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Utopia diskmagazine (C) 1992 The Phobia
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Issue #1 Contents:
INTRODUCTION KROGENIK AGAIN? THE DMI RESOLVER ETERNITY?
THE PHOBIA ARE DUTCH BUST DEVCON ANNUAL MEETING DR. RATTER
HOW TO USE UTOPIA RUMOURS FOR APRIL BENCHMARK RESULTS ADVERTS
CREDITS THE DUTCH SCENE
INTERROGATION CODING WITH THE 040
UTOPIA
P.O BOX 162
EPPING NSW
2121 AUSTRALIA
4@2 AMIGA HARDWARE UPDATE
@1
This is some of the new things out for the amiga. This is for those hardware
maniacs like myself who need everything!!! This is mainly geared for devs. those who
are serious about the amiga. Well read the text and enjoy!
Brought to You By
@2 Synadex RiFt / cANADa
@1
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DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER DMI-RESOLVER
** Note: conference transcript has been edited to consolidate long responses
Notice on door Welcome to the Graphics night with CHRIS.P and DMI! Tonight's guest is
Phil MacGovern of Digital Micronics, here to answer your questions about the Resolver
and SAGE, the upcoming retargetable graphics standard! Be sure to add your name with
the /NAME command (for example: /NAME Jim).
<[DMI (Phil)] DEBS-GUEST> We are the manufacturers of the DMI Resolver, a
high resolution graphics processor for the Amiga. It is based on a 60MHz
Texas Instruments 34010 graphics chip. We (in conjunction with Progressive
Peripherals) are the authors of SAGE (Standard Amiga Graphics Environment), a
retargetable graphics system for the Amiga.
<[DMI (Phil)] DEBS-GUEST> SAGE allows programmers to write programs that are
independent of display hardware. We are also working on several other
products. The 34020 board will have the capacity to display the same
resolutions as the Resolver (which is 2048x2048, BTW) at 24 bit color. It
will support up to 4 TI34082 Math coprocessors that operate in parallel for a
total of @2160MFLOPS @1(million floating operations per sec). A 68030 can do about
1 MFLOP now. THe '020 will have Gouround and Phong shading in hardware.
<[DMI (Phil)] DEBS-GUEST> It should be able to pump out around @330,000@1 shaded
polygons per second (Imagine does 2 or 3 now) with the right software.
Availability: April 1 (no April fools).
@2
<[DMI (Phil)] DEBS-GUEST> But back to the released products. The first
question most people ask is what software can I run on the Resolver? This is
where SAGE comes in. With SAGE we are trying to get developers to release
themselves from using only the custom amiga chips directly, and to think a
little more about portability. There are many high-quality graphics boards
out there and little software. Most software uses the boards only as a frame
buffer.@1
<[DMI (Phil)] DEBS-GUEST> The Amiga's graphics were hot several years ago,
but they are lagging now. So, to take advantadge of the hot boards, SAGE was
written (I knew I was going somewhere with this!) SAGE is based entirely on
"graphic environments." An example of a graphics environment would be TMS340,
our superset of TIGA (a graphics standard for IBM PC 340x0 based boards) 0or
some other environment based on the Intel i860, etc.
<[DMI (Phil)] DEBS-GUEST> When a developer writes for a graphics environment,
he makes standard function calls (draw_line, fill_rect etc) and it up to the
correct hardware specific driver to translate it into a function that the
board can understand. This way, the TMS340 environment is not simply limited
to 340x0 based boards, any board with a driver to translate TMS340 functions
can use a program written for the TMS 340 environment.
<[DMI (Phil)] DEBS-GUEST> I will stop lecturing for a second and answer any
questions.
<[Chris] CHRIS.P> OK, here is the format for the questions: To raise your
hand for a question, type /RAISE. Get your question ready, so that when
you're called upon, you can just hit return. With that out of the way, here
is our first question...
<[Bill] W.LEE18> Is it possible to write a hack that will intercept screen
data and perhaps emu the copper list?
<[DMI (P
<[Bill] W.LEE18> To use the Resolver with progs which don't currently support
SAGE. and to enable virtual screens like a Mac.
<[DMI (Phil)] DEBS-GUEST> Yes and no. The display memory of the Resolver is
not accessable by the Amiga's 680x0. This means that any program to get data
into the display must put the data thru the 34010, and the Amiga bus isn't
fast enough.
<[Bill] W.LEE18> So it would be no faster than letting Copper draw it?
<[DMI (Phil)] DEBS-GUEST> No. The 34010 is about 10times faster than the
Copper. The best way to get existing programs to run on the Resolver is to
use SetFunction() to intercept all the graphics.library calls, or to simply
rewrite graphics.library (!) but then all programs that break the rules
would die. CBM really screwed up by not doing retargetable graphics from the
start.
<[Chris] CHRIS.P> ok, next question...
<[Rick] R.JONES108> Phil, SAGE is a good idea which will need many
supporters, any besides DMI and Progressive peripials lined up (like CBM
would be nice)?
<[DMI (Phil)] DEBS-GUEST> The main supporter that we have is CBM itself. They
have not officially "blessed" it as the standard, but they really like it.
There are several other companies programming for SAGE, they include ASDG,
Gold Disk, Oxxi, Octree, Ditek, and Electronic Arts.
<[Rick] R.JONES108> Next question is (not that I'm really up to the task),
How do I get enough details to start programming for SAGE today?
<[DMI (Phil)] DEBS-GUEST> All you have to do is call up DMI and get the
developers kit. SAGE itself is a small .library with only 4 functions. It is
the environments of SAGE that do all the work. SAGE simply acts as a
moderator between software and hardware.
<[Chris] CHRIS.P> alright, next question...
<[Mark] M.THOMAS24> So, SAGE calls are based upon TMS340 funtions? If so,
then any other graphics board has to translate TMS340 calls. Do you see a
problem with this? SAGE's font support is based upon the TIGA builtin font
system, right?
<[DMI (Phil)] DEBS-GUEST> The function calls for the TMS340 environment are
based upon TIGA calls would be a more accurate statement. And for a program
to use the TMS340 environment, yes they would have to translate the
functions. This is can and cannot be a problem, depending on the board and
the speed of the GSP (graphics system processor) if any. To translate all the
functions for the DCTV would be ridiculously slow, but doing it for some of
the other boards (ImpactVision or Firecracker) would be fine - even for CBM's
custom chips.
<[DMI (Phil)] DEBS-GUEST> ok. Next?
<D.WALKER51> Does SAGE dictate how a 3D object is represented? I mean, does
it care if it is polygons vice something like Real3d?
<[DMI (Phil)] DEBS-GUEST> No, remember SAGE is really a moderator for
environments, not a graphics language itself. There could be an extension to
an environment written that handles 3D in a standard way as there will be
when we release the '020 board.
<[DMI (Phil)] DEBS-GUEST> Next?
<D.WALKER51> Don't you think that developers are going to get upset when they
have to rewrite the way their program thinks?
<[DMI (Phil)] DEBS-GUEST> Yes and No. It really depends on the program. A
very graphics intensive program is the hardest type to port over, yet the one
that would benefit the most. On the most part SAGE has been recieved very
well by developers, and CBM's blessing will make it hard to turn down.
<[DMI (Phil)] DEBS-GUEST> Next?
<[Bill] W.LEE18> So it is possible to use SAGE with i860 boards? (not that
there are any yet for the Amiga)...
<[DMI (Phil)] DEBS-GUEST> Yes. I know of at least one in development.
<[Bill] W.LEE18> Also, is there any chance of DMI later incorperating
JPEG/MPEG chips to the Resolvers?
<[DMI (Phil)] DEBS-GUEST> SAGE can be used by any type of display hardware as
long as there is a driver for it. We are working with board developers to get
more drivers written.
<[Bill] W.LEE18> Can you tell us something about the new 24-bit 4 chip
parallel processing Resolver?
<[DMI (Phil)] DEBS-GUEST> Yes, the '020 board will have a support board,
which will have a @2JPEG chip@1, @3SCSI II @1controller, and a scan converter built
in (scan converters convert RGB to NTSC) for@4 30FPS off a hard drive@1.
<[Chris] CHRIS.P> :whistles:
<[DMI (Phil)] DEBS-GUEST> We figure about @330 minutes of live video on a 500
meg hard drive@1. Plus the scan converter will have some video effects built
in, so with the right software, the '020 board is defintely a hot customer.
Unfortunately power doesn't come cheap, the board should list for about $4K
and go up from there depending on config. But when you consider it is the
@6same speed as a Silicon Graphics Workstation@1...
<[Chris] CHRIS.P> ok, next question...
<[GeojoeC[JTC]] J.COLLINS5> What slot does the DMI Resolver use, and if it
uses the Video Slot, do you have any plans to make your rumored JPEG card
Toaster-compatible? And what slot will this 020 board use (like I can't
guess)?
<[DMI (Phil)] DEBS-GUEST> The resolver uses a Zorro II slot, and the '020
board uses a Zorro III slot (3000 only).
<[GeojoeC[JTC]] J.COLLINS5> So the Resolver can co-exist with a Toaster?
<[DMI (Phil)] DEBS-GUEST> Since the JPEG board should put out NTSC, it could
go straight into a Toaster, I suppose. Yes, the Toaster and the Resolver work
fine together in the same machine.
<[DMI (Phil)] DEBS-GUEST> The '020 boards memory will be directly accesable
by the 68030, as well, unlike the resolver.
<[GeojoeC[JTC]] J.COLLINS5> About the Jpeg board, will that be available for
the 2000, and will it digitize from live video in real time?
<[GeojoeC[JTC]] J.COLLINS5> Will it be expandable to Mpeg and Mpeg II?
<[DMI (Phil)] DEBS-GUEST> The JPEG board is a daughter board to the '020
board and that works only in 3000s. It will not be able to digitize live
video, and compression is slower than decompression.
<[DMI (Phil)] DEBS-GUEST> At this time, I dunno. The JPEG chip set does have
a special lossless compression mode that will make MPEG useless.
<[GeojoeC[JTC]] J.COLLINS5> Sorry to hit you with so many rapid fire
questions. Is there any chance for a seperate real time JPEG compression
board for the A2000. I'm trying to make a nonlinear Video tape editing system
for the Amiga. And the biggest problem is getting the images into the
computer in a reasonable amount of time.
<[DMI (Phil)] DEBS-GUEST> I don't know. Can't you make it 3000 only? The
input should be able to handle 10-15fps. That kind of defeats the purpose
since it's supposed to go with the toaster as as a TV studio in a box.
That's the toasters fault.
<[GeojoeC[JTC]] J.COLLINS5> I know; B) How will the resolver handle realtime
animation?
<[DMI (Phil)] DEBS-GUEST> The only thing that this board won't do that the
toaster can do is act as a switcher. Everything else can be done. The output
of the '020 boards NTSC will be MUCH better than the Toaster, definitely
network quailty. The Resolver is not intended to be an animation board. The
Amiga Zorro II bus is too slow to get the required amount of data across...
<[DMI (Phil)] DEBS-GUEST> Figure each 1280x1024 frame takes up about 1.3
megs, and the Zorro II bus can only transfer around 5 megs per sec. It
doesn't work. The '020s JPEG board has a dedicated SCSI II controller (22
megs per sec) and doesn't even use the Amiga's bus, so it is the animation
machine. One thing I forgot to mention back at the beginning is that we have
an AmigaUnix XWindows driver for the Resolver that runs XWindows, OpenLook,
and Motif, so you can ask question on that too (to interject for a moment).
<[GeojoeC[JTC]] J.COLLINS5> Do you have any plans for an Amiga based video
switcher to go with 020, since the Toaster missed that market?
<[DMI (Phil)] DEBS-GUEST> It would be interesting, but at this time I don't
know.
<[Chris] CHRIS.P> Next question...
<[Mark] M.THOMAS24> Is anyone working on something similar to QuickTime for
the Mac to work on the Amiga? Also, what products that support SAGE are
available now? When is Progressive's graphics board supposed to ship, if you
know and can tell?
<[DMI (Phil)] DEBS-GUEST> I am not that familiar with what QuickTime actually
does. SAGE products available now: (you probably mean Resolver products)
ASDG's saver for our board, Oxxi's presentation Master, Black Belt systems
ImageMaster, and the Paint program that ships with the board. Coming by end
of Feb: Dynacadd and Caligari 2.
<[DMI (Phil)] DEBS-GUEST> As far as Progressives board, it is supposed to
ship November 1991 ;-)! I really can't say anything about that status of the
board (not that I'm not telling, just I don't know).
<[Chris] CHRIS.P> ok, I'm next <grin> How far is SAGE going to be taken; will
its implementation require two monitors, one for the standard display, and
one for the auxilliary display, or will there [eventually] be operating
system support? g/a
<[DMI (Phil)] DEBS-GUEST> If CBM picks it up, then it defintely will have OS
support. And this display configuration of SAGE is up to the display
hardware, not SAGE itself.
<[DMI (Phil)] DEBS-GUEST> CBM has been planning on making retargetable
graphics part of a future OS release, so we hope they save time and use ours.
CBM really likes SAGE and the Resolver, and is supposedly working on a patch
to get Workbench on our display.
<[Chris] CHRIS.P> ok, next question...
<[Bill] W.LEE18> Can you concurrently run SAGE as well as X Windows under
Under 3000 UNIX? I Mean AmigaDos/SAGE as backround on a UNIX system.
<[DMI (Phil)] DEBS-GUEST> Since SAGE is an AmigaDOS concept, and Unix and
AmigaDOS can't run concurrently, no. XWindows is already a retargetable
graphics system.
<[Bill] W.LEE18> Also, If I were to buy a Resovlver A can it be later upped
to a C version?
<[DMI (Phil)] DEBS-GUEST> Yes, definitely. For those who don't know, the
Resolver comes in three models, A, B, and C, each differing in the amount of
VRAM which directly affects display resolution.
<[Chris] CHRIS.P> ok, next question...
<[Denny@COMPUT] DENNYA> Could SAGE be retrofitted to work with the standard
Amiga chipset, or any hypothetical future chip sets, or is it TI-chip
specific? Are the calls similar to the ones used with current chipsets (ie-
how complicated is it to port a program)?
<[DMI (Phil)] DEBS-GUEST> The calls for the TMS340 environment are similar to
the Amiga graphics.library function calls. It has everything that
graphics.library has plus more. It definetly is not TI-chips set specific.
All SAGE does is act as an arbitrater for software and graphics hardware. The
TMS340 environment runs under SAGE and all it is is a translation of TIGA
2.2 which is simply a graphics language. It is designed to work on TI chips,
but that doesn't mean interpreters can't be written for other chipsets. If an
i860 board was developed for the Amiga then a driver could be written for it
to process TMS340 functions or a whole new environment could be created for
it.
<[Chris] CHRIS.P> ok, next question...
<[Mark] M.THOMAS24> You said from my earlier question that the listed
products support the Resolver, not SAGE. So, these products will not support
other graphics boards that implement SAGE? What was SAGE for, then?
<[DMI (Phil)] DEBS-GUEST> No, I assumed in correctly, I suppose. ;-) . All
the support for our board uses our implementation of the TMS340 environment
of SAGE. There is no Resolver specific part to any of those programs (except
the paint program, and that is gone in the next release). So that means when
another board supports SAGE, ASDG simply has to rename our saver and they
,support that board. That is what makes SAGE great.
<[Mark] M.THOMAS24> Okay, I like that. I have the technical information on
SAGE, now all I need is a board. Thanks.
<[GeojoeC[JTC]] J.COLLINS5> How would you compare the Resolver to the
Firecracker?
<[Chris] CHRIS.P> ok, folks, we're out of formal mode now.
<[GeojoeC[JTC]] J.COLLINS5> The smallest Resolver I mean? (cheapest)
<[DMI (Phil)] DEBS-GUEST> The firecracker can only display resolutions of
1024x484 if I am not mistaken, we can display 2048x2048. We are only eight
bits, but...
<[Chris] CHRIS.P> (Is the Resolver interlaced? I believe the FireCracker is)
<[DMI (Phil)] DEBS-GUEST> Ok, the smallest reolver can only display up to
1024x768. But for all those who worry 8 bit sux, at this resolution there is
little difference.
<[Mark] M.THOMAS24> The Resolver is great. It can display@4 2048 x 2048@1 on a
Commodore 1950 monitor that is@7 800 x 600.@1
<[Chris] CHRIS.P> sounds like I need one ;-)
<[GeojoeC[JTC]] J.COLLINS5> What about the top of the line resolver, can it
handle 24 bit?
<[DMI (Phil)] DEBS-GUEST> The resolver's resolutions are completely
programmable. It can display up to @51280x1024 noninterlaced@1, everything higher
is interlaced, but flicker free up to @32048x1600@1.
<[DMI (Phil)] DEBS-GUEST>@3 The PP&S board is 1024x1024 max interlaced@1, BTW.
All the @7Resolver boards are 8 Bit@1. Our next board (due April 1) is@2 24 bit@1,
same resolutions.
<[GeojoeC[JTC]] J.COLLINS5> Will that board be Zorro II or Zorro III only?
<[DMI (Phil)] DEBS-GUEST> The next board is based on a TI34020 and is
Zorro III only.
<[GeojoeC[JTC]] J.COLLINS5> Awwww.
<[Bill] W.LEE18> Phil, the 24 bit board is 4 chip parallel processing
though, right?
<[Chris] CHRIS.P> how is the TI processor going to be handled; will its full
capabilities as a processor be used, or is it only a display driver?
<[DMI (Phil)] DEBS-GUEST> We need the speed of the bus. The Zorro II is too
sllllllooooooooowwwwwwww
<[DMI (Phil)] DEBS-GUEST> The 4 TI34082 coprocessors work in parallel, yes.
<[Chris] CHRIS.P> In other words, will I be able to ray-trace faster with a
board?
<[GeojoeC[JTC]] J.COLLINS5> No plans for a middle of the road 24 bit Zorro II
board?
<[DMI (Phil)] DEBS-GUEST> The use of the processor is up to the program.
There are several companies that are salivating to get the '020s speed. And
some are from non-Amiga markets. Yes there are plans to make the Resolver 24
bit in the future.
<[Bill] W.LEE18> Like NeXt?
<[GeojoeC[JTC]] J.COLLINS5> YEA!!!!
<[DMI (Phil)] DEBS-GUEST> no, like Silicon Graphics. I can't name names tho'.
<[GeojoeC[JTC]] J.COLLINS5> Same board as available now?
<[Bill] W.LEE18> For what? the Indigo? The IRIS is still much faster than a
Resover equiped Amiga
<[DMI (Phil)] DEBS-GUEST> No, this is the '020 board due in April. The '020
board will do about 30000 shaded polygons per second, the IRIS does about
35000. For 10x the price.
<[GeojoeC[JTC]] J.COLLINS5> I meant the 24 bit Resolver, will it use the same
board as the 8 bit?
<[Mark] M.THOMAS24> So, when will we have a gadget library for SAGE?
<[Chris] CHRIS.P> I've a feeling we have awhile to go, mark :)
<[DMI (Phil)] DEBS-GUEST> No, there is a company working on it. No names tho.
They are working on a device independent system that uses SAGE.
<[DMI (Phil)] DEBS-GUEST> I would guess about a month or so away.
<[Mark] M.THOMAS24> I know that there is a company working on gadgets, and I
know who it is. I just wanted to know the status, Phil.
<[Chris] CHRIS.P> Do you know if Gold Disk has decided to support SAGE in
ProPage?
<[DMI (Phil)] DEBS-GUEST> Gold Disk just recently got a board and SAGE, so I
would venture to say yes.
<[Chris] CHRIS.P> that would be truly great. SAGE is resolution and palette
independent, right?
<[DMI (Phil)] DEBS-GUEST> Most definitely.
<[Bill] W.LEE18> Finally we have QuickDraw/Device Independent Graphics! ;)
<[GeojoeC[JTC]] J.COLLINS5> Do you get royalties for SAGE is say, Impluse
uses it with their Firecracker?
<[Chris] CHRIS.P> also, can we expect to see games take advantage of SAGE?
<[DMI (Phil)] DEBS-GUEST> Programs will have to be written to handle the
myriad of choices. Our board for example can display resolutions anywhere
between 64x64 and 2048x2048.
<[Chris] CHRIS.P> I imagine that some of the simulations you could make would
be nothing short of phenomenal on a good board/machine.
<[DMI (Phil)] DEBS-GUEST> I know of one game that works on the board in
development now.
<[Chris] CHRIS.P> <--- thinking of the ultimate flight/combat sim
<[Xdc] M.NELSON29> Could you imagine the memory and speed required, though?
<[Chris] CHRIS.P> I was thinking more along the lines of processor/board
speed, xdc :)
<[GeojoeC[JTC]] J.COLLINS5> 24 bit Donkey Kong!! BP
<[Bill] W.LEE18> Look out CRAY! ;)
<[DMI (Phil)] DEBS-GUEST> That is what the game is. Since the Resolver is an
entire computer in of itself, host machine speed and memory is not as
important.
<[Xdc] M.NELSON29> Interesting.
<[DMI (Phil)] DEBS-GUEST> For instance, the '020 board will have up to 24
megs on it.
<M.PRINCE> Nite all. Thanks for the info, Phil.
<[Chris] CHRIS.P> does SAGE support multitasking? Is there a SAGE windowing
system?
<[DMI (Phil)] DEBS-GUEST> SAGE does support multitasking, and a
windowing/menus/gadgets system is in progress.
<[GeojoeC[JTC]] J.COLLINS5> Ew yeah!!! Imagine having full Amiga screens as
windows!!!
<[Chris] CHRIS.P> makes the Viking look pretty pathetic, I imagine.
<[DMI (Phil)] DEBS-GUEST> Actually at 2048x2048, about 48 amiga screens are
on one resolver screen, and those are 640x400 screens too.
<[Chris] CHRIS.P> sheesh!
<[DMI (Phil)] DEBS-GUEST> No, only about 20, I multiplied wrong.
<[GeojoeC[JTC]] J.COLLINS5> I'll take a 24 bit resolver to go!
<[Chris] CHRIS.P> I'll take one and wait for it! heheh
<[DMI (Phil)] DEBS-GUEST> You should see some images we rendered at 2048x2048
with Imagine. @2You cannot tell they are only 8 bit.@1 They look AMAZING!
<[GeojoeC[JTC]] J.COLLINS5> Really I was close to getting a @3Firecracker@1 till
tonight.
<[Chris] CHRIS.P> let's hope commodore gives @7SAGE@1 their blessing.
<[DMI (Phil)] DEBS-GUEST> Really, they look hot. If anyone is going to be at
AmiExpo, they can see 'em in person.
<T.ELAM> Excuse me. Is SAGE used by the DMI device?
<[DMI (Phil)] DEBS-GUEST> Yes, we wrote SAGE, with progressive peripherals.
<[GeojoeC[JTC]] J.COLLINS5> Will the@3 24 bit Zorro II@1 Resolver use the same
board as the 8 bit?
<[DMI (Phil)] DEBS-GUEST> Maybe. There are no firm details about that one
yet. That is further down the road.
<[GeojoeC[JTC]] J.COLLINS5> I'll take one of those also!
<[DMI (Phil)] DEBS-GUEST> One might ask how CBM is going to get GSA Unix
contracts when all the GSA contracts require 1280x1024 and the A2410 only
does 800x600.
<[DMI (Phil)] DEBS-GUEST> And we have an Unix XWindows driver.
<[Bill] W.LEE18> And the 2410 is monochrome right!?
<[DMI (Phil)] DEBS-GUEST> No the A2410 is 8-bit.
<[Chris] CHRIS.P> no, 2410 is 256 out of 16.8M (I think)
<[GeojoeC[JTC]] J.COLLINS5> Well, I'd get an 8 bit resolver if I could one
day upgrade it to 24 bit.
<[DMI (Phil)] DEBS-GUEST> We are going to offer an upgrade path.
<[Bill] W.LEE18> HeHe, That's a laugh! Have you ever seen how you have to
hack around the IBM bios to mount new technology Phil? ;)
<[Chris] CHRIS.P> now that we have stuff that uses zorroIII, we can really
blow the other platforms away :)
<[DMI (Phil)] DEBS-GUEST> I worked for two years on those pieces of oh IBMS
<[Mark] M.THOMAS24> Oh, I have a question. I heard that there is a really
long process you have to go through to adjust the Resolver to a particular
monitor. How hard is this, and how long does it take?
<[GeojoeC[JTC]] J.COLLINS5> I really need 24 bit, and I need it on my 2000!
(ZorroII) I suppose the next big Amiga craze will be Zorro III expansion
boxes for the 2000 and 500!
<[DMI (Phil)] DEBS-GUEST> There is a process, but the newest software that
comes with the board is much better than the first stuff. It is very
painless, and only needs to be done once when you first get the board.
<[Chris] CHRIS.P> I doubt it's possible, Geojoe :-/
<[DMI (Phil)] DEBS-GUEST> It's not, we looked into it.
<[Bill] W.LEE18> Give it up JTC. Zorro II is ancient... like 8086 ins. set.
We have to progress unlike IBM! ;)
<[GeojoeC[JTC]] J.COLLINS5> Everything is possible, but FEASIBLE is another
thing.
<[Chris] CHRIS.P> right, I was gonna add that :)
<[DMI (Phil)] DEBS-GUEST> 2000 Zorro III expansion kit: Replace mother board
with one from a 3000. ;-)
<[GeojoeC[JTC]] J.COLLINS5> Well see, there you go!!!! So what am I going to
put in the Video slot of my new 3000?
<[DMI (Phil)] DEBS-GUEST> Who needs a video slot?
<[Bill] W.LEE18> I do! for the Toaster!
<[GeojoeC[JTC]] J.COLLINS5> Well there's one in there! It should be filled
with some over-expensive card!
<[DMI (Phil)] DEBS-GUEST> Get them to fix the toaster!
<[Bill] W.LEE18> 'workin on that Phil! ;)
<[GeojoeC[JTC]] J.COLLINS5> Really! I just wish their software was more
multitasking friendly.
<[DMI (Phil)] DEBS-GUEST> Does anyone have any questions about the 20Meg
floptical drive?
<[Chris] CHRIS.P> yes!
<[Bill] W.LEE18> Me!
<[DMI (Phil)] DEBS-GUEST> shoot
<[Chris] CHRIS.P> do they fit in a 3000?
<[Bill] W.LEE18> IS it SCSI II compat?
<[Chris] CHRIS.P> <kneeling and praying to diety>
<[DMI (Phil)] DEBS-GUEST> Yes, no.
<[GeojoeC[JTC]] J.COLLINS5> Nah, I had that reseached up the wazzoo 2 years
ago when Insite came out with it.
<[DMI (Phil)] DEBS-GUEST> It does fit in a 3000. It is not SCSI II compat (as
far as I know)
<[Chris] CHRIS.P> will it work on a SCSI-II controller, even if it doesn't
support SCSI-II
<[DMI (Phil)] DEBS-GUEST> I don't know, we don't have any SCSI II controllers
<[Bill] W.LEE18> Will it also read/write other formats? 1.44, 2.88?
<[GeojoeC[JTC]] J.COLLINS5> Can it be used to replace DF0: and still read
regular AmigaDOS floppies, ie- Games?
<[DMI (Phil)] DEBS-GUEST> It will read the following formats:
<[DMI (Phil)] DEBS-GUEST> 720K AmigaDOS, 1.44Meg AmigaDOS, 720K IBM, 1.44M
IBM and then 20Meggers. Haven't tested Mac floppoes yet. It will NOT read
880K amiga DOS floppies (yet another CBM blunder!)
<[GeojoeC[JTC]] J.COLLINS5> WHAT!!! Why can't it read 880K Floppies?
<[DMI (Phil)] DEBS-GUEST> I don't know the technical details, but it has
something to do with MFM.
<[GeojoeC[JTC]] J.COLLINS5> I mean that's like ALL Amiga floppies made to
date!
<[DMI (Phil)] DEBS-GUEST> Yes, I know.
<[Chris] CHRIS.P> didn't commodore license the very same mechanisms
themselves?
<[DMI (Phil)] DEBS-GUEST> I don't know.
<[GeojoeC[JTC]] J.COLLINS5> What's the point! I might as well go for a
Syquest.
<[DMI (Phil)] DEBS-GUEST> I have heard that they did.
<[Chris] CHRIS.P> Insite, right? (naah, I'd go floptical myself, fits right
here in the spare drive bay ;-)
<[DMI (Phil)] DEBS-GUEST> The Insite drives have three advantadges over
syquest:
<[DMI (Phil)] DEBS-GUEST> 1. Media Size
<[DMI (Phil)] DEBS-GUEST> 2. Price per Megabyte (syquest = $2/meg, insite =
$1/meg, expected to go to 40 cents/meg)
<[DMI (Phil)] DEBS-GUEST> 3. Data integrity.
<[DMI (Phil)] DEBS-GUEST> You can't beat $.40 per meg. Is the syquest any
more compatible?
<[GeojoeC[JTC]] J.COLLINS5> If there is any possible fix for the 880K problem
I'd tell R&D to do it.
<[Chris] CHRIS.P> just because it looks like a 3.5" disk, I know the
technologies are very different (!)
<[Bill] W.LEE18> Is Flopptical being supported on many other platforms? that
will surely help reduce the cost.
<[DMI (Phil)] DEBS-GUEST> We have tried. To read 880K floppies, the head
would have to be replaced. Insite has an Amiga now so mabye the next rev of
the drive.
<[GeojoeC[JTC]] J.COLLINS5> But it's like color coding. You can read the
name, but the color speeds things up.
<[DMI (Phil)] DEBS-GUEST> The Floptical works on IBMs, Macs, and Unix as
well. Same drive and all.
<FRED.M> hello! what's the latest news?
<[GeojoeC[JTC]] J.COLLINS5> Everything except the Amiga! LOL!
<[DMI (Phil)] DEBS-GUEST> Where were you two hours ago, Fred? :-)
The 24 bit board that they were talking about is most likely the Rembrant from
PP&S which comes stock 8 megs of VRAM 8 Megs of normal ram The TI processor which will
clock at 40 MFLOPS. The SAGE library for this board is expanding as will become a
standard for commodore. This baord ahs some unique designs which allow to do things
like Bit-Blitter, hardware resizing, PIP, etc. It includes an onboard 3D graphics
engine as well. the price is about 4,000 US Funds and for DEVS its 2G's.
@4 Who are the Phobia?
@2Well, to inform The Scene about the phobia, here is a bit about us..We have 11
members at the time of this magazine.. They are:
@1
Sigmund Droid..........Leader/Artist
Sausage................Music
Werdna.................Modem Trader
Data-Lore..............Modem Trader
Acid...................Artist
Jorrem Almighty........Coder
Mig....................Sysop Of Predator's BBS
Ratter.................Utopia team
Slarty.................Music/Utopia team
B.O.B..................Sysop of Dutch Pirate/Leader of Holland division
Koos...................Holland Division Modem Trader
@5
Of course, we are looking for more! Especially codes,modem traders and
Graphix artists. If for any reason you wish to contact the Phobia via
Voice, then ring @202-249-6069@1 (Punisher's Voice Mail Box) and leave your
name, number and we'll call you back.
-----------------------------------------------------------------------
-+* 7TH HEAVEN *+-
The Phobia's Dutch HQ
____ __
/ \\ | ________ ______ ______ __ __ _________ ____
\ \\||\\ /__\ \\ /|\\ /__ |\\// | \ _ /|\ _\ |
\ \ | \\ __|\ \\ / | \\ __|| \ \ | \_/_\_/ | \\\\ |
|\\ \| \\/__ \ \\/ | \\/__ | \ \ | / \ | \\\\ |
|_\\____/|___\\__| \_\ |___\\__||___\ \| /___\ |___\ \|
_____
|\ _\ | ______ __ __ ______ ______ __ __
| \\\\ ||\\ /__ \ \\ \\ /|\\ /__ |\\// |
| \\\\ || \\ __| /\\ \\ \\ / | \\ __|| \ \ |
| \ \ || \\/__ / \\ \\ \\/ | \\/__ | \ \ |
|____\ \||___\\__|/____\\_\\_\ |___\\__||___\ \|
-----------------------------------------------------------------------
210 MB ONLINE WITH A USROBOTICS DUAL STANDARD ASL 14.4
GVP TURBO BOARD 68030
WEIRD SYSOP AND SOME LUNATIC CO'S
24 HOURS ONLINE / LATEZ WAREZ
DAIL THIS FOR A GOOD TIME : +31-(0)70-3876294
/\__+ /\_ _/\_ _ /\___ /\__ + /\_ /\___
/ __ \ / _ \ / __ \ / \ / _ // __ \ /\ /\ / _ \ / _ /
/ /_/ / / // // /_/ / / /\\ / /_\// /_/ / / / / // // // /_\/
/ // _/ / // // // _/ / / / \ / / / // _/ / /+ / // // // /
\/ \ \ / // // / \ \ / / / // /\/ / / \ \ / / / // // // /\/ +
___/ // // // / / // /_/ // /___/ / / // /___/ // // // /___
\___/ \___/ \/ + \/ \_____/ \__ /\/ \/ \__ /\/ \/ \/ \__ /
\/ \/ + \/
::: __ 1.2 GIGS!!! __
:::.::+:: /\ \ sysop co-sysop / /\
::+:::::: /\ \ \viper FOR 0 DAY OLD WARES voltage / / /\
::+:::. / \ \ \ CALL blaze / / / \
.::::: / \ \ \ +61(0)49 874875 +/ / / \ .:::
:::+ / \ \ \ GOOD HACK & / / / \ :::
::: /\ / \ \ PHREAK SECTION / / \ /\ ::.
::: \ \ / \_\+ /_/ /\ \ / / :::.
:::.\ \ / /\ / / \_\/ /\ \ / / .::::
\ \/ /\ \/_/ RUNNING ON A AMIGA 2000 \ \/ /\ \/ / ::::.
\ /\ \/ / RUNNING AT 25Mhz \ \/ / / .::::.
\ \ \/ / US ROBOTICS HST DS 14.4k \_\/ / ::::+::
\ \/_/ RUNNING AMI-EXPRESS \ \ / . +:::::+::
\/_/ PLACE YOUR VOTES FOR UTOPIA HERE \_\/ :+:::::.
______ ______ ______ ______ ______ __ __ __ __
::::::| ::::::| ::::::| ::::::| ::::::| ::| ::| ::| ::|
::| ::| ::|__ ::|___ ::| ::| :::| ::| ::|_::|
::| ::| :::::| ::::::| ::| ::| ::|:|::| ::::|
::|__::| ::|___ ____::| ::| __::|_ ::| :::| ::|
::::::| ::::::| ::::::| ::| ::::::| ::| ::| ::|
______ ______ ______ __ __ ______
::::::| ::::::| ::::::| ::| ::| ::::::|
::|___ ::| ::| ::| :::| ::| ::|
::::::| ::| ::| ::| ::|:|::| :::::|
____::| ::| ::|_::| ::| :::| ::|
::::::| ::| ::::::| ::| ::| ::::::|
L I B E R T Y ' S W O R L D H Q ! (PC-EXPRESS)
RELAXED RATIOS , 2400 ,9600HST OR 14400HST ONLY
(NOTE : 2400'S MUST UPLOAD 1 MEG IN FIRST WEEK)
* AMIGA WAREZ AND DEMOS * PHREAKING TOOLS AREA * C AND 68000 SOURCE CODES
* SEXUAL TEXT AREA * HACK/PHREAK TEXT AREA * ANARCHY TEXT AREA
/\ *** SOUTHERN CHARTS VOTING CONFERENCE ASWELL!! *** /\
+---------------------------------------------------------------------------+
| .oO$) MAJIC 12 EASTER CONFERENCE TO BE HELD IN MELBOURNE AUSTRALIA ($Oo. |
|---------------------------------------------------------------------------|
| |
| Okay... this is TV of MAJIC 12 writing to announce our Easter Conference |
| to be held in Melbourne, Australia on 18th - 19th of April '92. |
| |
| The Venue is close to Public Transport and Shops etc... though food, etc |
| will be available at the party.. |
| $15 Entry Fee |
| |
| Competitions will be for : BEST DEMO $200+ |
| BEST GRAPHICS $50+ |
| BEST MUSICIAN $50+ |
| |
| This is only to announce it and to get some feedback on attendance |
| numbers, etc... Prize details, along with the address will be released in |
| our bbs intro.. Details to follow. If you are interested in attending |
| get back to us at NOWARE +61-3-500-0373 or write to Po.Box.323, 3143 |
| |
| TV/MAJIC 12 |
+---------------------------------------------------------------------------
__________________________________________________________________
[__________________________________________________________________]
_ _ ____ _____ _____ _______ _ _
[ ] [ ] [ _ ] [ ___] [ _ ] [__ __] [ ]___[ ]
| [ ] [ ] [ [_] ] [ ]_ [ [_] ] [ ] [__ __] |
--+-- [ ] [ ] [ _ ] [ _] [ ][ ] [ ] [ ] --+--
| [ ]___ [ ] [ [_] ] [ ]___ [ ] [ ] [ ] [ ] |
[_____] [_] [____] [_____] [_] [_] [_] [_]
___________________________________________________________RIPMAX_
[__________________________________________________________________]
\/\-> A FUTURE NOT OF DREAMS BUT REALITY <-/\/
WHY NOT GIVE OUR BOARDS A CALL
DESTINY STONE - WHQ - +61-9-447-6588
BLUE MARLIN N1 - AHQ - +61-43-851-463
N2 - AHQ - COMING SOON
DIGITAL HOLOCAUST NODE1 - +61-66-285-080
NODE2 - +61-66-285-070
NODE3 - +61-66-PRIVATE
REVENGERS PALACE -IHQ - +39-6-832-SOON
/\/-> SUPPORT THE SOUTHERN CHARTS! <-\/\
_____ ____ ____ ___\/ ____ _____ /\ ______\/
/ ___// __ \ / __/ / __/\ / __//\ /\ / ___/ /\ / //__ __/\
/ /_ / /_/ // /_ / /_ / /_ / / / // / / /_/ / / /
/ __/ / // _// __/ / __/ / __// / / // / ___ / __ / / /
/ / / / \ \/ /___/ /___ / / / /__/ // /_/ _// / / / / /
\/ \/ / /\____/\____/ \/ \___/\/ \____/ \/ \/ \/
\/
AND WHY NOT CALL OUR COOL BOARDS ON
-----------------------------------
BORDERLINE AHQ....+61 049 874875 (FASTEST BBS IN OZ, HST DS)
PIRATES EXCHANGE WHQ..+1 805 4852913 (FOR PC WARES, HST)
DISASTER AREA....+61 062 591132 (BEST TEXT FILE BBS IN OZ)
INSANITY FLIGHT..(OFFLINE)
OUTPOST...+61 (0)02 278811(OUR NEW BBS, 2400-9600)
FREE TRADE ZONE..(COMMING SOON)
-----------------------------------
_____ ____ ____ ___\/ ____ _____ /\ ______\/
/ ___// __ \ / __/ / __/\ / __//\ /\ / ___/ /\ / //__ __/\
/ /_ / /_/ // /_ / /_ / /_ / / / // / / /_/ / / /
/ __/ / // _// __/ / __/ / __// / / // / ___ / __ / / /
/ / / / \ \/ /___/ /___ / / / /__/ // /_/ _// / / / / /
\/ \/ / /\____/\____/ \/ \___/\/ \____/ \/ \/ \/
\/
-=WE ARE IN SEARCH FOR=-
--------------------
MORE CODERS,ORIGINAL SUPPLIERS,GFX,MUSICIANS AND MODEM TRADERS
IF YOU ARE WHAT WE ARE LOOKING FOR AND WANT TO JOIN LEAVE ME A MESSAGE
(VOLTAGE) ON BORDERLINE AHQ BBS +61 (0)49 874875 OR RING MY VOICE MAIL
BOX ON +61 (0)2 867 1172 OR +61 (0)3 506 1268 OR 008 025 727 + * + 900
OR WRITE TO:VOLTAGE PO.BOX 124 WARATAH, NSW 2298
SOME PERSONAL GREETS TO:
JARRE, CADDY, BEAST MC, SLAINE, RAGE , POISON, MISFIT, RIPMAX, STEEL, SLAYER
AND ALL THE GUYS IN FREE FLIGHT
____ ____ ____ ______ ________________________ ____
/ /\/ /\/ __ \ / ____/\/ __ /\ _ /\ \ /\ \
/ / / / / \/ /\/ \__ \/ \/ / \___/ \____/ \ \/ \ \
/ / / / / __/ / ____/\/ / / / / \ \ \ / /
/ / / / / __ \ \/ \__ \/ /\ \ / / / \ \ \/ /
/ / / / / \/ /\/ /\/ / \ \/ / / \ \ /
/ / \__/ /\____/ /\____/ /\_/ /\ \__\ / / \ / /
/ / \ \/ \ \/ \ \/ \\/ \/ / \_/ \/ /
/ \____________________________________________________/ /
\ /
\ /
\ ONE OF AUSTRALIA'S BEST!! /
\ /
\TO SWAP OR BUY THE LATEST FILES CONTACT FOX/LIBERTY AT/
/ \
\ FOX/LIBERTY (WRITE THIS) -FOR BUYING - \
/ 41/33 FARINA DRIVE DISKS $3/EACH /
\ YOKINE PERTH 6060 THIS INCLUDES \
\WESTERN AUSTRALIA RETURN POSTAGE /
\____________________________________________________/
The
_ _______ __ __ _________ _ _______ __ _ ________
/ \/ ___ \/ \ / \/ ____ \/ \/ ____ \ / \/ \/ ____ \
/ / / / / / / / / / / / / / / / / /
/ /__/ / /__/ / / / / / _/ / / / / __/ /
/ / \ / / \ / / / / / \ \/ / / \ /
/ / \__/ / / / / / / / / / / / / /
\ / / / / / \__/ / \___/ / /\ / / /____
\_/ \__/ \__/\_________/\____________/\__/ \_/ \__/ \__/
Sigmund Droid, Punisher, Jorrem Almighty, Werdna, Data-Lore, Sausage
Acid, Ratter, Slarty, and Mig
Welcome our new Dutch members!!
B.O.B and Koos
Call our Boards for cool contacts and latest wares..
Predators Oz HQ - +61 2 604 6644 (NON PIRATE, CONTAX ONLY!)
- +61 2 604 6816
7th Heaven - +31 70 387 6294 (PIRATE DUTCH HQ)
THE
!!!!!!! !! !! !!!!!! !!!!!! !! !!!!!!
|| || || || || || || || || || ||
|| || || || || || || || || || ||
::::::: :::::: :: :: ::::: :: ::::::
:: :: :: :: :: :: :: :: :: ::
.. .. .. .. .. .. .. .. .. ..
.. .. .. ...... ...... .. .. ..
Are looking for new members..
=====================================
= Coders, Artists and Musicians =
=====================================
= Send samples of your work to =
= =
= Sigmund Droid or Punisher =
= on any of our Boards =
= =
= Predators - +61 2 6046816 =
= - +61 2 6046644 =
= 7th Heaven - +31 70 387 6294 =
=====================================
______
/ \____ ______ ____ __________________ _____ _______
/ --- /__ \/ ____/ / \/ \__ __/ \/ __ \/ ___/
/ _____/ _ / ___/ / / / / / / / / / / _ / /
/ / / / \ \ \____/ / / _ / / / / / / / \ \--- /
\_/ \_/ \_/___________/\_/ \_/ \_/ \____/\_/ \_/____/
##########################################################
# The Phobia Oz HQ........... Sysop: Mig #
##########################################################
# Call on :(NO PIRATE UPLOADS)# Greets to all our #
# +61 2 6046816 # OZ and O/S #
# +61 2 6046644 # Contacts #
##########################################################
# The Phobia are: #
# Sigmund Droid, Punisher, Werdna, #
# Data-Lore, Acid, Mig, BOB, Koos, #
# Ratter, Slarty. #
##########################################################
@3In our first issue of Utopia, Dr. Ratter helps out some pre-pubescent boys and
their sexual problems. If you wish to seek help from our Dr Ratter, then write
to: P.O box 92 Spit Junction NSW 2088, or post a private EMAIL to 'DR RATTER'
on PREDATORS BBS: 02-604-6644 All letters will be printed in the next issue!
@5
Dear Ratter,
I wrote to you because I am having trouble with my girlfriend! We first met
about 6 months ago. she is 16 and I am now 18. We hit it off fairly well and we
both love the same things. We got into the sex soon after we went out and we
both enjoy it immensly! All was fine until after a night of hot sex, she asked
me if I could perform anal sex on her. I had never thought of this act with her
before and I was surprised she asked! After alot of coaxing I finally decided to
try it. Suffice to say that I didn't like it very much but she told me it gave
the best orgasms she'd ever had! I don't know what to do, anal sex is not my
style but I realy love my girlfreind! what should I do??
Yours Sincerely, Victim of Sodomy.
@6
Well "Victim of Soodomy", Looks like you've got abit of a situation here! If you
say you love your girlfriend then you'll do anything to make her happy. You've
got to know where to draw the line! Don't obey her every desire! She knows what
you like and she should respect that! Just tell her you hate the smell of her
@6shit on your dick! If Anal is what she really wants then I advise to go and buy
yourself a Dildo or Vibrator and, while having sex insert it into her Anus. This
will probably give the best orgazms she's ever had and you'll be able to have a
good time aswell! A cheap Vibrator can be bought from The Wolf's Den in Kings
Cross for about $25.00. I hope my Advice proved useful.
Dr. Ratter
@5
Dear Dr. Ratter,
There's a girl I chat to on the BBS almost every day she sounds really
nice and I really enjoy chatting with her. Anyway, after several weeks of
chatting she now wants to meet me. The problem is, I am only 14 and I told her
I was 17. I also have Acne. But despite all that, I think that this girl might
be a big fat ugly pig! I mean that's what eveybody else told me about BBS
girls! What should I do??? Should I stand her up or just chicken out of the
offer??
Richard.
@6Well Dicky!!
There's a couple of things you should know! Firstly Most BBS women are PIGS!!
I mean what kind of girl sit home and types on a keyboard for fun. Secondly
you sound like a real dweeb!!! I mean lying about your age is bad enough but the
@6fact you you are a little pimply faced arse hole tops it all off!! I'd say
leave each other be and don't see her, however knowing the type of people you
both are, you'd probably suit each other!
Dr. Ratter
@5
Dear rat, the other day i was talking to my friend about stuff, and he told me
how sick having sex with a family member is.. But i always suck my dads cock!
Am I the only one in the world who does this? Or does everyone, it's just that
they dont admit it??? Im confused,
Signed,
Sticky Throat.
@6
Interfamily relationships! A very hot Issue indeed. So you suck your dads cock??
An interesting form of Bonding!! Well it seems a bit hard to break it to you but
not very many peoople suck their dads cock. Well not many Guyz anyway!! (Fudge
packers excepted) So I'd have to say keep this little secret under your hat for
now, I mean if you enjoy it, go ahead!! If you like the feel of hot sticky stuff
hitting the back of your throat then, enjoy! But if you don't I think you should
raise up the issue with your parents!! Talk to your dad about the uneasy feeling
you get when he whips his cock out in front of you. You might even be able to
pass the job onto your sister (if you've got one), it'll be good training for
@6her!
Dr. Ratter
@5
Dear Rat, My girlfriend is so UGLY that when ive got a hard on, and i look at
her, my dick goes soft! The only way we can have sex is if i close my eyes! What
can i do?? She doesnt know why i close my eyes, and it's the only way I can
enjoy myself.
Signed,
Mono-Testi..
@6
Well Mono-Testi, looks like you've got a bit of a situation here. I think what
you've gt to do is vary your sex style to a level which SHE thinks is Kinky! Now,
a way to do that would be to pull out a brown paper shopping bag! When the
initial foreplay starts, get your hard-on and then say "Honey, this paper bag
really turns me on could you put it over your head?" Or "I've got a paper bag
fetish, would you mind wearing it? it'll really blow my mind!!" And if all else
fails, put a pillow over the bitches head or even turn the bitch over and do her
doggy!
Dr. Ratter
@2 Welcome to Utopia, issue one of what I
hope will be a long series!. Before you
say 'Oh not not another diskmag!'I would
like to say that Utopia exists to bridge
a gap in the Australian scene. Australia
has many mags, some have charts, some
have ads, none have the bells and
whistles that are expected to appear in
European productions, and that is a
shame. Utopia is an attempt to change
all that. Too many people underate Aussie
coders, artist, and musos. Near enough is
good enough is the catchphrase of the
decade. Its time for the Australian scene
to join the 90's. Few groups reach
international acclaim, though many
deserve to. So there you have it, the
vision. Don't think of Utopia as a
'Phobia production', more as a statement
of where our scene is and where it
headed. This first issue is only the
beginning, a difficult time for anything.
For Utopia to fulfill its objective, it
needs help from everyone. Artists,
musisicans , coders, writers, all
contributions are welcome!. Its time to
shake off the image, and show the world
that we are 1st rate. Stand up and be
counted!!
@7 Sigmund Droid (999)
@1I would like to thank the following
people, without whom, Utopia would never
have been possible :-
@2Punisher, Dhrystone+, Ratter, Acid,
Slarty,@1 and the rest whose contributions
to the first issue have made the vision
that is Utopia, a reality.
@5 CREDITS FOR ISSUE #1
@1Thanx to everyone who contributed to make this debut issue 100 pages!
@2 All Coding:
@3 Punisher
@2 Artwork:
@3 Sigmund Droid (999)
Acid,Spice (title pic)
@2 Music:
@3 Dhrystone+
@2 Articles:
@3 Ratter
Punisher
Sigmund droid
Spice
Synadex/Rift
,
@2 Rumours
~~~~~~~
@5-----------------------------------------
@1Spy busted for Carding due to Kryogenic
lagging to the police.
@5-----------------------------------------
@1Piranha, Australia's former leading coder
from the group Predators is now out of
computers altogether! And he is now going
to enroll in a Commerce course!
@5-----------------------------------------
@1CAVE have broken up, and most of their
former members have formed the group
'Rift'
@5-----------------------------------------
@1Fraud #7 probably wont be released for a
while, as Metallic went on holidays for
a few months (his phone is disconnected
too!)
@5-----------------------------------------
@1Dhrystone+ (who was independant) has left
the Amiga scene.
@5-----------------------------------------
@1J.A.G the F.A.G is now going under the
handle of MEGABLASTER, so watch out
sysops
@5-----------------------------------------
@1The Amiga 3000 with Lightwave 3d V2.0 and
a Video Toaster were used in the making
of Startrek VI for the console graphics.
@5-----------------------------------------
@1An Airforce cadet's flight in Sydney is
using the amiga 500, with 1meg of ram and
only a floppy drive, and a modified
joystick, with the software 'interceptor'
to give young cadets hands on experience
about all the 'forces' acting on an
aircraft!!! (what a joke!)
@5-----------------------------------------
@1Borderline, a Free Flight BBS now has a
1.2GIG hard-drive. Call it on:
+61-4-385-1463
@5-----------------------------------------
@1Blue Marlin BBS has Left The Phobia and
joined Liberty
@5-----------------------------------------
@5-----------------------------------------
@1New software for the video toaster is now
out, apparently it is Hard-drive only
software, understandable because it is
OVER 40MEG in SIZE!!!!!
@5-----------------------------------------
@1A new Graphics board for the A2000/A3000
has been released, it apparently beats
all hardware of it's type and price range
on any computer, including 24bit graphics
and REALTIME Bitmap scaling, and other
spectacular 'Hardware' features. The
board is 32bit all the way, and has a BIT
blitter.
@5-----------------------------------------
@1A Majic 12 Easter conference will be held
on 18th of April '92, the arrangements
should be truly awesome, with all the big
names turning up, and some new groups
entering the demo competition. There will
be competitions (with Prize money!) for
Best Graphix, best music and best demo.
Contact:
NOWARE BBS on -- 03-500-0373
for more details on the conference!
@5-----------------------------------------
@1The new HST's are now for sale for $599
US. With 16,800 Baud. Current HST modems
unfortunately can't be upgraded to the
new baud rate.(this is the Sysop deal)
@5-----------------------------------------
@1Blue Boxing has completely died. New
tones were released to make it work again
but no-one has had success with the new
tones. What have OTC/Telescum Done??????
@5-----------------------------------------
@1Well, that wraps up the Rumours section!
Thanx to all the guyz who helped to
collect these rumours, including Syndadex
@5-----------------------------------------
@3 HOW TO BECOME A "Sydney" RAVER
By Spice.
@1
What are raves I hear you ask??? Well technically they are underground dance
parties run by a bunch of pommies in dirty sweaty warehouses out in the middle
of no-where. Sounds interesting??? probably not.. but somehow a whole culture
has seemed to risen out of this strange form of entertainment practised by
todays corrupt and drug fucked youth.
@6
How do I become a raver??? Well first you must adopt a set of rules called
THE RAVER CODE OF ETHICS. These state:
@1
1) ALWAYS WEAR SHOES THAT BEAR LABELS
2) ALWAYS WEAR CLOTHES THAT BEAR LABELS
3) NEVER EAT AND ONLY DRINK WATER BEARING A LABEL
4) ALWAYS COMMENT ON HOW COMMERCIAL RAVES ARE BECOMING, EVEN
THOUGH YOU ARE "MR. COMMERCIAL" YOURSELF
5) ALWAYS FIND OUT THE ADDRESS OF A RAVE BEFORE YOU GET LOST
6) NEVER GO HOME BEFORE DAWN
7) ALWAYS WEAR EXPENSIVE SUNGLASSES IN THE MORNING
8) ALWAYS HAVE A CAR WITH A LARGE STEREO PLAYING HARDCORE TECHNO
9) NEVER DANCE LIKE MC HAMMER.
10) ADOPT A UNIQUE HANDSHAKE THAT YOU CAN GREET ALL YOUR FELLOW
RAVER FRIENDS WITH
11) ADOPT A UNIQUE LANGUAGE THAT ONLY YOUR FELLOW RAVER FRIENDS
CAN UNDERSTAND, FOR EXAMPLE " MAN, I GOT TOTALLY BENT THE
OTHER DAY ON 4 HALF-WEIGHTS AND 3 MICRODOTS AND AN E. IT WAS
FUCKNUNREAL."
12) NEVER ASK THE DJ FOR REQUESTS
13) NEVER SHOW YOUR EYES TO A POLICE OFFICER
14) ALWAYS GO WITH A LARGE GROUP OF FRIENDS.(INCASE ONE FRIEND
GETS BORING)
15) ALWAYS CHEW EXTRA
16) TAKE A CHANGE OF CLOTHES WITH YOU SO YOU CAN MAINTAIN YOUR
TITLE OF BEST DRESSED RAVER
17) DON'T MESS WITH THE FRIENDLY RAVER SECURITY
18) ALWAYS MAKE FRIENDS THAT YOU CAN Benefit FROM EG: A DEALER...
19) NEVER MAKE A BIG MESS IN THE PORTA-LOOS (ITS DISGUSTING)
20) ARRIVE INCREDIBLY LATE (AFTER TWELVE)
@2So, following these simple rules can guarantee a successful start to raving life.
TO BE CONTINUED
@3 an Article appearing in `The Leader', a Sutherland Shire Local Newspaper
( January the 28th 1992 page 5)
@2 BOY CHARGED IN COMPUTER HACKING RACKET
@1
SUTHERLAND detectives are investigating an international computer hacking
racket following the arrest of a 15-year-old boy at Gymea on Wednesday.
Police witnessed the delivery of computer hardware, alleged to be worth
nearly $3000, to the boy's home about 1:50pm on January 22.
Their inquiries revealed a Mona Vale firm had approved the delivery in
good faith but a false credit card number, expiry date and name had been
used in the transaction, police said.
It is alleged the youth `hacked' into an overseas computer bulletin
board system, making contact with another juvenile in Canada, who supplied
him with local credit card information.
According to police intelligence, credit card numbers are being swapped
freely between computer users internationally in a major deception racket.
During the afternoon raid police discovered other computer equipment had
been acquired in the same manner, including 50 megabite hard discs, 47
floppy discs and a computer mouse control.
The juvenile was escorted, with his mother, to Sutherland police station
and charged with three counts of obtaining benifit by deception.
Police enquiries are continuing.
@4 Death may not be certain after all
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@5 Biologists have found that there may be virtually no limit to the human
life span and that some day there may be ways of dramatically increasing it
by techniques such as gene manipulation.
They are convinced that their experiments with fruit-flies, round-worms
and mammals shows that what have been natural limits to longevity are merely
the predictable result of evolutionary selection.
The scientists, who are reporting their findings at the annual meeting
of the american association for the advancement of science, says these limits
can be greatly expanded by tampering with the selection process.
"Aging is something that we can manipulate, analyse and understand", said
Professor Micheal Rose, Professor of Ecology and Evolutionary Biology at the
University of California. "aging can be changed."
In fact, Professor Rose and his colleagues have been able to double the
life span of fruit flies, giving them the equivalent of a human span of 150
years. They achieved this by reversing the rules for natural selection, which
is the fundamental basis for the process of evolution.
Evolution typically favours members of a species that reproduce at an
early age. This increases the odds that the parents-to-be will have eluded
death by predators or desease and hence that their genes will be passed on.
But evidence shows that delaying reproduction actually prolongs life,
@5according to an evolutionary biologist, Steven Austad, of Harvard University.
By Genetic manipulation in cross-breeding experiments, Professor Rose and
his collegues repeatedly delayed the repoduction of flies and their offspring
until later than usual.
After multiple generations, they found that the average lifespan of the
fruit-flies had increased by 80 per cent.
If human genes responsible for aging can be identified, they say this may
eventually lead to gene replacement which could increase human life spans.
They also found that they could increase the life span of fruit flies by
restricting the amount of food they ate and, separately, by exposing them to
extreme envionmental stress and mating the survivors.
Professor Rose concluded: "Aging used to be mysterious and now it isn't.
With the scientific foundation we are now building, for the first time in
human history there is a real possibility of affecting the aging process with
biomedical intervention." But he didnt expect that to happen in his lifetime.
@7
Typed By Punisher
@2 Intelligence and Interrogation Processes
INTRODUCTION:
=============
@3 Doing what we do best always carries the risk of someone, somewhere, wanting
to hold you for questioning. In this article I hope to give those persons who
that are in use (and are in no ways happen to be all new), that can give you
the edge you need to come away "sin faulta". In fact, these interrogation
practicies are used a lot by teachers, local police, the FBI and Secret Service
girlfriends, wives, parents, etc. to obtain information from you that you
probably don't want to give out.
@5 Interrogation is the art of questioning and examining a source in order to
obtain the maximum amount of useful information. The goal of any interrogation
is to obtain useful and reliable information in a lawful manner and in a
minimum amount of time. The goal of any source is to deceive or hinder any
attempts of the interrogator to get information out of him.
@3 This article will deal primarily with the principles, techniques, and
procedures of intelligence interrogation. By reading this article, one
who runs the risk of being interrogated can build countermeasures for common
interrogation techniques. This article has some paraphrased material from a
fact, and in some cases, believe that your future might well depend upon your
association with the interrogator. As in the case of police questioning,
"cooperate and we will go easy on you". Like hell they will.
@2 The interrogator knows the purpose of the interrogation; the source does
not necessarily know the exact reason, but can generally assume (especially
in the case of a computer hacker or phone phreak, which is what the term
"source" will be referring to during this article) because he or she is most
usually conscious of horrible and nasty wrong-doings he or she may have been
responsible for. Unfortunately for the source, he is generally very much in
the dark about what's happening to his life while it is, in fact, crumbling
around him (temporarily, anyway). This gives the source a not-so-illusionary
behavior pattern of the proverbial chicken who's had its head chopped off.
@2 Having gained the initial advantage which is quite an understatement,
seeing that, although the risks to the source during the perpetration of
a crime are quite obvious, the possible realistic results of being caught
aren't quite as impressive while one is getting away with a crime than when
one's home is invaded by the JC Penny-suit men wearing mirrored sunglasses,
the interrogator must strive to maintain the initiative applying appropriate
interrogation techniques through the exercise of self-control; by taking
advantage of the source's weaknesses as they become apparent; and by
continuously displaying an attitude of confidence and self-assurance. The
interrogator, however, is 'supposed' to never take advantage of your weaknesses
to the extent that the interrogation involves threats, insults, torture
or exposure to unpleasant or inhumane treatment of any kind. Remember, the
keyword is supposed.
@2 It is possible for the interrogator to lose the initiative during the
interrogation of a source. If this should occur, he will probably postpone the
interrogation and reassess the situation. If the interrogation is resumed, a
different interrogator will probably be introduced. Following are some examples
of loss of initiative:
@1* The interrogator becomes angry and completely loses his self-control because
of the arrogant actions of the source (such as the unbuttoning of a jacket
to reveal "Secret Service Sucks" spray painted onto the source's T-shirt.)
As a result, the interrogator loses sight of his objective and concentrates
his efforts on humbling the source.
@2* During the interrogation the interrogator fails to note significant
discrepancies in the source's story. The interrogator may lose his initiative
as the source gains confidence from his success and resorts to further
deception, leading the interrogator away from his objective.
@2* The interrogator becomes overly friendly with the source and allows him to
lead the interrogation. The source reports only what he believes to be
important and neglects several significant items of info which could have
been obtained had the interrogator maintained the initiative.
@2 PHASES OF INTERROGATION:
========================
Approach Phase:
---------------
Regardless of the type of source you are and your outward personality, you
do possess weaknesses which, if recognized by the interrogator, can be
exploited. A human being is likely to:
@4
o Talk, especially after harrowing experiences
o Show deference when confronted by superior authority
o Rationalize acts about which he feels guilty
o Lack the ability to apply or to remember lessons he may have been
taught regarding security if confronted with a disorganized or a
4 strange situation.
o Cooperate with those who have control over him
o Attach less importance to a topic which the interrogator demonstrates
identical or related experiences and knowledge
o Appreciate flattery and exoneration from guilt
o Cooperate readily when given material rewards
o Cooperate readily when treated as an equal
@2 TECHNIQUES:
===========
"File and Dossier"
----------------
@1
The interrogator prepares a dossier containing all available info obtained
from records and docs concerning you. Careful arrangement of the material with-
in the file may give the illusion that it contains more data than is actually
there. The file may be "padded" with extra paper, if necessary. Index tabs with
titles such as "education", "employment", "criminal record", "bulletin boards",
"violated computer systems", and others are particularly effective for this
purpose. The interrogtor will confront you with the dossier at the beginning of
the interrogation and explain that "intelligence" has provided a complete
record of every significant happening in your life; therefore, it would
be useless to resist interrogation. The interrogator may read a few selected
bits of known data to further impress you. If the technique is successful, you
will be impressed with and more importantly, terrified by the "voluminous"
file, conclude that everything is known, and resign to complete cooperation.
@5 "We know ALL"@1
-----------
This technique may be employed in conjunction with the above or by itself.
The interrogator must first become thoroughly familiar with the available data
concerning you. To begin the interrogation, the interrogator asks questions
based on his known data. When you hesitate, refuse to answer, or provide an
incomplete or incorrect reply, the interrogator himself provides the detailed
answer. Through the careful use of the limited number of known details, the
interrogator may convince you that all the info is already known; therefore,
your answers to the questions are of no consequence. When you begin to give
accurate and complete information, the interrogator interjects questions
designed to gain the needed info. Questions to which answers are already known
are also asked to test you and to maintain the deception that all the info is
already known. A VERY effective technique I might add.
@3 "Rapid Fire"@1
----------
This approach technique involves a psychological ploy based on the principles
that:
@4 * Everyone likes to be heard when they speak; and@1
* It is confusing to be interrupted in mid-sentence with an unrelated
question.
This technique may be used with one, or simultaneously by two or more
interrogators in questioning the same source. In employing this technique the
interrogator asks a series of questions in such a manner that you do not have
time to answer a question completely before the next question is asked. This
tends to confuse you and you are apt to contradict yourself, as you have little
time to prepare your answers. The interrogator then confronts you with the
inconsistencies, causing further contradictions. In many instances you
will begin to talk freely in an attempt to explain yourself and deny the
inconsistencies pointed out by the interrogator. In attempting to explain your
answers, you are likely to reveal more than you intend, thus creating
additional leads for the interrogator.
@6 "Mutt and Jeff"@1
-------------
This technique involves a psychological ploy which takes advantage of the
natural uncertainty and guilt which a source has as a result of being detained
and questioned. Use of this technique necessitates the employment of two
experienced interrogators who are convincing as actors. Basically, the two
interrogators will display opposing personalities and attitudes towards you.
For example the first interrogator is very formal and displays an unsympathetic
attitude. This is to make you feel cut off from your friends. At the time when
you act hopeless and alone, the second interrogator appears (having received
his cue by a signal, and is hidden from you), scolds the first interrogator for
his harsh behavior and orders him from the room. He then apologizes to soothe
you, perhaps offering coffee and a cigarette. He explains that the actions of
the first interrogator were largely the result of an inferior intellect and
lack of human sensitivity. The inference is created that the other interrogator
and you have in common a high degree of intelligence and an awareness of human
sensitivity, above and beyond that of the first interrogator. You are normally
inclined to have a feeling of gratitude towards the second interrogator, who
continues to show a sympathetic attitude in an effort to increase the rapport
and control for the questioning which will follow. Should your cooperativeness
begin to fade, the second interrogator can hint that since he is of high rank,
having many other duties, he cannot afford to waste time on an uncooperative
source. He may broadly infer that the first interrogator might return to
continue the questioning. When used against the proper source, this trick will
normally gain complete cooperation for the interrogation.
@7 "Repetition"@1
----------
Repetition is used to induce cooperation from a hostile source. The inter-
rogator listens carefully to your answer to a question, and then repeats both
the question and answer several times. He does this with each succeeding
question until you become so bored with the procedure that you answer the
question fully and truthfully to satisfy the interrogator and to gain relief
from the monotony of this method of questioning. The repetition technique will
generally not work when employed against introverted sources or those having
great self control.
@4 "Pride and Ego"@1
-------------
This technique works effectively on many phreaks and hackers due to the fact
that many are so damn egotistical. The strategy is to trick you into revealing
desired information by flattering you. It is effective with sources who have
displayed weaknesses or feelings of inferiority. The interrogator accuses you
of weakness or implies that you are unable to do a certain thing. The proud or
egotistical source will jump to the defensive. An example of an opening
question for this technique may be: "Why would you own a blue box when you
have absolutely no idea how to use one?" or, "Why do you hack VMS systems if
you can't do a damn thing once you're inside of one?" It provides you with the
opportunity to show someone that you have "brains" and in doing so, you give
the interrogator more information than you should have.
@3 "Silent"@1
------
The Silent technique may be successful when used against either the nervous,
or the confident-type source. When employing this technique, the interrogator
says nothing to you, but looks you squarely in the eye, probably with a slight
smile on his face. It is important for the interrogator not to look away from
you, but force you to break eye contact first. You will become nervous, begin
to shift around in your chair, and look away. If you ask questions the
interrogator probably will not answer them until he is ready to break the
silence. A source may blurt out questions such as, "What the hell do you want
with me". When the interrogator is ready to break the silence, he may do so
with some quite nonchalant questions such as, "You've been logging on to our
system for a long time now haven't you? Did you hack the
passwords yourself?".
In some cases the interrogator will use several approach
techniques concurrently, or in succession.
QUESTIONS:
==========
There are various questions that the interrogator may
ask you:
* Prepared questions: When the topic under inquiry is very technical or when
legal aspects of the interrogation require preciseness, the interrogator will
have a list of prepared questions to follow during the interrogation.
* Control questions: To maintain control and to check on the truthfulness of
a source, the normal questions will be mixed with control questions-those
with known answers. If you fail to answer these questions, or answer wrong,
it will indicate that you are either not knowledgeable in the topic or that
you are lying.
* Nonpertinent questions: Sometimes it is necessary for the interrogator to
keep the true objective of the interrogation from you. By carefully blending
pertinent questions with nonpertinent questions, the interrogator can conceal
the true purpose of the inquiry.
* Direct and leading questions: The manner in which the questions are worded
has a direct bearing on your response. A question may be posed in a number
of ways:
o "What system did you hack into on 11/11/86?"
o "Did you break into General Dynamics' computer on 11/11/86?"
o "You did break into GD's computer on 11/11/86?"
o "You didn't break into GD'S computer on 11/11/86, did you?"
PSYCHOLOGY IN INTERROGATION:
============================
The interrogator will watch for various psychological responses from you during
an interrogation. Some of these are:
* Rationalization: Creating plausible excuses or explanations for one's acts
without being aware that these excuses or explanations are way off the
[obvious] reality.
* Identification: To identify with and mimic a mental image of some one
important to you.
* Compensation: Trying to make up for a psychological weakness by building
up or exaggerating a psychological strength.
* Exhibitionism: Showing off, bragging, etc.
* Fear, Anger, Frustration, etc.
Of course when being interrogated, you should remain as emotionless as possible
and never show anger, or get upset (NEVER inflict physical abuse upon the
unsuspecting interrogator. This only creates tension between both the inter-
rogator and yourself). Your every move, every response, every action is noted
and used by the interrogator to get you to screw up and give him what he wants.
There can be two main objectives that you can obtain when being interrogated.
The first is to find ways to force the interrogator to lose his initiative. You
can do this in many ways. A few that come to mind are: Repeat everything the
interrogator says. Mimic the interrogator. Laugh at the interrogator. Basically
piss the interrogator off and make him so mad that he loses sight of his
objective. This may however, get you in deeper trouble, but it may give you
extra time while another interrogator is found.
Lie like hell to the interrogator and piss him off. Such as the pathological
liar gimmick: "I broke into the NSA's computer, yeah, and then used their
network to get into the presidents private computer yeah that's it, the
password was uh...Bonzo, yeah, and then used it to take control of a satellite
used for Star Wars, and made it land right on top of the Kremlin, yeah that's
the ticket!"
You can also change the subject over and over again to totally unrelated things
such as: its a nice day out today, hows the wife and kids, how about some food,
who do you think is going to the superbowl, etc.
The other and probably better objective is simply to pretend to fall for any of
the various techniques used against you and feed the interrogator more and more
bullshit, of course being very sincere. This way he gets totally bogus
information while thinking you are cooperating fully.
Well, I hope you never have to put this article to use in a legal manner, but
you would be surprised how everyday you are interrogated without even
realizing it by normal people who probably don't realize they are interrogating
you!
@2 This was taken from the DevCon Conference in Denver U.S.A. This were some of
@1the features of the meeting. A bit old but interesting thought i would include it.
-------------------------------------------------------------------------------------
@2TITLE: 1991 North American Amiga Devcon Information
@3Devcon Statistics
@1* 265 attendees from six countries
U.S.A
Canada
Germany
France
Austria
Australia
* Over 800 pages of documentation
@2 * 4 disks of example code
@1 * 1991 is the first year in which Commodore is hosting back-to-back
developer conferences in the U.S. and Europe. The objective is to provide the
most current information to the entire developer community.
@4USA Marketing
@1(Amiga in Professional Markets and Education and Consumer Markets)
David Archambault, Director of Marketing for Commodore Business Marchines,
U.S. reviewed current and future marketing plans for the Amiga. David
announced that the A3000 Power-Up Program has been extended until October 31,
1991. The plan offers a trade-up value towards the purchase of an A3000 of
up to $1500 on any 8-bit computer system sold by Commodore. Also announced
were print advertisements scheduled for fall placement that target to the
professional video and presentation markets.
Mr. Archambault also brought the developers up to date on the current status
of the Amiga market:
@5A3000s are substantially outselling the A2000.@1 The major thrust of
Commodore's professional marketing will be on the A3000.
Two vertical markets, professional video and presentation creation
are the focus for current advertising and promotion campaigns. Commodore
has invested more market resources to the video segment than any other
vertical market, an effort that has had dramatic success - Commodore can
claim up to a 70% market share of the professional video market. Commodore's
market research shows that 15% of A2000/A3000 buyers purchase their unit for
presentation creation. This shift in product use has been seen over the past
twelve months.
CommodoreExpress (tm) (the joint customer service organization
of Federal Express and Commodore) covers A500 sales, as well as the high-end
A2000 and A3000. The customer service provided by Commodore Express has reached
a @599% satisfaction rate with callers.@1
New marketing programs under development for the A500 are aimed at
current 8-bit users, educators and parents of children with game machines,
and center on a lower price point. One of the benefits expected is a future
increase in high-end unit sales, as many A500 owners eventually "trade up"
to the A2000/A3000 series.
Programs for the education market will include continued contact with
educators and students already made aware of the Amiga. UNIX will continue
as a key thrust of educational marketing, as will courseware and training
based on CDTV and AmigaVision.
Commodore U.S. will be aggressively targeting the training and kiosk
markets, as a substantial opportunity is seen for multiple unit sales.
Currently in development is an advertising and promotional campaign
targeted to Fortune 1000 human resource and manufacturing professionals,
typically the two top users of computer-based skills training materials.
@6CDTV@1
Members of Commodore's Special Projects Group spoke at eight devcon
sessions. Gail Wellington, Director of Special Projects, reviewed current
marketing plans with the developers. Promotion in the U.S. will include a
major launch in key test markets, the largest being San Francisco. An
aggressive television and print advertising run is scheduled along with a
direct mail campaign. A continuing geographically targetted marketing
campaign is being planned. It is expected that 10-15 major markets will be
launched in the U.S. by Christmas.
A similar campaign, on a national level, is being planned for the
United Kingdom. During a recent U.K. promotional campaign fully
80% of respondents who visited the store(s) carrying CDTV purchased a unit.
Ms. Wellington also announced Commodore's plans to bundle Groliers
New Electronic Encyclopedia and Psygnosis' Lemmings with every CDTV unit in
the U.S.. Groliers New electronic Encyclopedia is one of the best selling
CD-based titles, according to industry analysts.
Please see the accompanying article "20 Most Frequenty Asked
Questions About Developing for CDTV" for further information.)
@7Release 2.0 Enchancer Kits@1
One of the most popular announcements at the Amiga Developers
Conference was Commdore's plans to make AmigaDOS Release 2.0 Enchancer Kits
available starting in October. In the United States, a full update to
Release 2 (including Release 2 Kickstart ROMs) will be made available
through Service Centers. Manufacturing plans include a controlled production
phase-in of Release 2 on all current Amiga models.
Commodore has worked closely with Amiga software developers to
ensure compatability of software with Release 2. Over 300 Amiga software
titles have signed up for Commodore's "Release 2 Compatible" sticker program
(for a list of titles, contact: Beth Rodriguez, Commodore Applications and
Technical Support, (215) 431-9100).
TITLE: The following is Jeff Scherb's opening address.
1991 Amiga Developer's Conference, Denver, Colorado
Keynote Address
Jeff Scherb
Vice President, Applications & Technical Support
A lot has happened since we were together last year at the Atlanta
Devcon. I spent a great deal of time thinking about this year's
keynote address, and in going over the events of the past year,
I was very surprised to see how much we at Commodore and you as
developers have accomplished. We often lose sight of the progress
of the war because of our particular daily battle, and I think it's
worthwhile to take a few minutes to review what we've accomplished
over the last year.
@4It's been a very good year for us.@1
@2
- We are now getting the press coverage we deserve. The Amiga is
finally being recognized as a powerful and cost-effective
alternative to the PC and Macintosh. We are getting noticed
by the professional computing community.
- The A3000 is shipping in volume. The recent "A3000 Power Up" sales
promotion run by Commodore in the US has exceeded all of our
expectations, and has, in fact, resulted in a backlog of
orders for the machine.
- The A500 continues to gain momentum, particularly in Europe.
Many believe that the 500 is now poised to repeat the success
of the Commodore 64.
- CDTV is shipping, to tremendous press reviews. Over 100 titles
are already available for the machine. The press now defines
the "interactive multimedia player" machine generically as
CDTV, rather than CD-I as it did a year ago. We are now the
leader that the "other guys" have to follow.
- We are now shipping Amiga running AT&T System V, Release 4 UNIX.
This is one of the earliest commercial implementations of
V.4, and our implementation includes Open Look and color
X Windows running on the University of Lowell graphics card.
Over 150 applications are already available for the machine.
- The A3000T "tower" machine is now shipping - this elevates
Amiga expandability and performance to new levels.
- AmigaDOS 2.0 is now finished, and ROMS are being manufactured.
- Over 1000 developers are registered in the CATS-US Developer
support program. Over 500 are registered in the support
program in Europe. This is a significant increase over last
year.
- There are more developers attending this year's developer
conference than last year.
- Commodore continues to be profitable, and just closed the fiscal
year at over $1 billion, for the first time since the '64 days.
- In the next month or two, we expect to ship the 3 millionth
Amiga!
So we all have good reason to reflect back on the year since the
last developer's conference and feel very good about our
accomplishments.
There's much more coming, in terms of new hardware and software,
and we'll tell you about some of them over the course of this
week's conference. I won't steal the thunder of the session
speakers by giving you any details now.
Let's turn to the present - where should you developers focus
your efforts to make 1992 an even better year?
- First, make sure you are strong in the areas of the world
where Commodore is strong. You will see from our annual
report that Commodore does about 85 percent of its business
in Europe. If you don't have good European distribution,
or your product is not available in the local European
languages, you are missing out on a very large market.
- Support AmigaDOS 2.0 now! The time has come. We will be
shipping machines with 2.0 in ROM very soon, and the time
for you to release 2.0 compatible upgrades is now, if you
haven't done it already.
- Continue your focus on quality. In general, Amiga software
is of much better quality now than it was a year ago, but
we all need to continually focus on quality.
CATS is here to help you. That's the only reason we exist.
Please take advantage of the services we offer. This year,
CATS has released more developer tools and documentation than
in any other year. Here are a few examples:
- The User Interface Style Guide will help you create more
intuitive, easy to use, and standard user interfaces, for
your applications.
- The Application Installer, available from CATS for free
distribution with your applications, provides a standard
and simple way for your users to install their applications
on their hard disks. Use it. Plan to attend the session
this week covering this new tool.
- AppShell, a development tool designed to serve as a sample
application and a basis for the event processing code in
your applications, is available now. Take advantage of
this tools to speed you application development.
- The ARexx development guide will help you add this important
interprocess language capability to your applications. You can
buy this manual at the Devcon Store this week.
- We now have AmigaGuide, a hypertext development and runtime
system, available to you for inclusion in your applications.
Using this tool, you can easily add hotkey hyertext-linked
help text to your applications. Be sure to attend the
session on AmigaGuide to learn all about this new tool.
- Most of the 2.0 ROM Kernel Reference Manuals are finished
and either are available now at the Devcon Store, or
are in the final printing stages at Addison-Wesley.
- How many of you are using Enforcer and Mungwall? Why didn't
everyone raise their hands? Every developer should be using
these debugging tools as part of their normal routine. MS-DOS
and Mac developers can only dream of powerful tools like
this, since they can't be implemented on those primitive
computers. Make sure you take advantage of these tools.
CATS has quite a few other projects in the work to help make
you more productive in developing applications:
- As I said before, if you're not in Europe, you need to be.
"Crossing Borders," a new reference book to be available
from CATS early this fall, takes a "cookbook" approach to
getting to Europe. How do you get distribution? Support?
Translation of your manuals and programs? Crossing Borders
is the manual that will help you answer these questions.
Make sure you get your copy as soon as they're ready.
- We're putting the Amiga developer docs on CD-ROM, using
our own AmigaGuide hypertext system. Using this you'll
be able to integrate this online reference to the Amiga
operating system and hardware into your favorite text
editor; you can call up OS function definitions while
you're programming, and using the cut-and-paste features,
move examples directly from the documentation into your code.
This should be available sometime this fall, and you can see
a demo of it this week in the hardware lab.
- We're arranging special Developer/Distributor meetings to
help you meet the European distributors and gain distribution
in Europe. The first of these will be held this year at
Amiga '91 Cologne, the largest Amiga show in the world. Last
year, this show drew 60,000 people. You'll be getting a
mailing from CATS with information on these meetings next week.
We've got a great Devcon planned for you; let's look at some of the
highlights:
- Several sessions on new hardware are being held today;
- we have a lot of detailed CDTV sessions for you;
- a presentation by a translation service that can help you
move your applications to Europe;
- several sessions by Commodore's US marketing department, to
help you understand where we're going from a marketing point
of view in the US;
- a session on finding the right European distributor, by
CATS Applications Manager, Europe, Wolfgang Trompetter;
- and many other technical hardware and software sessions.
That's it verbatim as delivered (less two linefeeds.) That completes
what we can say at this time. Tune in Sept 10th for word of Developers
Choice award winners. (This is after the Milan DevCon.)
Here's some news on the 040 boards out there. I think everyone should get one!
time has to change 68000 is to slow!!!!
-----------------------------------------------------------------------------------
Summary: Issues on dealing with copyback caches in the 68040 and AmigaOS 2.0
Date: 30 May 91 18:48:15 GMT
Reply-To: mks@cbmvax.commodore.com (Michael Sinz)
Organization: Commodore, West Chester, PA
*** 68040 CPU Compatibility Warning ***
Now that the 68040 CPU is available, it will not be long before it is available
on the Amiga. In fact, in many Amiga magazines there are already ads for 68040
CPU cards.
With the 68040, you get a much faster and more powerful CPU. It has 4K of cache
memory for instructions and another 4K for data. The reason these are two separate
caches is so that the CPU core can access data while it is accessing instructions.
(That is, it can do both *at the same time*)
Just the fact that the caches are so much larger can give software that loads and
then runs code some problems. However, this is not the worst case. The 68040
data cache has a mode that makes the machine run *much* faster in most cases. It
is called CopyBack. CopyBack means that when a program writes data to memory, it
goes into the cache but *not* into the physical RAM. That means that if something
was to read that RAM and it did not go through the data cache on the 68040, it
will see old data. The two main examples of this are DMA devices and the
instruction reading of the CPU itself. This means that even if the instruction
cache is cleared, if you write to memory and then try to execute that code it may
not be in physical RAM yet and the instruction read from RAM will be the stale
data.
Simply put: If you have the CPU store instructions into memory
that you wish to execute later, you *must* clear the caches if
you wish to work with 68040 caching modes.
AmigaOS 2.0 correctly clears the caches as needed after it does
the LoadSeg() of a program. Applications need to do the same if
they create code at run-time. One such example was the article
on multiple processes in AmigaMail. What is needed is that just
before the call to CreateProc() that a call to the EXEC V37
CacheClearU() function is executed. In C that would be:
extern struct ExecBase *SysBase;
:
:
:
/* We have just created a fake seglist and wish to start it */
/* If we are in 2.0, call CacheClearU() before CreateProc() */
if (SysBase->LibNode.lib_Version >= 37) CacheClearU();
/* Now do the CreateProc() call... */
proc=CreateProc(... /* whatever your call is like */ ...);
:
:
:
For those of you programming in assembly:
*
*******************************************************************************
*
* Check to see if we are running in V37 ROM or better. If so,
* we want to call CacheClearU() to make sure we are safe on future
* hardware such as the 68040. This section of code assumes that
* a6 points at ExecBase. a0/a1/d0/d1 are trashed in CacheClearU()
*
cmpi.w #37,LIB_VERSION(a6) ; Check if exec is >= V37
bcs.s TooOld ; If less than V37, too old...
jsr _LVOCacheClearU(a6) ; Clear the cache...
TooOld:
*
*******************************************************************************
*
The above will keep the code working pre-2.0 but will do the
correct operations in 2.0. Note that while this would mean that
your code could not work on a 68040 without the final 2.0
release, it is not much of a concern since pre-2.0 versions of
the OS could not correctly run with the 68040 and will not work
if the 68040 caches are turned on in CopyBack mode.
Note that CreateProc() is not the only time this could be a
problem. Whenever you create code (or load code) that is not 100%
done only via LoadSeg() you will need to call CacheClearU().
Many input.device handlers have been known to allocate and copy
up the handler code and then exit back to the system. These
programs also need to have this call in them.
The other major case that can cause problems is with DMA devices.
Since DMA devices read/write data to memory directly, caches need
to be flushed as needed. For example, if a DMA device was about
to read RAM via DMA, it would need to call CachePreDMA() to make
sure that caches have written to memory and that all is safe.
If a DMA device is about to write to memory, it should call
CachePreDMA() *before* the write, to make sure that no cache data
is still left to be written to RAM, then do the DMA, and finally
call CachePostDMA().
In addition, CachePreDMA() and CachePostDMA() gives the OS the
chance to tell the DMA device that the physical addresses and
memory sizes are not the same. While currently this can not
happen, the future may bring such things as virtual memory and
thus it would be needed. See the autodocs for more information
on these calls.
-- Michael Sinz
Operating Systems Development Group
Commodore-Amiga, Inc.
/----------------------------------------------------------------------\
| /// Michael Sinz - Amiga Software Engineer |
| /// Operating System Development Group |
| /// BIX: msinz UUNET: rutgers!cbmvax!mks |
|\\\/// |
| \XX/ Quantum Physics: The Dreams that Stuff is made of. |
\----------------------------------------------------------------------/
>From: vinsci@nic.funet.fi (Leonard Norrgard)
Subject: Re: 68040 Compatibility Warning
Message-ID: <VINSCI.91May31215852@nic.nic.funet.fi>
In-Reply-To: mks@cbmvax.commodore.com's message of 30 May 91 18:48:15 GMT
>Note that CreateProc() is not the only time this could be a
>problem. Whenever you create code (or load code) that is not 100%
>done only via LoadSeg() you will need to call CacheClearU().
>Many input.device handlers have been known to allocate and copy
>up the handler code and then exit back to the system. These
>programs also need to have this call in them.
NOTE: If you use SAS/C and link with cback.o you'll have to rewrite
cback.a to fix this. As it is now it is a likely crash under '040.
(cback.a allocates a piece of memory and copies code to it, to be run at
program exit).
-- Leonard
>From: kskelm@happy.colorado.edu
Subject: Re: 68040 Compatibility Warning
In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes:
> AmigaOS 2.0 correctly clears the caches as needed after it does
> the LoadSeg() of a program. Applications need to do the same if
> they create code at run-time. One such example was the article
> on multiple processes in AmigaMail. What is needed is that just
> before the call to CreateProc() that a call to the EXEC V37
> CacheClearU() function is executed. In C that would be:
>
Okay, question: Does CacheClearU() execute a couple of special
instructions, or does it execute, say, a whole pile of NOPs, enough to "unload"
anything else that may have been in the Instruction Cache?
What a mess. Yours is a position I do not envy! :)
+------------------------------------------------------------+
| /// Kevin "Visionary will be done RSN" Kelm |
| /// kskelm@happy.colorado.edu |
| \\\/// "Reality is subjective-- if you can make your own, |
| \XX/ then who's crazy? That's entertainment software!"-me |
| C code run. Run, code, run--PLEASE! |
+------------------------------------------------------------+
>From: mks@cbmvax.commodore.com (Michael Sinz)
Subject: Re: 68040 Compatibility Warning
Reply-To: mks@cbmvax.commodore.com (Michael Sinz)
Organization: Commodore, West Chester, PA
In article <1991May31.141855.1@happy.colorado.edu> kskelm@happy.colorado.edu writes:
>In article <22049@cbmvax.commodore.com>, mks@cbmvax.commodore.com (Michael Sinz) writes:
>> AmigaOS 2.0 correctly clears the caches as needed after it does
>> the LoadSeg() of a program. Applications need to do the same if
>> they create code at run-time. One such example was the article
>> on multiple processes in AmigaMail. What is needed is that just
>> before the call to CreateProc() that a call to the EXEC V37
>> CacheClearU() function is executed. In C that would be:
> Okay, question: Does CacheClearU() execute a couple of special
>instructions, or does it execute, say, a whole pile of NOPs, enough to "unload"
>anything else that may have been in the Instruction Cache?
CacheClearU() does the "right thing" depending on the processor.
With the 68040, it will do the cache flush on instruction caches and
a cache push-back on the data cache.
> What a mess. Yours is a position I do not envy! :)
Yes, this is a mess. It is even more of a mess when you start
to look at all of the kludges I will have to do to make many software
packages work. (And the performance hit these kludges bring with them)
-- Michael Sinz
Operating Systems Development Group
Commodore-Amiga, Inc.
Heres the latest benchmark tests. SOme startling results, technology changes everyday!
From comp.benchmarks Thu Mar 19 21:29:03 1992
Subject: flops.c results
Organization: Naval Ocean Systems Center, San Diego
FLOPS C Program (double precision) Version 1.1, 21 Feb 1992
FLOPS C Program (double precision) Version 1.2, 29 Feb 1992
Weightings: FADD 40.38%, FSUB 23.31%, FMUL 26.92%, FDIV 9.62%.
Results as of 14 Mar 1992:
System Compiler CPU/FPU CPU Scalar NOTE
FPU MFLOPS
(MHZ)
HP 9000/730 cc +OS +O3 -W1,-a,archive PA-RISC 66. 26.7352 1
HP 9000/720 HP-UX 8.05, cc -O PA-RISC 50.0 20.0772 1
HP 9000/720 HP-UX 8.05, cc -O -W1,-a,
archive +DA1.1 +DS1.1a +r PA-RISC 50.0 19.5857 2
SGI 4D/420 one processor, cc -O1 R3000/R3010 40.0 18.1572 3
MIPS RC6380 cc3.0 -O3 -mips2 R6000/ 60.0 17.4 4
IBM RS/6000 550 gcc 2.0, -O2 -DUNIX RISC 42.0 16.4 22
IBM RS/6000 550 xlc 1.2, -O -DUNIX RISC 42.0 15.6 22
IBM RS/6000 550 cc, cc -O RISC 42.0 15.5689 5
MIPS RC6280 cc -O4 -mips2 R6000/ 60.0 11.2462 6
SGI 4D/310 Irix 4.0.1, cc -O3 R3000/ ---- 9.3525 2
IBM RS/6000 530 xlc, cc -O RISC ---- 9.0124 7
IBM ES/3090-600S HC 2.1 t ----------- 66. 8.1250 8
SPARCstation 2 SC1.0, cc -V -DUNIX -fast
-O4 -Bstatic -Qoption
iropt -l9 SPARC 40.0 7.1239 9
SPARCstation 2 SC1.0, cc -V -DUNIX -fast
-O4 -Bstatic SPARC 40.0 6.6622 9
SPARCstation 2 gcc2 -O2 -funroll-loops SPARC 40.0 6.4 5
SPARCstation 2 SunOS 4.1.1, gcc2 -O2
-funroll-all-loops SPARC 40.0 6.2967 16
SPARCstation 2 SunOS 4.1.1, gcc2 -O2
-funroll-loops SPARC 40.0 6.1538 16
SPARCstation 2 SC1.0, cc -O4 SPARC 40.0 6.0938 5
SGI IRIS 4D/25 cc -O R3000/ ---- 6.0395 7
SPARCstation 2 SunOS 4.1.1, cc -DROPT
-dalign SPARC 40.0 5.9611 12
DEC 5100 cc -DUNIX -O2 ------------ ---- 5.8324 24
SPARCstation 2 SunOS 4.1.1, cc -DROPT SPARC 40.0 5.6368 12
Sun IPX SunOS 4.1.1, gcc2 -O2
-funroll-loops SPARC ---- 5.2792 10
Sun IPX SunOS 4.1.1, gcc2 -O2
-funroll-all-loops SPARC ---- 5.2393 10
DECstation 3100 Ultrix 4.2, cc -O R2000/ ---- 5.1232 11
SPARCstation 2 SunOS 4.1.1, cc -O2 SPARC 40.0 4.9228 12
SPARCstation 2 SunOS 4.1.1, gcc2 -O2 SPARC 40.0 4.9211 16
Sun 4/330 gcc2 -O2 -funroll-loops SPARC ---- 4.8903 13
Convex C120 cc -O2 ----------- ---- 4.8750 17
SPARCstation 2 SunOS 4.1.1, cc -O SPARC 40.0 4.8680 12
Sun 4/370 SunOS 4.1.1, gcc2 -O2
-funroll-loops SPARC 25.0 4.8636 10
Sun 4/370 SunOS 4.1.1, gcc2 -O2
-funroll-all-loops SPARC 25.0 4.8223 10
SPARCserver 490 SunOS 4.1.1, cc -O SPARC ---- 4.7402 12
SPARCserver 490 SunOS 4.1.1, cc -O2 SPARC ---- 4.6902 12
SPARCstation 2 cc -O4 SPARC 40.0 4.5 5
SPARCstation 2 SunOS 4.1.1, cc -O4 SPARC 40.0 4.4435 12
SPARCstation 2 SunOS 4.1.1, cc -O3 SPARC 40.0 4.4416 12
Sun IPX SunOS 4.1.1, gcc2 -O2 SPARC ---- 4.4413 10
Sun IPX SunOS 4.1.1, cc -O SPARC ---- 4.4068 10
SPARCstation 2 SunOS 4.1.1, cc -O1 SPARC 40.0 3.6950 12
Sun 4/370 SunOS 4.1.1, cc -O SPARC 25.0 3.6879 10
Sun IPX SunOS 4.1.1, cc -O4 SPARC ---- 3.6771 10
Amiga/CSA Magnum Aztec C 5.2a/m8.lib ROPT 68040/68040 33.3 3.5982 25
SPARCserver 490 SunOS 4.1.1, cc -O1 SPARC ---- 3.4923 12
SPARCstation 2 SunOS 4.1.1, gcc2 -O SPARC 40.0 3.4494 16
HP 9000/835 cc +O3 -W1,-a,-archive PA-RISC 1.0 25.0 3.3909 8
Sun 4/370 SunOS 4.1.1, gcc2 -O2 SPARC 25.0 3.3712 10
Sun IPX SunOS 4.1.1, gcc2 -O SPARC ---- 3.2790 10
SPARCstation 2 SunOS 4.1.1, cc SPARC 40.0 3.2177 12
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib ROPT 68040/68040 25.0 2.6952 25
HP 9000/380 cc +O3 -W1,-a,archive 68040/68040 25.0 2.6490 1
Sun 4/330 SunOS, cc -O4 SPARC ---- 2.6153 13
Sun 4/370 SunOS 4.1.1, cc -O4 SPARC 25.0 2.6142 10
SPARCserver 490 SunOS 4.1.1, cc SPARC ---- 2.6052 12
NeXTstation gcc 1.36, cc -O 68040/68040 25.0 2.4158 5
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib 68040/68040 33.3 2.3572 25
SPARCstation 1+ SunOS 4.1.1, gcc2 -O2
-funroll-loops SPARC ---- 2.2003 10
SPARCstation 1+ SunOS 4.1.1, gcc2 -O2
-funroll-all-loops SPARC ---- 2.1956 10
Vega 486 Borland C++ V3.0/large 80486/80486 50.0 2.14 21
SPARCstation 2 SunOS 4.1.1, gcc 1.40 -O SPARC 40.0 2.0786 16
Sun 4/370 SunOS 4.1.1, gcc2 -O SPARC 25.0 2.0479 10
SPARCstation IPC SunOS 4.1.1, cc -O SPARC ---- 1.8364 11
SPARCstation 1+ SunOS 4.1.1, cc -O SPARC ---- 1.8315 11
SPARCstation 1+ SunOS 4.1.1, cc -O SPARC ---- 1.8315 10
@2Amiga/CSA Magnum@1 Aztec C 5.2a/m8.lib 68040/68040 25.0 1.7993 25
Vega 486 Borland C++ V3.0/small 80486/80486 50.0 1.78 21
SPARCstation 1 SunOS 4.1.1, gcc2 -O2
-funroll-loops SPARC ---- 1.7450 10
SPARCstation 1 SunOS 4.1.1, gcc2 -O2
-funroll-all-loops SPARC ---- 1.7440 10
SPARCstation 1+ SunOS 4.1.1, gcc2 -O2 SPARC ---- 1.7007 10
Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AL 80486/80486 33. 1.5810 20
HD Systems 486 rcc -O, 256K cache 80486/80486 33. 1.5373 14
HD Systems 486 cc -O, 256K cache 80486/80486 33. 1.5113 14
SPARCstation 1 SunOS 4.1.1, cc -O SPARC ---- 1.4689 10
Gateway2000(ISA) MSC7 -Oxaz -G2r -Ob2 -AS 80486/80486 33. 1.4570 20
SPARCstation 1+ SunOS 4.1.1, cc -O4 SPARC ---- 1.4465 10
EC Vega 486 Turbo C++ V1.01/large 80486/80486 33.3 1.4348 12
EC Vega 486 Turbo C++ V1.01/huge 80486/80486 33.3 1.4208 12
SPARCstation 1 SunOS 4.1.1, gcc2 -O2 SPARC ---- 1.4010 10
Sun 4c/20 (SLC) gcc2 -O2 -funroll-loops SPARC ---- 1.3870 13
SPARCstation 1+ SunOS 4.1.1, gcc2 -O SPARC ---- 1.3282 10
HD Systems 486 gcc -O, 256K cache 80486/80486 33. 1.3093 14
EC Vega 486 Turbo C++ V1.01/medium 80486/80486 33.3 1.2939 12
EC Vega 486 gcc 1.39, gcc -O 80486/80486 33.3 1.2286 12
EC Vega 486 Turbo C++ V1.01/small 80486/80486 33.3 1.1897 12
SPARCstation 1 SunOS 4.1.1, cc -O4 SPARC ---- 1.1890 10
EC Vega 486 Turbo C++ V1.01/compact 80486/80486 33.3 1.1694 12
VAX 8650 4.3BSD UNIX, gcc1.37 ----------- 18.0 1.1631 12
VAX 8650 4.3BSD UNIX, gcc1.37 -O ----------- 18.0 1.1364 12
SPARCstation 1 SunOS 4.1.1, gcc2 -O SPARC ---- 1.0915 10
VAX 8650 4.3BSD UNIX, cc -O ----------- 18.0 1.0815 12
EC Vega 486 gcc 1.39, gcc 80486/80486 33.3 1.0113 12
Sun 4c/20 (SLC) SunOS, cc -O4 SPARC ---- 1.0026 13
SPARCstation SLC SunOS 4.1.1, cc -O SPARC ---- 0.9936 11
VAX 8650 4.3BSD UNIX, cc ----------- 18.0 0.9498 12
HP 9000/345 cc +O3 (shared libraries) 68030/68882 50.0 0.8938 23
HP 9000/345 cc +O3 -W1,-a,archive 68030/68882 50.0 0.8935 23
HP 9000/345 gcc2.0 -O 68030/68882 50.0 0.8488 23
@2Amiga 2000/A2630@1 SAS C (Opt)/68882 Inline 68030/68882 30/40 0.694 19
VAX 6310 cc -DUNIX -O2 ----------- ---- 0.6394 24
@2Amiga 2000/MMR@1 Aztec C 5.0a/68882 Inline 68030/68882 33.3 0.5954 12
@2Amiga 2000/MMR@1 Aztec C 3.6a/68882 Inline 68030/68882 33.3 0.5348 12
VAXstation 3100 Ultrix 4.2, cc -O ----------- ---- 0.4997 11
@2Amiga 3000@1 ------------------------- 68030/68882 25.0 0.4381 18
AT 386 SCO UNIX, cc -O (MS) 80386/80387 25.0 0.3989 15
AT 386 SCO UNIX, rcc -O (AT&T) 80386/80387 25.0 0.3927 15
AT 386 SCO UNIX, gcc -O (1.40) 80386/80387 25.0 0.3070 15
VAXstation 2000 Ultrix 4.2, cc -O ----------- ---- 0.1520 11
@2Amiga 2000/MMR@1 Aztec C 3.6a/68882 m.lib 68030/68882 33.3 0.0703 12
Siemans MX2 SINIX Versn 2, cc -lm -O ----------- ---- 0.0516 19
@2Amiga 2000 @1 Aztec C 3.6a/m.lib 68000/----- 7.16 0.0058 12
NOTE:
1 Bo Thide', Swedish Institute of Space Physics, Sweden, bt@irfu.se
2 Timo Suhonen, University of Jyvaskyla, Finland, suhonen@jalka.jyu.fi
3 Michael Jones, Silicon Graphics Inc., USA, mtj@babar.asd.sgi.com
4 John Hawkes, Mips Computer Systems Inc., USA, hawkes@mips.com
5 Michael D Mellinger, Penn State University, USA, melling@cs.psu.edu
6 Markku Kolkka, Tempere University, Finland, mk59200@cc.tut.fi
7 John Stone, University of Missouri, USA, johns@cs.umr.edu
8 Axel Szymanski, Hewlett Packard, USA, axel@hpcuhe.cup.hp.com
9 Keith H. Bierman, Sun MegaSystems, USA, khb@chiba.Eng.Sun.COM
10 Won-Soon Lau, National Univ. of Singapore, engp1186@nuscc.nus.sg
11 Bengt Larsson, Lund Institute of Techn, Sweden, bengtl@maths.lth.se
12 Alfred A. Aburto, NRaD San Diego CA, USA, aburto@marlin.nosc.mil
13 Miles Bader, University of Edinburgh, England, Miles.Bader@ed.ac.uk
14 Mike Miskulin, mmm@qedqcd.rye.ny.us
15 Andy Feibus, amf@amfent.gwinnett.com
16 Phil Woodland, Cambridge University, England, pcw@eng.cam.ac.uk
17 Christer Olsson, Univ. Gothenburg, Sweden, co@bildsun2.mednet.gu.se
18 Roger Uzun, Crash TimeSharing, El Cajon CA, USA, uzun@crash.cts.com
19 Lothar Fritsch, U of Saarland, FRG, fritsch@fsinfo.cs.uni-sb.de
20 Mario, Microsoft, USA, mariogo@microsoft.com
21 Hendrik Groeneveld, Maverick International Inc., USA, rick@mav.com
22 Bill Hay,IBM T.J. Watson Research Center,hay@torolab2.torolab.ibm.com
23 Meinhard E. Mayer, UC Irvine, CA, USA, hardy@golem.ps.uci.edu
24 Todd McDaniel, scooter@emunix.emich.edu
25 Steve Kelsey, CSA, San Diego, CA, USA, 'skelsey' on BIX.
-------------------------------------------------------------------------------------
Notice that the fastest 040 is only 3.5982 MFLOPS. well only the CSA was
tested. GVP's is around 5.1 MFLOPS and the new PP&S one as i am told goes 8.5 MFLOPS!
at 33MHZ PP&S plans a release of the 40 MHZ in the next few months. THis would put us
past the spacs and sun workstations! Oh just wanted to mention IBM SUCKS!!!!! RISC
[Reduced Instruction Set Chip] will most not likely be used in the future for
computer operating systems but you will see them in printers, monitors and other
periphal equipment.
Synadex / RiFt | cANADa
@2B.O.B. @1 01-MARCH-1992
@27TH HEAVEN@1
@2THE NETHERLANDS@1
@2+31-(0)70-3876294@1
@4 THE DUTCH SCENE...@1
@3THIS IS A MESSAGE FROM B.O.B., FOR UTOPIA@1
@2I STARTED A BBS ABOUTH THREE MONTH AGO AND JOINED THE PHOBI/\ ABOUTH TWO WEEKS
LATER. THE PHOBIA ARE REALLY COOL, AT FIRST I GOT A CALL FROM `THE PUNISHER'
(CODER). ALL WENT PRETTY FAST FROM THAT DAY ON. HE ASKED ME FOR A GOOD BBS LIST
IN THE NETHERLANDS AND SO I GAVE HIM SOME PHONE NUMBERS.
@1
AFTER A WEEK OR SO HE ASKED ME IF I WOULD LIKE TO BE A MEMBER OF THE PHOBI/\...
I WAS INDEPENDANT AND WASN'T REALY LOOKING FOR A GROUP, BUT I DECIDED TO JOIN
AND SINCE THAT DAY I HAVE BEEN THE DUTCH H.Q.
@2
I RECEIVED A BBS DEMO FROM BLUE MARLIN (WHICH IS NO LONGER A PHOBIA BOARD) I
LIKED IT VERY MUCH, AND ASKED THE GUYZ FROM THE GROUP IF THEY COULD MAKE ONE
FOR MY BBS. AT THAT TIME THEY WERE PRETTY BUSY MAKING DEMO'S FOR OTHER BBS'S,
SO I HAD TO WAIT A WHILE.
@5PUNISHER UPLOADED TWO OTHER DEMO'S PHOBIA1.EXE AND PHOBIA2.EXE THEY LOOK PRETTY
GOOD (SHAME PHOBIA1.EXE DIDN'T CAME BACK TO THE CLI) BUT I LIKED THE PLASMA
EFFECTS VERY MUCH.
@2
A DAY OR SO LATER DATA-LORE LOGED INTO 7TH HEAVEN (NEVER REALLY GOT A GOOD CPS)
AND STARTED TO TRADE A LITTLE...HMMM VERY LITTLE IN FACT, BUT OK IF I HAD A BAD
CONNECT I WOULDN'T UPLOAD MUCH TOO.
@3
THE BBS WAS GETTING PRETTY HOT AFTER A WEEK OR TWO, SOME GREAT
GUYZ WERE SWAPPING COOL SOFTWARE...
JUST TO NAME A FEW : >@2 CAPITAL @1 <> SYSOP : KOOS & CO <
>@2 SLEEPCITY@1 <> SYSOP : JAF <
>@2 THE FOUR ROSES@1 <> SYSOP : CHRIS <
AND OFF COURSES MY NUMBER ONE DUDE :
>@7 CRASH'S CORNER@1 <> SYSOP : CRASH <
THIS GUY IS AWESOME... HE CAN SMELL A CRACK BEFORE IT'S RELEASED, SO TNX CRASH
WAY TO GO !!!
@5
ONE MONTH AGO I STARTED A PC CONFERENCE, BUT IT DIDN'T REALLY MADE IT...I STILL
KEEP TRYING BUT WITHOUT THE HELP OFF SOME COOL TRADERS IT'S IMPOSSIBLE...PC IS
GIVING THE AMIGA A REAL RACE FOR THE COOL "BIG" GAMES !!!@1
@2OK NOW I WOULD LIKE TO TELL YOU GUYZ SOMETHING ABOUTH THE DUTCH SCENE:@1
WE HAD SOME BIG LAMERS WITH SOME FUNNY AND WEIRD BEHAVINGS !!!
- @2AL BUNDY@1 FROM BUNDY'S PLACE ASKED ANOTHER BBS TO DELETE THREE GUYZ WHICH HAD A
BBS IN HIS LOCAL AREA CODE (CHEAP PHONE CALLS) IN EXCHANGE HE WOULD UPLOAD A HIS
NEW WAREZ TO THIS SYSOP'S BBS ( @3BUNDY IS LAME AS HELL@1, SO WHY HE PROPOSED THIS I
DON'T KNOW HEHEHE)
-->> THAT MADE HIM NUMBER ONE LAMER TO ME !!! I MEAN : I HEARD ABOUT SOME WEIRD
STORY'S BUT THIS ONE BEATS THEM ALL.
-LOTS OFF FAKE ARE COMMING OUT (I HATE FAKES !!!). I MEAN TAKE A LOOK AT JRCOMM
TURBO. IT'S THE LAST VERSION WITH SOME SUPPID PROGRAM THAT PUTS YOUR BITPLANES
TO ZERO.IT WAS SPREAD ALL OVER THE NETHERLANDS...AND ABROAD ??
-ANOTHER SYSOP, -@2STRANGER FROM UNLIMITED ACCESS@1, IS TRYING TO SET UP A COOL
DUTCH GROUP CALLED @3 EXELON@1 HE IS GETTING THE HELP OFF CRASH, CRASH'S CORNER, I
HAVEN'T SEEN ANY CRACK YET BUT I THINK W'LL HAVE TO WAIT...I HOPE IT WILL START
ROLLING SOON BECAUSE THE NETHERLANDS HAVEN'T GOT A REALLY GOOD GROUP IN SOME
WHILE NOW...
@3-AT THE TIME THAT THINGS WERE A BIT SLOWING DOWN, WE HAD TO WAIT FOR THE CRACKS,
SOME GUYZ MADE A PARAGON INTERFACE WITH WHICH ALL AMI-EXPRESS 1.1V BBS'S COULD
RUN DOORS MADE FOR PARAGON...PRETTY COOL IDEA, I'VE GOT SOME GREAT DOORS RUNNING
MYSELF NOW AND LIKE TO PLAY THEM ON OTHER BBS'S.
@1
-AT THE SAME TIME SOME NICE UTILITIES FOR AMI-EXPRESS CAME OUT
@2
-ANOTHER DUTCH >> PIRATE << BBS CALLED THE MAKERS OF AMI- EXPRESS AND WENT TO
BECOME THE DUTCH SUPPORT BBS FOR AMI-EXPRESS
@1
OKAY THAT'S ABOUT IT FOR NOW... THE SCENE IS GETTING A LITTLE BETTER...SOME
GUYZ WERE THINKING TO CHANGE THEIR AMIGA BBS TO A PC BBS, BECAUSE PC IS DOING
ONE HELL OF A NICE JOB WITH FAST AND COOL WAREZ.IT'S A SHAME THOSE GAMES ARE SO
BIG, ONE HELL OF A JOB FOR TRADERS WHO DOWNLOAD AND UPLOAD WAREZ TO BIG TO PLAY
WITHOUT AN HARDDISK...
@4
I HOPE THIS FILE IS NOT TO LATE MATEZ .. HEHEHE OK THAT'S ALL FOR NOW. 'TILL
NEXT UTOPIA ISSUE!
@1
GREETZ TO -PUNISHER (I LIKE YOUR MESSY'S DUDE HEHEHE SHAME ALL THINGS WENT
WRONG WITH MY TAPE OF SOME GREAT HOUSE MUSIC, I'VE GOT ANOTHER TAPE HERE AND
WILL TRY TO MAIL IT TO YA)
@1OKAY DUDEZ B.O.B. FROM 7TH HEAVEN HERE (THE PHOBI/\ DHQ).@2
@2HOLLANDS BIGGEST AND FASTEST BBS WAS BUSTED LAST WEEK@1...THE FOLLOWING CHARGES
HAVE BEEN PLACED ON THEM:
@31.> COPYRIGHT INFRINGEMENT (MOSTLY GAMES, BUT ALSO HEAVY BUSINESS SOFTWARE
LIKE NOVELL WORK STATIONS SOFTWARE ) AND SELLING THE SOFTWARE.
@22.> RUNNING A BBS WITH I THINK IT WAS 1.2 GIGA AND LETTING ALL THE USERS
DOWNLOADING ALL THE LATEZ CRACKED SOFTWARE (BAD BOYS HEHEHE)
@1
@4THE POLICE FROM THE HAGUE (5 MIN. FROM MY HOME: OEPS) HAVE PUT TOGETHER A
SPECIAL TEAM TO INVESTIGATE THIS CASE. THE MEMBERS OF STREETLIFE (THE BBS
WHICH GOT BUSTED) HAVE LOST ACORDING TO A NEWSPAPER IN HOLLAND (TELEGRAAF)
8 MODEMS, 9 COMPUTERS AND LOTS OF DISKS.
@5
8 NATIONAL AND INTERNATIONAL FIRMS HAVE PUT CHARGES AGAINS THEM FOR COPYING
COPYRIGHTED SOFTWARE...
@1
MY OPINION IS THAT IF THESE GUYZ GET BUSTED THE WHOLE BBS SCENE IN HOLLAND
WILL CHANGE, BECAUSE IF THEY GET BUSTED THEN THE COURT CAN JUST THIS BUST FOR
OTHER BBS'S WITH CRACKED WAREZ AND EVEN START A NEW LAW WITH IT! ON THE OTHER
SIDE IF THEY DON'T GET BUSTED THEN I THINK THE DUTCH SCENE WILL GO BOOMING
AGAIN AND THE BBS'S WILL BE SAFE FOR ABOUT 2 TO 3 YEARS.
OKAY THAT'S ALL, I HOPE THEY DON'T GET CONVICTED... SAFER FOR ME TOO HEHEHE
OKAY SEE YA ALL AROUND THE GLOBE AND REMEMBER IF THEY DON'T HAVE A LAW
AGAINST COPYING SOFTWARE THEN NO WORRIES DUDEZ BECAUSE THEY ONLY CAN COMPLAIN
ABOUTH IT BUT CAN'T PUT YA BEHIND BARS ...
@2GREETZ TO - STRANGER/EXELON
CRASH/EXELON
KOOS/THE PHOBI/\
JAF & CHRIS (I LOVE THE GVP 68030 DUDEZ HEHEHE)
@7L'AID HER, B.O.B. of THE PHOBI/\
@7 UTOPIA ISSUE #1
@2
How to use Utopia:
@1
'ABOUT' -bring back this help screen
'MUSIC' -turn music off or back on.
'INDEX' -Go to the main selection menu
'QUIT' -Leave UTOPIA
@3
Use the arrows to move through the articles. Up & down arrows moves you forward
and backward by 5 pages. the Left and right arrows move you forward and back
by 1 page at a time.
@2
Keyboard functions:
@1 Arrow Keys...Same as arrows on Screen
HELP.........Go to the main Menu
DEL..........This help Screen
ESC..........Quit
main menu
the DMI Resolver GFX board
Who the hell is 'The Phobia'?
Utopia Adverts
Dear Dr. Ratter
A word from Siggy
Credits for Utopia Issue #1
Rumours for April '92
All you need to know about RAVES
Kryogenic- How LAME can you get?
Eternity How to handle Interrogation Amiga Developers Conference Coders Corner benchmark test results Meet B.O.B from 7th Heaven Bust in Holland About Utopia