interrogator prepares a dossier containing all available info obtained
from records and docs concerning you. Careful arrangement of the material with-
in the file may give the illusion that it contains more data than is actually
there. The file may be "padded" with extra paper, if necessary. Index tabs with
titles such as "education", "employment", "criminal record", "bulletin boards",
"violated computer systems", and others are particularly effective for this
purpose. The interrogtor will confront you with the dossier at the beginning of



the interrogation and explain that "intelligence" has provided a complete
record of every significant happening in your life; therefore, it would
be useless to resist interrogation. The interrogator may read a few selected
bits of known data to further impress you. If the technique is successful, you
will be impressed with and more importantly, terrified by the "voluminous"
file, conclude that everything is known, and resign to complete cooperation.


@5      "We know ALL"@1
       -----------

     This technique may be employed in conjunction with the above or by itself.
The interrogator must first become thoroughly familiar with the available data
concerning you. To begin the interrogation, the interrogator asks questions
based on his known data. When you hesitate, refuse to answer, or provide an
incomplete or incorrect reply, the interrogator himself provides the detailed
answer. Through the careful use of the limited number of known details, the
interrogator may convince you that all the info is already known; therefore,
your answers to the questions are of no consequence. When you begin to give
accurate and complete information, the interrogator interjects questions
designed to gain the needed info. Questions to which answers are already known



are also asked to test you and to maintain the deception that all the info is
already known. A VERY effective technique I might add.


@3     "Rapid Fire"@1
      ----------

  This approach technique involves a psychological ploy based on the principles
that:

@4    * Everyone likes to be heard when they speak; and@1

    * It is confusing to be interrupted in mid-sentence with an unrelated
      question.

     This technique may be used with one, or simultaneously by two or more
interrogators in questioning the same source. In employing this technique the
interrogator asks a series of questions in such a manner that you do not have
time to answer a question completely before the next question is asked. This
tends to confuse you and you are apt to contradict yourself, as you have little
time to prepare your answers. The interrogator then confronts you with the
inconsistencies, causing further contradictions. In many instances you



will begin to talk freely in an attempt to explain yourself and deny the
inconsistencies pointed out by the interrogator. In attempting to explain your
answers, you are likely to reveal more than you intend, thus creating
additional leads for the interrogator.


@6       "Mutt and Jeff"@1
        -------------

     This technique involves a psychological ploy which takes advantage of the
natural uncertainty and guilt which a source has as a result of being detained
and questioned. Use of this technique necessitates the employment of two
experienced interrogators who are convincing as actors. Basically, the two
interrogators will display opposing personalities and attitudes towards you.
For example the first interrogator is very formal and displays an unsympathetic
attitude. This is to make you feel cut off from your friends. At the time when
you act hopeless and alone, the second interrogator appears (having received
his cue by a signal, and is hidden from you), scolds the first interrogator for
his harsh behavior and orders him from the room. He then apologizes to soothe
you, perhaps offering coffee and a cigarette. He explains that the actions of
the first interrogator were largely the result of an inferior intellect and
lack of human sensitivity. The inference is created that the other interrogator



and you have in common a high degree of intelligence and an awareness of human
sensitivity, above and beyond that of the first interrogator. You are normally
inclined to have a feeling of gratitude towards the second interrogator, who
continues to show a sympathetic attitude in an effort to increase the rapport
and control for the questioning which will follow. Should your cooperativeness
begin to fade, the second interrogator can hint that since he is of high rank,
having many other duties, he cannot afford to waste time on an uncooperative
source. He may broadly infer that the first interrogator might return to
continue the questioning. When used against the proper source, this trick will
normally gain complete cooperation for the interrogation.


@7       "Repetition"@1
        ----------

     Repetition is used to induce cooperation from a hostile source. The inter-
rogator listens carefully to your answer to a question, and then repeats both
the question and answer several times. He does this with each succeeding
question until you become so bored with the procedure that you answer the
question fully and truthfully to satisfy the interrogator and to gain relief
from the monotony of this method of questioning. The repetition technique will
generally not work when employed against introverted sources or those having



great self control.


@4       "Pride and Ego"@1
        -------------

   This technique works effectively on many phreaks and hackers due to the fact
that many are so damn egotistical. The strategy is to trick you into revealing
desired information by flattering you.  It is effective with sources who have
displayed weaknesses or feelings of inferiority. The interrogator accuses you
of weakness or implies that you are unable to do a certain thing.  The proud or
egotistical source will jump to the defensive. An example of an opening
question for this technique may be:  "Why would you own a blue box when you
have absolutely no idea how to use one?" or, "Why do you hack VMS systems if
you can't do a damn thing once you're inside of one?" It provides you with the
opportunity to show someone that you have "brains" and in doing so, you give
the interrogator more information than you should have.


@3        "Silent"@1
         ------




   The Silent technique may be successful when used against either the nervous,
or the confident-type source.  When employing this technique, the interrogator
says nothing to you, but looks you squarely in the eye, probably with a slight
smile on his face. It is important for the interrogator not to look away from
you, but force you to break eye contact first. You will become nervous, begin
to shift around in your chair, and look away. If you ask questions the
interrogator probably will not answer them until he is ready to break the
silence. A source may blurt out questions such as, "What the hell do you want
with me". When the interrogator is ready to break the silence, he may do so
with some quite nonchalant questions such as, "You've been logging on to our
system for a long time now haven't you? Did you hack the
passwords yourself?".
In some cases the interrogator will use several approach 
techniques concurrently, or in succession.


                                    QUESTIONS:
                                    ==========

There are various questions that the interrogator may 
ask you:



* Prepared questions:  When the topic under inquiry is very technical or when
  legal aspects of the interrogation require preciseness, the interrogator will
  have a list of prepared questions to follow during the interrogation.

* Control questions:  To maintain control and to check on the truthfulness of
  a source, the normal questions will be mixed with control questions-those
  with known answers. If you fail to answer these questions, or answer wrong,
  it will indicate that you are either not knowledgeable in the topic or that
  you are lying.

* Nonpertinent questions:  Sometimes it is necessary for the interrogator to
  keep the true objective of the interrogation from you. By carefully blending
  pertinent questions with nonpertinent questions, the interrogator can conceal
  the true purpose of the inquiry.

* Direct and leading questions:  The manner in which the questions are worded
  has a direct bearing on your response.  A question may be posed in a number
  of ways:

  o "What system did you hack into on 11/11/86?"



  o "Did you break into General Dynamics' computer on 11/11/86?"

  o "You did break into GD's computer on 11/11/86?"

  o "You didn't break into GD'S computer on 11/11/86, did you?"



                         PSYCHOLOGY IN INTERROGATION:
                         ============================

The interrogator will watch for various psychological responses from you during
an interrogation.  Some of these are:

*   Rationalization:  Creating plausible excuses or explanations for one's acts
    without being aware that these excuses or explanations are way off the
    [obvious] reality.

*   Identification:  To identify with and mimic a mental image of some one
    important to you.

*   Compensation: Trying to make up for a psychological weakness by building



    up or exaggerating a psychological strength.

*   Exhibitionism:  Showing off, bragging, etc.

*   Fear, Anger, Frustration, etc.

Of course when being interrogated, you should remain as emotionless as possible
and never show anger, or get upset (NEVER inflict physical abuse upon the
unsuspecting interrogator. This only creates tension between both the inter-
rogator and yourself). Your every move, every response, every action is noted
and used by the interrogator to get you to screw up and give him what he wants.

There can be two main objectives that you can obtain when being interrogated.
The first is to find ways to force the interrogator to lose his initiative. You
can do this in many ways. A few that come to mind are:  Repeat everything the
interrogator says. Mimic the interrogator. Laugh at the interrogator. Basically
piss the interrogator off and make him so mad that he loses sight of his
objective. This may however, get you in deeper trouble, but it may give you
extra time while another interrogator is found.

Lie like hell to the interrogator and piss him off. Such as the pathological
liar gimmick: "I broke into the NSA's computer, yeah, and then used their



network to get into the presidents private computer yeah that's it, the
password was uh...Bonzo, yeah, and then used it to take control of a satellite
used for Star Wars, and made it land right on top of the Kremlin, yeah that's
the ticket!"

You can also change the subject over and over again to totally unrelated things
such as: its a nice day out today, hows the wife and kids, how about some food,
who do you think is going to the superbowl, etc.

The other and probably better objective is simply to pretend to fall for any of
the various techniques used against you and feed the interrogator more and more
bullshit, of course being very sincere. This way he gets totally bogus
information while thinking you are cooperating fully.

Well, I hope you never have to put this article to use in a legal manner, but
you would be surprised how everyday you are interrogated without even
realizing it by normal people who probably don't realize they are interrogating
you!



@2        This was taken from the DevCon Conference in Denver U.S.A. This were some of
@1the features of the meeting. A bit old but interesting thought i would include it.
-------------------------------------------------------------------------------------

@2TITLE: 1991 North American Amiga Devcon Information

@3Devcon Statistics

	@1* 265 attendees from six countries
			U.S.A
			Canada
			Germany
			France
			Austria
			Australia

	*  Over 800 pages of documentation

@2	*  4 disks of example code

@1	*  1991 is the first year in which Commodore is hosting back-to-back
developer conferences in the U.S. and Europe. The objective is to provide the
most current information to the entire developer community.



@4USA Marketing
@1(Amiga in Professional Markets and Education and Consumer Markets)

David Archambault, Director of Marketing for Commodore Business Marchines,
U.S. reviewed current and future marketing plans for the Amiga. David
announced that the A3000 Power-Up Program has been extended until October 31,
 1991. The plan offers  a trade-up value towards the purchase of an A3000 of
 up to $1500 on any 8-bit computer system sold by Commodore. Also announced
were print advertisements scheduled for fall placement that target to the
professional video and presentation markets.

Mr. Archambault also brought the developers up to date on the current status
of the Amiga market:

	@5A3000s are substantially outselling the A2000.@1 The major thrust of
Commodore's professional marketing will be on the A3000.

	Two vertical markets, professional video and presentation creation
are the focus for current advertising and promotion campaigns.  Commodore
has invested more  market resources to the video segment than any other
vertical market, an effort that has had dramatic success - Commodore can



claim up to a 70% market share of the professional video market. Commodore's
market research shows that 15% of A2000/A3000 buyers purchase their unit for
presentation creation. This shift in product use has been seen over the past
twelve months.

	CommodoreExpress (tm) (the joint customer service organization
of Federal Express and Commodore) covers A500 sales, as well as the high-end
A2000 and A3000. The customer service provided by Commodore Express has reached
a @599% satisfaction rate with callers.@1

	New marketing programs under development for the A500 are aimed at
current 8-bit users, educators and parents of children with game machines,
and center on a lower price point. One of the benefits expected is a future
increase in high-end unit sales, as many A500 owners eventually "trade up"
to the A2000/A3000 series.

	Programs for the education market will include continued contact with
educators and students already made aware of the Amiga. UNIX will continue
as a key thrust of educational marketing, as will courseware and training
based on CDTV and AmigaVision.

	Commodore U.S. will be aggressively targeting  the training and kiosk



markets, as a substantial opportunity is seen for multiple unit sales.
Currently in development is an advertising and promotional campaign
targeted to Fortune 1000 human resource and manufacturing professionals,
typically the two top users of computer-based  skills training materials.

@6CDTV@1
	Members of Commodore's Special Projects Group spoke at eight devcon
sessions. Gail Wellington, Director of Special Projects, reviewed current
marketing plans with the developers. Promotion in the U.S. will include a
major launch in key test markets, the largest being San Francisco.  An
aggressive television and print advertising run is scheduled along with a
direct mail campaign.  A continuing geographically targetted marketing
campaign is being planned. It is expected that 10-15 major markets will be
launched in the U.S. by Christmas.

	A similar campaign, on a national level, is being planned for the
United Kingdom. During a recent U.K. promotional campaign fully
80% of respondents who visited the store(s) carrying CDTV purchased a unit.

	Ms. Wellington also announced Commodore's plans to bundle Groliers
New Electronic Encyclopedia and Psygnosis' Lemmings with every CDTV unit in
the U.S.. Groliers New electronic Encyclopedia is one of the best selling



CD-based titles, according to industry analysts.

	Please see the accompanying article "20 Most Frequenty Asked
Questions About Developing for CDTV" for further information.)

@7Release 2.0 Enchancer Kits@1

	One of the most popular announcements at the Amiga Developers
Conference was Commdore's plans to make AmigaDOS Release 2.0 Enchancer Kits
available starting in  October.  In the United States,  a full update to
Release 2 (including Release 2 Kickstart ROMs) will be made available
through Service Centers. Manufacturing plans include a controlled production
phase-in of Release 2 on all current Amiga models.

	Commodore has worked closely with Amiga software developers to
ensure compatability of software with Release 2. Over 300 Amiga software
titles have signed up for Commodore's "Release 2 Compatible" sticker program
(for a list of titles, contact: Beth Rodriguez, Commodore Applications and
Technical Support, (215) 431-9100).

TITLE: The following is Jeff Scherb's opening address.



1991 Amiga Developer's Conference, Denver, Colorado
Keynote Address
Jeff Scherb
Vice President, Applications & Technical Support


A lot has happened since we were together last year at the Atlanta
Devcon.  I spent a great deal of time thinking about this year's
keynote address, and in going over the events of the past year,
I was very surprised to see how much we at Commodore and you as
developers have accomplished.  We often lose sight of the progress
of the war because of our particular daily battle, and I think it's
worthwhile to take a few minutes to review what we've accomplished
over the last year.

@4It's been a very good year for us.@1
@2
- We are now getting the press coverage we deserve.  The Amiga is
  finally being recognized as a powerful and cost-effective
  alternative to the PC and Macintosh.  We are getting noticed
  by the professional computing community.



- The A3000 is shipping in volume.  The recent "A3000 Power Up" sales
  promotion run by Commodore in the US has exceeded all of our
  expectations, and has, in fact, resulted in a backlog of
  orders for the machine.

- The A500 continues to gain momentum, particularly in Europe.
  Many believe that the 500 is now poised to repeat the success
  of the Commodore 64.

- CDTV is shipping, to tremendous press reviews.  Over 100 titles
  are already available for the machine.  The press now defines
  the "interactive multimedia player" machine generically as
  CDTV, rather than CD-I as it did a year ago.  We are now the
  leader that the "other guys" have to follow.

- We are now shipping Amiga running AT&T System V, Release 4 UNIX.
  This is one of the earliest commercial implementations of
  V.4, and our implementation includes Open Look and color
  X Windows running on the University of Lowell graphics card.
  Over 150 applications are already available for the machine.

- The A3000T "tower" machine is now shipping - this elevates



  Amiga expandability and performance to new levels.

- AmigaDOS 2.0 is now finished, and ROMS are being manufactured.

- Over 1000 developers are registered in the CATS-US Developer
  support program.  Over 500 are registered in the support
  program in Europe.  This is a significant increase over last
  year.

- There are more developers attending this year's developer
  conference than last year.

- Commodore continues to be profitable, and just closed the fiscal
  year at over $1 billion, for the first time since the '64 days.

- In the next month or two, we expect to ship the 3 millionth
  Amiga!

So we all have good reason to reflect back on the year since the
last developer's conference and feel very good about our
accomplishments.



There's much more coming, in terms of new hardware and software,
and we'll tell you about some of them over the course of this
week's conference.  I won't steal the thunder of the session
speakers by giving you any details now.

Let's turn to the present - where should you developers focus
your efforts to make 1992 an even better year?

- First, make sure you are strong in the areas of the world
  where Commodore is strong.  You will see from our annual
  report that Commodore does about 85 percent of its business
  in Europe.  If you don't have good European distribution,
  or your product is not available in the local European
  languages, you are missing out on a very large market.

- Support AmigaDOS 2.0 now!  The time has come.  We will be
  shipping machines with 2.0 in ROM very soon, and the time
  for you to release 2.0 compatible upgrades is now, if you
  haven't done it already.

- Continue your focus on quality.  In general, Amiga software



  is of much better quality now than it was a year ago, but
  we all need to continually focus on quality.

CATS is here to help you.  That's the only reason we exist.
Please take advantage of the services we offer.  This year,
CATS has released more developer tools and documentation than
in any other year.  Here are a few examples:

- The User Interface Style Guide will help you create more
  intuitive, easy to use, and standard user interfaces, for
  your applications.

- The Application Installer, available from CATS for free
  distribution with your applications, provides a standard
  and simple way for your users to install their applications
  on their hard disks.  Use it.  Plan to attend the session
  this week covering this new tool.

- AppShell, a development tool designed to serve as a sample
  application and a basis for the event processing code in
  your applications, is available now.  Take advantage of
  this tools to speed you application development.



- The ARexx development guide will help you add this important
  interprocess language capability to your applications.  You can
  buy this manual at the Devcon Store this week.

- We now have AmigaGuide, a hypertext development and runtime
  system, available to you for inclusion in your applications.
  Using this tool, you can easily add hotkey hyertext-linked
  help text to your applications.  Be sure to attend the
  session on AmigaGuide to learn all about this new tool.

- Most of the 2.0 ROM Kernel Reference Manuals are finished
  and either are available now at the Devcon Store, or
  are in the final printing stages at Addison-Wesley.

- How many of you are using Enforcer and Mungwall?  Why didn't
  everyone raise their hands?  Every developer should be using
  these debugging tools as part of their normal routine.  MS-DOS
  and Mac developers can only dream of powerful tools like
  this, since they can't be implemented on those primitive
  computers.  Make sure you take advantage of these tools.



CATS has quite a few other projects in the work to help make
you more productive in developing applications:

- As I said before, if you're not in Europe, you need to be.
  "Crossing Borders," a new reference book to be available
  from CATS early this fall, takes a "cookbook" approach to
  getting to Europe.  How do you get distribution?  Support?
  Translation of your manuals and programs?  Crossing Borders
  is the manual that will help you answer these questions.
  Make sure you get your copy as soon as they're ready.

- We're putting the Amiga developer docs on CD-ROM, using
  our own AmigaGuide hypertext system.  Using this you'll
  be able to integrate this online reference to the Amiga
  operating system and hardware into your favorite text
  editor; you can call up OS function definitions while
  you're programming, and using the cut-and-paste features,
  move examples directly from the documentation into your code.
  This should be available sometime this fall, and you can see
  a demo of it this week in the hardware lab.

- We're arranging special Developer/Distributor meetings to



  help you meet the European distributors and gain distribution
  in Europe.  The first of these will be held this year at
  Amiga '91 Cologne, the largest Amiga show in the world.  Last
  year, this show drew 60,000 people.  You'll be getting a
  mailing from CATS with information on these meetings next week.

We've got a great Devcon planned for you; let's look at some of the
highlights:

- Several sessions on new hardware are being held today;
- we have a lot of detailed CDTV sessions for you;
- a presentation by a translation service that can help you
  move your applications to Europe;
- several sessions by Commodore's US marketing department, to
  help you understand where we're going from a marketing point
  of view in the US;
- a session on finding the right European distributor, by
  CATS Applications Manager, Europe, Wolfgang Trompetter;
- and many other technical hardware and software sessions.

        That's it verbatim as delivered (less two linefeeds.) That completes
	what we can say at this time. Tune in Sept 10th for word of Developers
	Choice award winners. (This is after the Milan DevCon.)



  Here's some news on the 040 boards out there. I think everyone should get one!
time has to change 68000 is to slow!!!!
-----------------------------------------------------------------------------------
Summary: Issues on dealing with copyback caches in the 68040 and AmigaOS 2.0
Date: 30 May 91 18:48:15 GMT
Reply-To: mks@cbmvax.commodore.com (Michael Sinz)
Organization: Commodore, West Chester, PA


                       *** 68040 CPU Compatibility Warning ***


Now that the 68040 CPU is available, it will not be long before it is available
on the Amiga. In fact, in many Amiga magazines there are already ads for 68040
CPU cards.

With the 68040, you get a much faster and more powerful CPU.  It has 4K of cache
memory for instructions and another 4K for data. The reason these are two separate
caches is so that the CPU core can access data while it is accessing instructions.
(That is, it can do both *at the same time*)



Just the fact that the caches are so much larger can give software that loads and
then runs code some problems.  However, this is not the worst case.  The 68040
data cache has a mode that makes the machine run *much* faster in most cases.  It
is called CopyBack. CopyBack means that when a program writes data to memory, it
goes into the cache but *not* into the physical RAM. That means that if something
was to read that RAM and it did not go through the data cache on the 68040, it 
will see old data. The two main examples of this are DMA devices and the 
instruction reading of the CPU itself.  This means that even if the instruction
cache is cleared, if you write to memory and then try to execute that code it may
not be in physical RAM yet and the instruction read from RAM will be the stale 
data.

Simply put:  If you have the CPU store instructions into memory
that you wish to execute later, you *must* clear the caches if
you wish to work with 68040 caching modes.

AmigaOS 2.0 correctly clears the caches as needed after it does
the LoadSeg() of a program.  Applications need to do the same if
they create code at run-time.  One such example was the article
on multiple processes in AmigaMail.  What is needed is that just
before the call to CreateProc() that a call to the EXEC V37
CacheClearU() function is executed.  In C that would be:



extern struct ExecBase *SysBase;
:
:
:
/* We have just created a fake seglist and wish to start it */
/* If we are in 2.0, call CacheClearU() before CreateProc() */
if (SysBase->LibNode.lib_Version >= 37) CacheClearU();

/* Now do the CreateProc() call... */
proc=CreateProc(... /* whatever your call is like */ ...);
:
:
:
For those of you programming in assembly:
*
*******************************************************************************
*
* Check to see if we are running in V37 ROM or better.  If so,
* we want to call CacheClearU() to make sure we are safe on future
* hardware such as the 68040.  This section of code assumes that
* a6 points at ExecBase.  a0/a1/d0/d1 are trashed in CacheClearU()



*
		cmpi.w	#37,LIB_VERSION(a6)	; Check if exec is >= V37
		bcs.s	TooOld			; If less than V37, too old...
		jsr	_LVOCacheClearU(a6)	; Clear the cache...
TooOld:
*
*******************************************************************************
*
The above will keep the code working pre-2.0 but will do the
correct operations in 2.0.  Note that while this would mean that
your code could not work on a 68040 without the final 2.0
release, it is not much of a concern since pre-2.0 versions of
the OS could not correctly run with the 68040 and will not work
if the 68040 caches are turned on in CopyBack mode.

Note that CreateProc() is not the only time this could be a
problem. Whenever you create code (or load code) that is not 100%
done only via LoadSeg() you will need to call CacheClearU().
Many input.device handlers have been known to allocate and copy
up the handler code and then exit back to the system.  These
programs also need to have this call in them.



The other major case that can cause problems is with DMA devices.
Since DMA devices read/write data to memory directly, caches need
to be flushed as needed.  For example, if a DMA device was about
to read RAM via DMA, it would need to call CachePreDMA() to make
sure that caches have written to memory and that all is safe.

If a DMA device is about to write to memory, it should call
CachePreDMA() *before* the write, to make sure that no cache data
is still left to be written to RAM, then do the DMA, and finally
call CachePostDMA().

In addition, CachePreDMA() and CachePostDMA() gives the OS the
chance to tell the DMA device that the physical addresses and
memory sizes are not the same.  While currently this can not
happen, the future may bring such things as virtual memory and
thus it would be needed.  See the autodocs for more information
on these calls.


			-- Michael Sinz
			   Operating Systems Development Group
			   Commodore-Amiga, Inc.



/----------------------------------------------------------------------\
|      /// Michael Sinz  -  Amiga Software Engineer                    |
|     ///                   Operating System Development Group         |
|    ///   BIX:  msinz      UUNET:  rutgers!cbmvax!mks                 |
|\\\///                                                                |
| \XX/     Quantum Physics:  The Dreams that Stuff is made of.         |
\----------------------------------------------------------------------/
>From: vinsci@nic.funet.fi (Leonard Norrgard)
Subject: Re: 68040 Compatibility Warning
Message-ID: <VINSCI.91May31215852@nic.nic.funet.fi>
In-Reply-To: mks@cbmvax.commodore.com's message of 30 May 91 18:48:15 GMT

>Note that CreateProc() is not the only time this could be a
>problem. Whenever you create code (or load code) that is not 100%
>done only via LoadSeg() you will need to call CacheClearU().
>Many input.device handlers have been known to allocate and copy
>up the handler code and then exit back to the system.  These
>programs also need to have this call in them.

NOTE: If you use SAS/C and link with cback.o you'll have to rewrite
cback.a to fix this. As it is now it is a likely crash under '040.



(cback.a allocates a piece of memory and copies code to it, to be run at
program exit).

-- Leonard

>From: kskelm@happy.colorado.edu
Subject: Re: 68040 Compatibility Warning

In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes:
> AmigaOS 2.0 correctly clears the caches as needed after it does
> the LoadSeg() of a program.  Applications need to do the same if
> they create code at run-time.  One such example was the article
> on multiple processes in AmigaMail.  What is needed is that just
> before the call to CreateProc() that a call to the EXEC V37
> CacheClearU() function is executed.  In C that would be:
> 

   Okay, question:  Does CacheClearU() execute a couple of special
instructions, or does it execute, say, a whole pile of NOPs, enough to "unload"
anything else that may have been in the Instruction Cache?

   What a mess.  Yours is a position I do not envy! :)



+------------------------------------------------------------+
|      ///  Kevin "Visionary will be done RSN" Kelm          |
|     ///  kskelm@happy.colorado.edu                         |
| \\\/// "Reality is subjective-- if you can make your own,  |
|  \XX/ then who's crazy? That's entertainment software!"-me |
| C code run.  Run, code, run--PLEASE!                       |
+------------------------------------------------------------+


>From: mks@cbmvax.commodore.com (Michael Sinz)
Subject: Re: 68040 Compatibility Warning
Reply-To: mks@cbmvax.commodore.com (Michael Sinz)
Organization: Commodore, West Chester, PA

In article <1991May31.141855.1@happy.colorado.edu> kskelm@happy.colorado.edu writes:
>In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes:
>> AmigaOS 2.0 correctly clears the caches as needed after it does
>> the LoadSeg() of a program.  Applications need to do the same if
>> they create code at run-time.  One such example was the article
>> on multiple processes in AmigaMail.  What is needed is that just
>> before the call to CreateProc() that a call to the EXEC V37



>> CacheClearU() function is executed.  In C that would be:
>   Okay, question:  Does CacheClearU() execute a couple of special
>instructions, or does it execute, say, a whole pile of NOPs, enough to "unload"
>anything else that may have been in the Instruction Cache?

CacheClearU() does the "right thing" depending on the processor.
With the 68040, it will do the cache flush on instruction caches and
a cache push-back on the data cache.

>   What a mess.  Yours is a position I do not envy! :)

Yes, this is a mess.  It is even more of a mess when you start
to look at all of the kludges I will have to do to make many software
packages work.  (And the performance hit these kludges bring with them)

			-- Michael Sinz
			   Operating Systems Development Group
			   Commodore-Amiga, Inc.



Heres the latest benchmark tests. SOme startling results, technology changes everyday!
From comp.benchmarks Thu Mar 19 21:29:03 1992
Subject: flops.c results
Organization: Naval Ocean Systems Center, San Diego
FLOPS C Program (double precision) Version 1.1, 21 Feb 1992 
FLOPS C Program (double precision) Version 1.2, 29 Feb 1992
Weightings: FADD 40.38%, FSUB 23.31%, FMUL 26.92%, FDIV 9.62%.
Results as of 14 Mar 1992:
System           Compiler                    CPU/FPU    CPU    Scalar NOTE
                                                        FPU    MFLOPS
                                                       (MHZ)
HP 9000/730      cc +OS +O3 -W1,-a,archive PA-RISC      66.   26.7352    1
HP 9000/720      HP-UX 8.05, cc -O         PA-RISC      50.0  20.0772    1
HP 9000/720      HP-UX 8.05, cc -O -W1,-a,
                 archive +DA1.1 +DS1.1a +r PA-RISC      50.0  19.5857    2
SGI 4D/420       one processor, cc -O1     R3000/R3010  40.0  18.1572    3
MIPS RC6380      cc3.0 -O3 -mips2          R6000/       60.0  17.4       4
IBM RS/6000 550  gcc 2.0, -O2 -DUNIX       RISC         42.0  16.4      22
IBM RS/6000 550  xlc 1.2, -O -DUNIX        RISC         42.0  15.6      22
IBM RS/6000 550  cc, cc -O                 RISC         42.0  15.5689    5
MIPS RC6280      cc -O4 -mips2             R6000/       60.0  11.2462    6
SGI 4D/310       Irix 4.0.1, cc -O3        R3000/       ----   9.3525    2



IBM RS/6000 530  xlc, cc -O                RISC         ----   9.0124    7
IBM ES/3090-600S HC 2.1 t                  -----------  66.    8.1250    8
SPARCstation 2   SC1.0, cc -V -DUNIX -fast
                 -O4 -Bstatic -Qoption 
                 iropt -l9                 SPARC        40.0   7.1239    9
SPARCstation 2   SC1.0, cc -V -DUNIX -fast
                 -O4 -Bstatic              SPARC        40.0   6.6622    9
SPARCstation 2   gcc2 -O2 -funroll-loops   SPARC        40.0   6.4       5
SPARCstation 2   SunOS 4.1.1, gcc2 -O2 
                 -funroll-all-loops        SPARC        40.0   6.2967   16
SPARCstation 2   SunOS 4.1.1, gcc2 -O2
                 -funroll-loops            SPARC        40.0   6.1538   16
SPARCstation 2   SC1.0, cc -O4             SPARC        40.0   6.0938    5
SGI IRIS 4D/25   cc -O                     R3000/       ----   6.0395    7
SPARCstation 2   SunOS 4.1.1, cc -DROPT
                 -dalign                   SPARC        40.0   5.9611   12
DEC 5100         cc -DUNIX -O2             ------------ ----   5.8324   24
SPARCstation 2   SunOS 4.1.1, cc -DROPT    SPARC        40.0   5.6368   12
Sun IPX          SunOS 4.1.1, gcc2 -O2
                 -funroll-loops            SPARC        ----   5.2792   10
Sun IPX          SunOS 4.1.1, gcc2 -O2



                 -funroll-all-loops        SPARC        ----   5.2393   10
DECstation 3100  Ultrix 4.2, cc -O         R2000/       ----   5.1232   11
SPARCstation 2   SunOS 4.1.1, cc -O2       SPARC        40.0   4.9228   12
SPARCstation 2   SunOS 4.1.1, gcc2 -O2     SPARC        40.0   4.9211   16
Sun 4/330        gcc2 -O2 -funroll-loops   SPARC        ----   4.8903   13
Convex C120      cc -O2                    -----------  ----   4.8750   17
SPARCstation 2   SunOS 4.1.1, cc -O        SPARC        40.0   4.8680   12
Sun 4/370        SunOS 4.1.1, gcc2 -O2
                 -funroll-loops            SPARC        25.0   4.8636   10
Sun 4/370        SunOS 4.1.1, gcc2 -O2
                 -funroll-all-loops        SPARC        25.0   4.8223   10
SPARCserver 490  SunOS 4.1.1, cc -O        SPARC        ----   4.7402   12
SPARCserver 490  SunOS 4.1.1, cc -O2       SPARC        ----   4.6902   12
SPARCstation 2   cc -O4                    SPARC        40.0   4.5       5
SPARCstation 2   SunOS 4.1.1, cc -O4       SPARC        40.0   4.4435   12
SPARCstation 2   SunOS 4.1.1, cc -O3       SPARC        40.0   4.4416   12
Sun IPX          SunOS 4.1.1, gcc2 -O2     SPARC        ----   4.4413   10
Sun IPX          SunOS 4.1.1, cc -O        SPARC        ----   4.4068   10
SPARCstation 2   SunOS 4.1.1, cc -O1       SPARC        40.0   3.6950   12
Sun 4/370        SunOS 4.1.1, cc -O        SPARC        25.0   3.6879   10
Sun IPX          SunOS 4.1.1, cc -O4       SPARC        ----   3.6771   10
Amiga/CSA Magnum Aztec C 5.2a/m8.lib ROPT  68040/68040  33.3   3.5982   25



SPARCserver 490  SunOS 4.1.1, cc -O1       SPARC        ----   3.4923   12
SPARCstation 2   SunOS 4.1.1, gcc2 -O      SPARC        40.0   3.4494   16
HP 9000/835      cc +O3 -W1,-a,-archive    PA-RISC 1.0  25.0   3.3909    8
Sun 4/370        SunOS 4.1.1, gcc2 -O2     SPARC        25.0   3.3712   10
Sun IPX          SunOS 4.1.1, gcc2 -O      SPARC        ----   3.2790   10
SPARCstation 2   SunOS 4.1.1, cc           SPARC        40.0   3.2177   12
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib ROPT  68040/68040  25.0   2.6952   25
HP 9000/380      cc +O3 -W1,-a,archive     68040/68040  25.0   2.6490    1
Sun 4/330        SunOS, cc -O4             SPARC        ----   2.6153   13
Sun 4/370        SunOS 4.1.1, cc -O4       SPARC        25.0   2.6142   10
SPARCserver 490  SunOS 4.1.1, cc           SPARC        ----   2.6052   12
NeXTstation      gcc 1.36, cc -O           68040/68040  25.0   2.4158    5
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib       68040/68040  33.3   2.3572   25
SPARCstation 1+  SunOS 4.1.1, gcc2 -O2
                 -funroll-loops            SPARC        ----   2.2003   10
SPARCstation 1+  SunOS 4.1.1, gcc2 -O2
                 -funroll-all-loops        SPARC        ----   2.1956   10
Vega 486         Borland C++ V3.0/large    80486/80486  50.0   2.14     21
SPARCstation 2   SunOS 4.1.1, gcc 1.40 -O  SPARC        40.0   2.0786   16
Sun 4/370        SunOS 4.1.1, gcc2 -O      SPARC        25.0   2.0479   10
SPARCstation IPC SunOS 4.1.1, cc -O        SPARC        ----   1.8364   11
SPARCstation 1+  SunOS 4.1.1, cc -O        SPARC        ----   1.8315   11



SPARCstation 1+  SunOS 4.1.1, cc -O        SPARC        ----   1.8315   10
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib       68040/68040  25.0   1.7993   25
Vega 486         Borland C++ V3.0/small    80486/80486  50.0   1.78     21
SPARCstation 1   SunOS 4.1.1, gcc2 -O2 
                 -funroll-loops            SPARC        ----   1.7450   10
SPARCstation 1   SunOS 4.1.1, gcc2 -O2
                 -funroll-all-loops        SPARC        ----   1.7440   10
SPARCstation 1+  SunOS 4.1.1, gcc2 -O2     SPARC        ----   1.7007   10
Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AL  80486/80486  33.    1.5810   20
HD Systems 486   rcc -O, 256K cache        80486/80486  33.    1.5373   14
HD Systems 486   cc -O,  256K cache        80486/80486  33.    1.5113   14
SPARCstation 1   SunOS 4.1.1, cc -O        SPARC        ----   1.4689   10
Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AS  80486/80486  33.    1.4570   20
SPARCstation 1+  SunOS 4.1.1, cc -O4       SPARC        ----   1.4465   10
EC Vega 486      Turbo C++ V1.01/large     80486/80486  33.3   1.4348   12
EC Vega 486      Turbo C++ V1.01/huge      80486/80486  33.3   1.4208   12
SPARCstation 1   SunOS 4.1.1, gcc2 -O2     SPARC        ----   1.4010   10
Sun 4c/20 (SLC)  gcc2 -O2 -funroll-loops   SPARC        ----   1.3870   13
SPARCstation 1+  SunOS 4.1.1, gcc2 -O      SPARC        ----   1.3282   10
HD Systems 486   gcc -O, 256K cache        80486/80486  33.    1.3093   14
EC Vega 486      Turbo C++ V1.01/medium    80486/80486  33.3   1.2939   12
EC Vega 486      gcc 1.39, gcc -O          80486/80486  33.3   1.2286   12



EC Vega 486      Turbo C++ V1.01/small     80486/80486  33.3   1.1897   12
SPARCstation 1   SunOS 4.1.1, cc -O4       SPARC        ----   1.1890   10
EC Vega 486      Turbo C++ V1.01/compact   80486/80486  33.3   1.1694   12
VAX 8650         4.3BSD UNIX, gcc1.37      -----------  18.0   1.1631   12
VAX 8650         4.3BSD UNIX, gcc1.37 -O   -----------  18.0   1.1364   12
SPARCstation 1   SunOS 4.1.1, gcc2 -O      SPARC        ----   1.0915   10
VAX 8650         4.3BSD UNIX, cc -O        -----------  18.0   1.0815   12
EC Vega 486      gcc 1.39, gcc             80486/80486  33.3   1.0113   12
Sun 4c/20 (SLC)  SunOS, cc -O4             SPARC        ----   1.0026   13
SPARCstation SLC SunOS 4.1.1, cc -O        SPARC        ----   0.9936   11
VAX 8650         4.3BSD UNIX, cc           -----------  18.0   0.9498   12
HP 9000/345      cc +O3 (shared libraries) 68030/68882  50.0   0.8938   23
HP 9000/345      cc +O3 -W1,-a,archive     68030/68882  50.0   0.8935   23
HP 9000/345      gcc2.0 -O                 68030/68882  50.0   0.8488   23
@2Amiga 2000/A2630@1 SAS C (Opt)/68882 Inline  68030/68882  30/40  0.694    19  
VAX 6310         cc -DUNIX -O2             -----------  ----   0.6394   24
@2Amiga 2000/MMR@1   Aztec C 5.0a/68882 Inline 68030/68882  33.3   0.5954   12
@2Amiga 2000/MMR@1   Aztec C 3.6a/68882 Inline 68030/68882  33.3   0.5348   12
VAXstation 3100  Ultrix 4.2, cc -O         -----------  ----   0.4997   11
@2Amiga 3000@1       ------------------------- 68030/68882  25.0   0.4381   18
AT 386           SCO UNIX, cc -O  (MS)     80386/80387  25.0   0.3989   15
AT 386           SCO UNIX, rcc -O (AT&T)   80386/80387  25.0   0.3927   15



AT 386           SCO UNIX, gcc -O (1.40)   80386/80387  25.0   0.3070   15
VAXstation 2000  Ultrix 4.2, cc -O         -----------  ----   0.1520   11
@2Amiga 2000/MMR@1   Aztec C 3.6a/68882 m.lib  68030/68882  33.3   0.0703   12
Siemans MX2      SINIX Versn 2, cc -lm -O  -----------  ----   0.0516   19
@2Amiga 2000 @1      Aztec C 3.6a/m.lib        68000/-----   7.16  0.0058   12

NOTE:
1   Bo Thide', Swedish Institute of Space Physics, Sweden, bt@irfu.se
2   Timo Suhonen, University of Jyvaskyla, Finland, suhonen@jalka.jyu.fi 
3   Michael Jones, Silicon Graphics Inc., USA, mtj@babar.asd.sgi.com
4   John Hawkes, Mips Computer Systems Inc., USA, hawkes@mips.com
5   Michael D Mellinger, Penn State University, USA, melling@cs.psu.edu
6   Markku Kolkka, Tempere University, Finland, mk59200@cc.tut.fi
7   John Stone, University of Missouri, USA, johns@cs.umr.edu
8   Axel Szymanski, Hewlett Packard, USA, axel@hpcuhe.cup.hp.com
9   Keith H. Bierman, Sun MegaSystems, USA, khb@chiba.Eng.Sun.COM
10  Won-Soon Lau, National Univ. of Singapore, engp1186@nuscc.nus.sg
11  Bengt Larsson, Lund Institute of Techn, Sweden, bengtl@maths.lth.se
12  Alfred A. Aburto, NRaD San Diego CA, USA, aburto@marlin.nosc.mil
13  Miles Bader, University of Edinburgh, England, Miles.Bader@ed.ac.uk
14  Mike Miskulin, mmm@qedqcd.rye.ny.us
15  Andy Feibus, amf@amfent.gwinnett.com



16  Phil Woodland, Cambridge University, England, pcw@eng.cam.ac.uk
17  Christer Olsson, Univ. Gothenburg, Sweden, co@bildsun2.mednet.gu.se
18  Roger Uzun, Crash TimeSharing, El Cajon CA, USA, uzun@crash.cts.com
19  Lothar Fritsch, U of Saarland, FRG, fritsch@fsinfo.cs.uni-sb.de
20  Mario, Microsoft, USA, mariogo@microsoft.com
21  Hendrik Groeneveld, Maverick International Inc., USA, rick@mav.com
22  Bill Hay,IBM T.J. Watson Research Center,hay@torolab2.torolab.ibm.com
23  Meinhard E. Mayer, UC Irvine, CA, USA, hardy@golem.ps.uci.edu
24  Todd McDaniel, scooter@emunix.emich.edu
25  Steve Kelsey, CSA, San Diego, CA, USA, 'skelsey' on BIX. 
-------------------------------------------------------------------------------------
        Notice that the fastest 040 is only 3.5982 MFLOPS. well only the CSA was
tested. GVP's is around 5.1 MFLOPS and the new PP&S one as i am told goes 8.5 MFLOPS!
at 33MHZ PP&S plans a release of the 40 MHZ in the next few months. THis would put us
past the spacs and sun workstations! Oh just wanted to mention IBM SUCKS!!!!! RISC
[Reduced Instruction Set Chip] will most not likely be used in the future for
computer operating systems but you will see them in printers, monitors and other
periphal equipment.
                                                Synadex / RiFt | cANADa



@2B.O.B. @1                                          01-MARCH-1992 
@27TH HEAVEN@1
@2THE NETHERLANDS@1
@2+31-(0)70-3876294@1

                     @4      THE DUTCH SCENE...@1

@3THIS IS A MESSAGE FROM B.O.B., FOR UTOPIA@1

@2I STARTED A BBS ABOUTH  THREE MONTH AGO AND  JOINED THE PHOBI/\ ABOUTH TWO WEEKS
LATER. THE PHOBIA ARE  REALLY COOL, AT  FIRST I GOT  A  CALL FROM `THE PUNISHER' 
(CODER). ALL WENT PRETTY FAST  FROM THAT DAY ON. HE ASKED ME FOR A GOOD BBS LIST
IN THE  NETHERLANDS AND SO I GAVE HIM SOME PHONE NUMBERS.
@1
AFTER A WEEK OR SO HE ASKED ME  IF I WOULD LIKE TO BE A MEMBER OF THE PHOBI/\...
I WAS  INDEPENDANT AND  WASN'T REALY LOOKING  FOR A GROUP, BUT I DECIDED TO JOIN 
AND SINCE THAT DAY I HAVE BEEN  THE DUTCH H.Q. 
@2
I RECEIVED A BBS  DEMO FROM BLUE MARLIN  (WHICH IS NO LONGER  A PHOBIA  BOARD) I
LIKED IT VERY MUCH, AND  ASKED THE GUYZ  FROM  THE GROUP  IF THEY COULD MAKE ONE 
FOR MY BBS. AT THAT  TIME THEY WERE  PRETTY BUSY MAKING DEMO'S  FOR OTHER BBS'S,
SO I HAD TO WAIT A WHILE.



@5PUNISHER  UPLOADED TWO OTHER DEMO'S PHOBIA1.EXE AND PHOBIA2.EXE THEY LOOK PRETTY
GOOD (SHAME  PHOBIA1.EXE  DIDN'T CAME BACK  TO  THE CLI) BUT  I LIKED THE PLASMA 
EFFECTS VERY MUCH.
@2
A DAY OR SO LATER DATA-LORE LOGED  INTO 7TH HEAVEN (NEVER REALLY GOT A GOOD CPS)
AND STARTED TO TRADE A  LITTLE...HMMM VERY LITTLE IN FACT, BUT OK IF I HAD A BAD
CONNECT I WOULDN'T UPLOAD MUCH TOO.
@3
THE BBS WAS GETTING PRETTY HOT AFTER A WEEK OR TWO, SOME GREAT
GUYZ WERE SWAPPING COOL SOFTWARE...
JUST TO NAME A FEW :  >@2 CAPITAL @1       <> SYSOP : KOOS & CO <
                      >@2 SLEEPCITY@1      <> SYSOP : JAF       <
                      >@2 THE FOUR ROSES@1 <> SYSOP : CHRIS     <
AND OFF COURSES MY NUMBER ONE DUDE :
                      >@7 CRASH'S CORNER@1 <> SYSOP : CRASH     <  
THIS GUY IS AWESOME... HE CAN  SMELL A  CRACK BEFORE IT'S RELEASED, SO TNX CRASH
WAY TO GO !!!
@5
ONE MONTH AGO I STARTED A PC  CONFERENCE, BUT IT DIDN'T REALLY MADE IT...I STILL
KEEP TRYING BUT WITHOUT  THE HELP OFF SOME  COOL TRADERS IT'S IMPOSSIBLE...PC IS
GIVING THE AMIGA A REAL RACE FOR THE COOL "BIG" GAMES !!!@1



@2OK NOW I WOULD LIKE TO TELL YOU GUYZ SOMETHING ABOUTH THE DUTCH SCENE:@1

WE HAD SOME BIG LAMERS WITH SOME FUNNY AND WEIRD BEHAVINGS !!!

- @2AL BUNDY@1 FROM BUNDY'S PLACE ASKED ANOTHER BBS TO DELETE THREE GUYZ WHICH HAD A
BBS IN HIS LOCAL AREA CODE (CHEAP PHONE CALLS) IN EXCHANGE HE WOULD UPLOAD A HIS
NEW WAREZ TO THIS SYSOP'S BBS ( @3BUNDY IS LAME AS HELL@1, SO WHY HE PROPOSED THIS I
DON'T KNOW HEHEHE) 
-->> THAT MADE HIM  NUMBER ONE LAMER TO ME !!! I MEAN : I HEARD ABOUT SOME WEIRD
STORY'S BUT THIS ONE BEATS THEM ALL.

-LOTS OFF FAKE ARE COMMING OUT (I  HATE FAKES !!!). I MEAN TAKE A LOOK AT JRCOMM
TURBO. IT'S  THE LAST VERSION  WITH SOME SUPPID PROGRAM THAT PUTS YOUR BITPLANES
TO ZERO.IT WAS SPREAD ALL OVER THE NETHERLANDS...AND ABROAD ??

-ANOTHER SYSOP,  -@2STRANGER FROM  UNLIMITED  ACCESS@1, IS  TRYING  TO SET UP A COOL
DUTCH GROUP CALLED @3 EXELON@1 HE IS  GETTING THE HELP  OFF CRASH, CRASH'S CORNER, I 
HAVEN'T SEEN ANY CRACK YET  BUT I THINK W'LL HAVE TO WAIT...I HOPE IT WILL START
ROLLING SOON  BECAUSE THE  NETHERLANDS  HAVEN'T GOT  A REALLY GOOD GROUP IN SOME 
WHILE NOW...



@3-AT THE TIME THAT THINGS WERE A BIT SLOWING DOWN, WE HAD TO WAIT FOR THE CRACKS,
SOME GUYZ MADE A  PARAGON INTERFACE  WITH WHICH ALL AMI-EXPRESS 1.1V BBS'S COULD
RUN DOORS MADE FOR PARAGON...PRETTY COOL IDEA, I'VE GOT SOME GREAT DOORS RUNNING
MYSELF NOW AND LIKE TO PLAY THEM ON OTHER BBS'S.
@1
-AT THE SAME TIME SOME NICE UTILITIES FOR AMI-EXPRESS CAME OUT
 @2
-ANOTHER DUTCH  >> PIRATE <<  BBS CALLED THE  MAKERS OF AMI- EXPRESS AND WENT TO 
BECOME THE DUTCH SUPPORT BBS FOR AMI-EXPRESS
@1
OKAY THAT'S  ABOUT  IT FOR NOW... THE  SCENE IS  GETTING A LITTLE  BETTER...SOME 
GUYZ WERE  THINKING TO CHANGE  THEIR AMIGA BBS TO A  PC BBS, BECAUSE PC IS DOING
ONE HELL OF A NICE JOB WITH FAST AND COOL  WAREZ.IT'S A SHAME THOSE GAMES ARE SO
BIG, ONE HELL OF A JOB  FOR TRADERS WHO DOWNLOAD AND UPLOAD WAREZ TO BIG TO PLAY
WITHOUT AN HARDDISK...
@4
I HOPE THIS FILE IS NOT TO LATE MATEZ .. HEHEHE OK THAT'S ALL FOR NOW. 'TILL 
NEXT UTOPIA ISSUE!
@1
GREETZ TO -PUNISHER (I LIKE YOUR MESSY'S DUDE HEHEHE SHAME ALL THINGS WENT 
WRONG WITH MY TAPE OF SOME GREAT HOUSE MUSIC, I'VE GOT ANOTHER TAPE HERE AND 
WILL TRY TO MAIL IT TO YA)



@1OKAY DUDEZ B.O.B. FROM 7TH HEAVEN HERE (THE PHOBI/\ DHQ).@2
 
@2HOLLANDS BIGGEST AND FASTEST BBS WAS BUSTED LAST WEEK@1...THE FOLLOWING CHARGES
HAVE BEEN PLACED ON THEM: 
 
@31.> COPYRIGHT INFRINGEMENT  (MOSTLY  GAMES, BUT ALSO  HEAVY BUSINESS SOFTWARE 
    LIKE  NOVELL   WORK  STATIONS   SOFTWARE )  AND   SELLING  THE  SOFTWARE.
@22.> RUNNING A BBS  WITH I THINK IT  WAS 1.2 GIGA  AND  LETTING  ALL THE USERS 
    DOWNLOADING ALL THE LATEZ CRACKED SOFTWARE (BAD BOYS HEHEHE)
@1 
@4THE POLICE  FROM THE HAGUE  (5 MIN.  FROM MY HOME:  OEPS) HAVE PUT TOGETHER A 
SPECIAL TEAM  TO INVESTIGATE  THIS CASE.  THE MEMBERS  OF STREETLIFE (THE BBS
WHICH GOT BUSTED)  HAVE LOST ACORDING  TO A NEWSPAPER  IN HOLLAND (TELEGRAAF)
8 MODEMS, 9 COMPUTERS AND LOTS OF DISKS.
@5 
8 NATIONAL AND  INTERNATIONAL FIRMS  HAVE PUT CHARGES AGAINS THEM FOR COPYING
COPYRIGHTED SOFTWARE...
@1 
MY OPINION IS  THAT IF THESE GUYZ  GET BUSTED THE  WHOLE BBS SCENE IN HOLLAND 
WILL CHANGE, BECAUSE IF THEY GET BUSTED THEN THE COURT CAN JUST THIS BUST FOR
OTHER BBS'S WITH CRACKED WAREZ AND EVEN START A NEW LAW WITH IT! ON THE OTHER
SIDE IF THEY  DON'T GET BUSTED  THEN I THINK THE  DUTCH SCENE WILL GO BOOMING 



AGAIN AND THE BBS'S WILL BE SAFE FOR ABOUT 2 TO  3 YEARS.
 
OKAY THAT'S ALL, I HOPE  THEY DON'T GET CONVICTED...  SAFER FOR ME TOO HEHEHE 
OKAY SEE  YA ALL  AROUND THE  GLOBE  AND REMEMBER  IF THEY  DON'T HAVE  A LAW 
AGAINST COPYING SOFTWARE THEN NO WORRIES DUDEZ BECAUSE THEY ONLY CAN COMPLAIN
ABOUTH IT BUT CAN'T PUT YA BEHIND BARS ...
 
@2GREETZ TO -     STRANGER/EXELON
                CRASH/EXELON
                KOOS/THE PHOBI/\
                JAF & CHRIS (I LOVE THE GVP 68030 DUDEZ HEHEHE)

@7L'AID HER, B.O.B. of THE PHOBI/\



@7                               UTOPIA ISSUE #1
@2
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